Alliances need to be fixed or modded

Same. I always ignore Alliances when the AI requests them because the second I accept one, I immediately get drawn into a war I’m not interested in being a part of.
Yes, AI usually calls human player for alliance when they are already in war. That's why I try to initiate alliances myself where possible and needed.
 
Honestly I don't see any problem with how it works now. You have good relations with someone who is allied with your enemy? You shouldn't be surprised if they eventually go to war with you. Instead of investing into making good relations with them, why not create your own block?
I think the issue that has happened in many of my games is this is exactly what I was attempting to do. I assumed at some point because I had built up good relations with nations who were also miles away from me with no reason to get into a war with me, I was reasonably safe. The problem is that the AI can pull other civs into an alliance and get them to declare war with a flick of the wrist, with no penalty. There are plenty of other games out there with different alliance systems that lead to more interesting, complex and organic feeling decision making. Even something as basic as total war has defensive and military alliances. CK3 has a system where players need to spend prestige to bring an ally into a war if its offensive, but not if it's defensive.

I dunno, this is an issue that is bigger than some AI tweaks. The system is dumb and clumsy and that in of itself leads to dumb and clumsy AI decision making.
 
Same. I always ignore Alliances when the AI requests them because the second I accept one, I immediately get drawn into a war I’m not interested in being a part of.
Actually I've found that there seems to be less of a relationship penalty if I always accept the alliance and then immediately opt out of the war. There seems to be less of a relationship penalty then if you outright reject the alliance to begin with.
 
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