I made an updated version of my modmod AltCivics, which changes civic options in the game. It can be downloaded here: http://forums.civfanatics.com/uploads/131308/AltCivics_for_Shadow.rar What it does: Major changes: - new civic option: Magocracy (+2 free experience, +2 science for specialist, +1 happy with mage guild, medium upkeep) - Aristocracy renamed to Feudal Contract, moved up in research tree and significantly empowered (req tech: feudalism, -100% distance maintenance, +1 gold on farms, still able to recruit royal guard, upkeep low) - new civic option: Enlightenment (placed in Compassion, an "opposite" to Sacrifice the Weak, available only to Empyrean; +100% GP in cities with state religion, +20% culture, + happy for courthouse and elder council, high upkeep) - Republic less annoying (+50% GP rate, +3 happy in largest cities, +20% culture, +1 gold in village, +2 gold in town, medium upkeep) - better Foregin Trade (+50% gold from trade routes, +1 free trade route, +10% culture, low upkeep) - better balanced Agriculture (+1 health, +1 food in farms, pastures, villages and towns, -1 gold in villages, -2 gold in towns) Other modifications: - Guilds labor civic made for moneygrubbers (only merchant as unlimited specialist, but +15% gold empirewide) - Nationhood giving happiness also for stables and archery ranges - Social Order gives some free upkeep units (one in 20 pop points, but still something) - Caste System doesn't give unhappiness