acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Gandhi aside I've noticed no difference at all in aggression, and none in expansion behaviour, between civs in Civ VI. Differences in willingness to make friends seem to be based simply on agenda modifiers - you can see from the modifier screen that every civ will have the same base modifier for first impressions, which wasn't the case in Civ V.
'Personality' is a term used to describe consistent behaviour by individual civs - not literally considering the civ as a person. It's completely immaterial if you focus on Mongolia or on a badly-drawn caricature of Genghis Khan. It seems to have become a regrettable convention to refer even to civs with a single leader by the leader name rather than the civ name, but I too am only interested in the civs I'm facing. I do however want to get the sense that these are entities working in their own interests and with specific traits that can tell me 'This is Korea' or 'this is England' rather than 'I know these are the Zulu because they're green, but they play exactly like Persia or Australia'.
This is the strength of Civ V's system - the civs act within individually defined limits but are not completely predictable. Civ VI gets the worst of both worlds - not only do civs lack personality, but since the only axis on which they vary at all is their agendas (which are fixed), where they do have individual idiosyncracies these are always the same in every game, without variability. Gandhi's no-war thing or the claimed refusal of Gorgo to accept certain peace deals, for instance, will never change between sessions. While of course the general AI behaviour that isn't specific to any civ is always the same every game.
Civs in Civ VI play utterly identically across any number of playthroughs as a result. It's been too long to recall offhand, but I'm not sure if this was even completely true in Civs I and II - it certainly wasn't in V.
I'd like it to be more strategically interesting - and it might be if it didn't have the usual Civ VI 'random walk to victory' issue that you can make basically any 'strategic' choice you like and still win, which means you aren't meaningfully following a strategy. They're choices that simply reflect preference - there's about as much strategy involved as there is in choosing vanilla ice cream over another flavour.
Reading your comments maybe we're not far apart, and you do make some good points. I don't think leader or civ personality is at the top of my list of things I wish were better, I'd rate having more to do diplomatically higher tbh. But 'personality' is on my list one way or another, even if just in the sense I wish the AI was more strategic.
Somehow I feel like I am a persona non grata at Firaxis for all of this snooping, despite the friendly front from marketing...
Well, I hope not. Honestly, it's you and a few others on this board that are keeping interested in the game at all.
Hopefully not true. The bits of information you've been able to dig up shouldn't have had any negative impact on Civ 6 sales. And the audience for that information is a tiny slice of the overall market, a group of fanatics who obsess over little details and like to eagerly anticipate "what comes next?" Per this thread, we'll do that even in the absence of any tangible evidence.
I do think Firaxis got some unnecessarily negative comments on this board for being "late" with a patch they hadn't even announced. That's not on you, as you've always been very objective in presenting the information you've found. It may have mostly been a result of a video going up and coming down, anyway, as opposed to being associated with the information you've dug up. And most of the negative comments were associated with communication, or lack there of, from Firaxis.
I get why marketing will want to control the flow of information about their game, and not allow any information to get out into the public domain that they haven't authorized and put out. The group at Firaxis in particular don't seem well equipped, or inclined, to deal with negative online comments, as the Red Shell situation illustrated. Their preference is for silence and to communicate only their message on their time table. Which may well be the best policy they could adopt, from the perspective of their business objectives. With that type of culture, there will always be a strained relationship with journalists (a role you play, in this narrow field), but hopefully not a personal antagonism.
Man, you should see what people say about FXS on steam and reddit.
FXS have made me a little cross at time, but I really can't see that they're bad guys or acting in bad faith.