Louis XXIV
Le Roi Soleil
+2 food per citizen if there's a tundra tile? So, essentially, a city with at least one tundra tile has unlimited sustainable growth as long as there are tiles with at least one food (plus things like granaries will allow population on top of that)? That's too powerful, especially for a people who did not have a large population. I like the free happiness idea that killmeplease posted. Alternatively, something like "one happiness per ice and tundra tile inside your territory." Cities would naturally be small because Tundra doesn't have a lot of food. If you want, you could give one production to Tundra as well because I could see that being a problem.
As an alternative or addition, how about let them move through ice and snow tiles? If they're an ice civ, it would make sense to let them move through there without obstruction.
For the Dogsled, it seems odd to be both extra attack and cheaper. Why not give it a significant cost drop (like 40) and the added move bonus on tundra but not actually give it a combat advantage? To emphasize the snow connection, how about make it a three move unit, but double its moves on Tundra and snow (so it'll be 6 move)?
Just some ideas
As an alternative or addition, how about let them move through ice and snow tiles? If they're an ice civ, it would make sense to let them move through there without obstruction.
For the Dogsled, it seems odd to be both extra attack and cheaper. Why not give it a significant cost drop (like 40) and the added move bonus on tundra but not actually give it a combat advantage? To emphasize the snow connection, how about make it a three move unit, but double its moves on Tundra and snow (so it'll be 6 move)?
Just some ideas