• Civ7 is already available! Happy playing :).

Civilization VII Dev Diary #7: Legends & Mementos

Are you sure? The FAQ seems to imply so:
View attachment 715166

See that little asterisk (*) in front of the word "Online"? That means it (the footnote) links back to something else in the wall of text. In this case, it links to the line I quoted below (after great leader there is an asterisk), which makes it clear an internet connection and a 2K Account is necessary to play against other players online.

TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns, or take place in a single Age so you can enjoy an entire game in a single session. Cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
Source: https://civilization.2k.com/civ-vii/faq/, under the heading What is Sid Meier's Civilization VII, under the subheading Test Your Strategic Mettle in Multiplayer.
 
Last edited:
See that little asterisk (*) in front of the word "Online"? That means it (the footnote) links back to something else in the wall of text. In this case, it links to the line I quoted below (after great leader there is an asterisk), which makes it clear an internet connection and a 2K Account is necessary to play against other players online.

TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.*

Source: https://civilization.2k.com/civ-vii/faq/, under the heading What is Sid Meier's Civilization VII, under the subheading Test Your Strategic Mettle in Multiplayer.
Yes, but regardless, it mentions that features including progression bonuses need you to be online and use a 2k account. And progression bonuses from what they are describe on the page seems to be the Mementos and Legends system. Maybe it just mean it is needed for using it if you play the game in a different computer, but now how it sounds the way is written there.
 
Yes, but regardless, it mentions that features including progression bonuses need you to be online and use a 2k account. And progression bonuses from what they are describe on the page seems to be the Mementos and Legends system. Maybe it just mean it is needed for using it if you play the game in a different computer, but now how it sounds the way is written there.

To me that just means if you want to use those features in an online match. But, you know, we'll have to wait and see. I don't plan on doing anything online in Civ but I'm sure someone will post about it so people who are hesitant about buying it get the info they want.
 
To me that just means if you want to use those features in an online match. But, you know, we'll have to wait and see. I don't plan on doing anything online in Civ but I'm sure someone will post about it so people who are hesitant about buying it get the info they want.
You may be right, but hopefully someone on the staff can tell us what exactly it is.

I don't plan on doing anything online in Civ anytime soon, maybe play online with friends a few months after release. But I play on my PC which is always online and I plan to make the 2k association for Napoleon, so it needing to be online for that wouldn't really be a problem to me.
 
Yeah, I think the key point here is that all of this is optional. You can use zero of the unlockables, ever, if you so choose and if that's how you most enjoy the game. Personally I'm a fan of customization options, accessibility settings, challenge modes that can be toggled on or off, or anything else that helps people tweak a game to their preferred level of difficulty or complexity.
 
I have a basic problem with this entire gaming trend.

My first playthrough will be the time the game is the most difficult for me, and that is the time that the game gives me the weakest tools to work with.

My tenth playthrough I will have sussed out the workings of the game such that it is now easy for me, and at that point the game will be giving me improved tools to work with.

In my mind, this makes no sense at all. (This is not directed at Civ in particular. In my mind, the entire trend is dysfunctional.)
Yeah, it's a Roguelite-style meta-progression mechanic to make things easier with each playthrough. And just as you say, it's already easier because you are familiarizing yourself with the game elements. However, these tools seem fairly weak. A reward of 50 Influence or a couple hundred gold may seem like a lot in Antiquity, but it's nothing in the Modern Age when your Gold income is 1000/turn, as we saw in the livestream. It's neither something to form a strategy around or to add a new flavor to a leader you've grown tired off.
 
On the topic of challenge and how it relates to the Legends/Mementos meta progression: I think it’d be cool if the game also provided singular difficulty modifiers for further customization. Toggles along the lines of “Raging Barbarians” from Civ 5.

I also really like the idea upthread of a mode that randomizes your civ progression choices.

Basically, lean more into the optional roguelite elements!
 
I hope that they don’t require unmodded play to unlock mementos. I probably won’t play with them, but they look fun, and I don’t really care about achievement stuff, but it still just feels like a little twist of the knife every time I see something like 5/160 achievements after 400hr of play.
 
To me that just means if you want to use those features in an online match. But, you know, we'll have to wait and see. I don't plan on doing anything online in Civ but I'm sure someone will post about it so people who are hesitant about buying it get the info they want.

I’m pretty sure that progression systems like this in other games are almost always tied to an online account, not least so that a player can keep their progress across multiple platforms. A local-only solution would also be open to manipulation and likely be less secure - halls of fame getting wiped was a common occurrence after Civ 6 updates.

It’s a safe bet that this feature is online.
 
I really dislike this.
I dislike it in AOW4, but seems even worse here on CIV.
Progression bonus seems to out of place for me, it really feels like the development of this franchise is going on a completely different direction from what I enjoyed in this genre.

I have a basic problem with this entire gaming trend.

My first playthrough will be the time the game is the most difficult for me, and that is the time that the game gives me the weakest tools to work with.

My tenth playthrough I will have sussed out the workings of the game such that it is now easy for me, and at that point the game will be giving me improved tools to work with.

In my mind, this makes no sense at all. (This is not directed at Civ in particular. In my mind, the entire trend is dysfunctional.)
And yeah, the whole "unlocking power ups" thing never made any sense for me in any game exactly because of that.

I don't want games to get easier as I play - that already happens naturally due to me getting better at the game. I want them to get harder to compensate.

I'd much rather unlock power-ups for the AI instead of for myself, if anything, to fine-tune the difficulty when the jump from one difficulty level to the next is too big.
 
Last edited:
I really dislike this.
I dislike it in AOW4, but seems even worse here on CIV.
Progression bonus seems to out of place for me, it really feels like the development of this franchise is going on a completely different direction from what I enjoyed in this genre.


And yeah, the whole "unlocking power ups" thing never made any sense for me in any game exactly because of that.

I don't want games to get easier as I play - that already happens naturally due to me getting better at the game. If anything, I want them to get harder to compensate.

I'd much rather unlock power-ups for the AI instead of for myself, if anything, to fine-tune the difficulty when the jump from one difficulty level to the next is too big.
Well the power ups are optional, so you can go from
Diff 1 with no boost to
Diff2 with boost to
Diff 2 with no boost
 
Well the power ups are optional, so you can go from
Diff 1 with no boost to
Diff2 with boost to
Diff 2 with no boost
I know I'm fully getting into "me problem" territory here, but playing with boosts like that just feel like playing with a cheat code for me.

It's weird because I'm all for using mods that drastically change the whole game, and yet playing vanilla with a small boost feels "wrong". Brains are weird.
 
Couple of relevant screenshots:

You gain XP at the end of every Age, not just the end of the game (this was at the Ancient->Exploration transition):

1737050406676-png.715283


The first Mementos for all leaders except for the "unannounced" ones:

l2mementos-png.715269
 
Couple of relevant screenshots:

You gain XP at the end of every Age, not just the end of the game (this was at the Ancient->Exploration transition):

1737050406676-png.715283


The first Mementos for all leaders except for the "unannounced" ones:

l2mementos-png.715269
So you could earn and then equip a bonus midgame (at age transition)
 
Top Bottom