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Civilization VII Dev Diary #7: Legends & Mementos

A pretty flexible, basic Antiquity memento loadout on larger maps could be Imago Mundi and Lydian Lion - the increased LOS for the Scout abilities would be good for keeping an eye on things and the extra gold translates to an extra building or unit buy right off the bat.

I could see slotting Corpus Juris Civilis going into the Exploration Age on the regular - that extra Social Policy slot synergizes well with a lot of different abilities (stacking more Traditions...).
 
I think this one is really cool:
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That is indeed a very cool trigger we haven’t seen at all in Civ 6: having the most Wonders or not. Stuff like that was always limited to diplomacy…

Awesome to see it brought forward to gameplay. It feels very immersive because it really depends on the state of the world in your game.
 
I like the references of the mementos :)


It's not +3 for the scout in general, just when you search or build a lookout. Seems strong, but not as game changing as +3 on scout's LOS. Combine it with Ibn Battuta though...
So scout has say 2 moves. Move it 1 tile, lookout button. Reveals 3 tiles further. And didn't we see/hear somewhere the lookout ability reveals goody huts further away? Or did I dream? Pretty strong at least. And I wouldn't be surprised if there are other ways to get an even bigger bonus... Sounds like a strong ability.
 
So scout has say 2 moves. Move it 1 tile, lookout button. Reveals 3 tiles further.
Is it possible to move and build the lookout at the same turn? Or does it take until the next turn to build the lookout, as with the fortifications?

And didn't we see/hear somewhere the lookout ability reveals goody huts further away? Or did I dream? Pretty strong at least. And I wouldn't be surprised if there are other ways to get an even bigger bonus...
I think that is the "search ability." I haven't seen it in action yet.

Sounds like a strong ability.
Agreed. And I didn't want to say it's useless. I just wanted to say that it is not straightforward +3 LOS on scouts (which I would deem a bit stronger). It's certainly more fun and probably more noticeable than +10% production towards wonders, but I'm not sure if it's actually that much better. Might also depend on the map (e.g., on archipelago it might be less useful compared to terra).
 
Is it possible to move and build the lookout at the same turn? Or does it take until the next turn to build the lookout, as with the fortifications?
Not sure we've got an answer for that yet.
 
I liked the feature of VI that showed who you've won with, and which conditions you've won with - an enhancement of the Hall of Fame that's been around since at least III.

I might like the "enhanced version of Steam achievements" aspect of the paths by itself. That sort of thing can encourage playing with different styles, or it can encourage all players to play towards the same objectives if it is too specific.

But I don't like the memento unlock system as described. One, the "easier over time" effect, which also affects multiplayer if enabled - in all likelihood, at least some of the later mementos will make things easier, even if an effort is made to balance them. Two, the likely high number of times that one must play each leader to unlock them all. Civ games aren't short, I'm not going to play every leader multiple times. Which means that in most games I won't be able to choose the mementos that correspond to the leader I am playing.

But more fundamentally, I don't see how this improves the core game. Being able to choose between a couple of options for your leader's traits, sure, that gives some strategic customization. But shouldn't the focus be on the in-game mechanics, not some sort of meta-game? Playing a Civ game in order to unlock a different Memento for the next Civ game seems silly.

It could certainly be worse. There are far too many games with microtransactions or lootboxes, and thank goodness Civ isn't going to be one of those games. But it still concerns me that this is deemed important enough to be the focus of the seventh dev diary, when there seemed to be a lot more depth that could have been covered after the first six.
 
I have a question to @FXS_Sar. If I play Civ 7 on Steam Deck without internet connection, will it still trigger the progression when I come back online? Or should I need to play it with internet connection always on?

Thanks in advance.
 
I personally love progression so a feature loke this is something I am fond of. I tend to start losing interest in the game when I no longer have trophies to get so this will keep me busy for a while.
 
Saw some more in Raptor's video. I think a couple of these we already saw before but not at all!

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