@bouncymischa: If they're already in Civ5 from Skajaquada, and from his screenshots the animations are fine, what's the problem?
The problem, at least that I've found, is that he implemented the animations by writing the animation effects into the core game files. When I've tried to use the models without modifying the game files, the units don't have the proper effects when fighting. (So no muzzle blasts or gunfire sounds, etc.) For whatever reason, it seems Skajaquada chose to define a bunch of unique viseffect files using standard Civ effects. However, there's no way to dynamically add the new viseffects with a mod, so the viseffect defines have to be added to the core game code by the end user.
I've been meaning to take another look at the .fxsxml files Skajaquada used, as with Nomad or What's tutorial on how to add new effects to models it should be possible to revise the .fxsxml files so that Skajaquada's models use existing Civ effects instead of his custom effects. But I haven't really had the chance to do it, and still view editing .fxsxml files with a fair bit of trepidation (I haven't even gotten my Sorceress units to work properly, despite having Nomad's Gandalf units as a template!), so if someone who was more proficient with them wanted to take a look I'd be rather grateful. X3