Altera Centauri Scenario Repository

Discussion in 'Alpha Centauri' started by Darsnan, Jan 26, 2012.

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  1. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: Zak the Diplomat
    Author: Googlie
    Date of original posting: 9/13/01
    Original host site: Civilization Gaming Network

    Play the University and steer your way through the diplomatic minefields of relations with the other faction leaders.

  2. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: Roze
    Author: Googlie
    Date of original posting: 4/27/01
    Original host site: Civilization Gaming Network

    Play as Datajack Roze - Transcend level.

  3. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: Cha'Dawn
    Author: Googlie
    Date of original posting: 11/21/00
    Original host site: Civilization Gaming Network

    Play as Cha Dawn against overwhelming odds.

  4. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: Lal's Challenge
    Author: Googlie
    Date of original posting: 8/2/01
    Original host site: Civilization Gaming Network

    you are Lal (Yang has used his evil henchman Ashaandi to mind control
    the other faction leaders aboard the Unity, except for you and Colonel
    Santiago) Can you beat the odds? This is the same game as Spartan
    Challenge, only your faction is switched. Everything else is the same.

  5. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: Sparta's Choice
    Author: Googlie
    Date of original posting: 9/7/01
    Original host site: Civilization Gaming Network

    You are Sparta, and must choose between supporting the Caretakers
    (and their slave, the Cyborgs) or the Usurpers, with their University
    slaves. You might find allies among the Believers or the Pirates. Check
    the F5 when you start, some SPs have already been built.

  6. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: CGN Challenge
    SMAC/ SMAX: unknown
    Author: Mark
    Date of original posting: 10/24/01
    Original host site: Civilization Gaming Network

    This challenge scenario was built by CGN's very own Mark! You are
    Lal against 2 groups of 3 factions each. Your goal: To survive. Period.
    Mark adds that this is a very challenging scenario that he hasn't beat
    yet. Are you man (or woman) enough to try this?

  7. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: March Challenge
    SMAC/ SMAX: unknown
    Author: Googlie
    Date of original posting: 3/21/03
    Original host site: Civilization Gaming Network

    Here's one that should test the mettle of the Sparta lovers

    I originally set it up as a Head to Head (Sparta vs Cult) but in
    playtesting (I played Sparta and the Cult) I got trounced as Sparta
    three times, even after successive dumbing down of the AI

    Oh, I did give them a slight advantage, with three bases founded in 2100
    (whereas you start with 3 Colony pods) and gave their HQ's a rec
    commons, recycling tanks and a perim defense (a NN for the Pirates in
    lieu of rec tanks and to the Hive in lieu of their inbuilt perim
    defense). Plus mild terrain enhancements (but you'll find these for your
    bases too)

    You'll be Santiago, on Transcend level, large map at 50% water, average
    everything, directed research, spoils on, all victory conditions except
    co-op activated, and iron man.

    AI diplomacy is tweaked so you'll have obstinate allies (if you find them) and rabid antagonists (they'll find you).

    Good luck


  8. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: January 2003 2 Player
    Author: Darsnan
    Date of original posting: 12/24/02
    Original host site: Civilization Gaming Network

    I was trying to do was recreate for the players some of the same
    sense of awe and wonder that the Spanish Conquistadors must have
    experienced in their campaign against the Aztecs in the mid 1500's. The
    players will continually encounter things that they have not encountered
    before (I think, as I have not seen to date any other PBEM games
    incorporate some of the things that I have done here), and they will be
    continually be awed by what the AI is capable of in this game (I liken
    the AI's Power Chart reading in this game to chasing a rainbow: you can
    always see where the rainbow touches down, but no matter how hard you
    pursue it, you can never reach it!). The only way to win this game is by
    military conquest, and after playtesting this in a myriad of
    variations, I have focalized the human player's capabilities into an
    achievable avenue: it is my belief that a persistent, disciplined
    Momentum Player with a Plan, will triumph.

    Btw the name I used for this scenario is "King of the Hill".

  9. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: Darsnan's Waterworld Challenge
    Author: Darsnan
    Date of original posting: 6/26/03
    Original host site: Civilization Gaming Network

    Just when you thought it was safe to go back into the water, Darsnan introduces his Waterworld Challenge!
    The object of this, the July CGN Challenge, is to eradicate Conquerer
    Judaa Maar completely. Of course, on the way to accomplishing this, you
    may encounter a few, ah, obstacles....
    We’re also going to do things a little differently for this Challenge.
    Earlier this month I asked buster if I could have some reismarks to give
    out as prizes/ rewards during this Challenge, and buster has graciously
    agreed. So first off, I am awarding my two Beta Testers, Mongoose and
    Archaic, 25 reismarks each for their participation in the Beta trials
    –many thanx to both of you!
    Secondly, I am giving 75 RM to Googlie, for all of the help, both
    overtly and covertly , he has given me during the building of this
    Scenario: much appreciated, Googlie!
    As far as the actual amount of RM to give out for the Grand Prize of
    who can eradicate Conquerer Maar in the least number of turns, why I
    haven’t decided yet. Part of it resides in whether or not there is
    enough interest for me to develop the SMAC version of this, which would
    then require me to set aside some RM for awards there, as well.
    For some added fun, why I have designed and incorporated 5 unique types
    of units into this Challenge that I have not seen elsewhere in any
    games I've CMN'd or played in. 10 RM to the first person who finds each
    of these units and posts here identifying the unit's attributes and name
    (and no cheating!). And when I say unique units I mean by their
    attributes, not model name. For instance, a 16/8/2 “Quasar” has the same
    attributes as a 16/8/2 “Pulsar”, but a 24/16/3 “Black Hole” is a
    different unit because of its attributes.
    Finally, while playtesting, 4 mistakes/ errors were noted. 10 RM to the
    person who posts first finding each of these unique mistakes/ errors (
    and who knows, there may be more errors that neither I nor the Beta
    Testers caught, so even if 4 items are identified, why keep looking!).
    Finally, I will also award RM for the highest Alpha Centauri Score, if
    people are interested in playing this one out till the end. Amount will
    depend on remaining RM’s available.
    Hope you have fun!

  10. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: October 2003 CGN Challenge
    Author: Darsnan
    Date of original posting: 9/26/03
    Original host site: Civilization Gaming Network

    Welcome to this, the October CGN Challenge!
    The premise for this game: Planetfall occurred during perihelion, and
    many of the early colonists from all factions succumbed to mindworm
    attacks. In this most desperate hour, the Consciousness proposed using
    their advanced scientific capabilities to alter the mindworms genome
    such that the creatures would become less aggressive, and the other
    factions readily agreed to contribute resources in order to assist the
    Consciousness in this endeavor. After declaring success in the
    laboratory, the Consciousness released these modified mindworms into the
    wild, declaring that these creatures carried a dominant gene which, in
    succeeding generations of mindworms, would slowly weed out the
    Aggressive recessive gene in the creatures.
    However, unbeknownst to the other factions of Planet, the Consciousness
    had in actuality released a variant of the mindworm which, when it
    invaded a host, didn’t kill them, but rather took control of their
    higher order mental functions. These hideous creatures then sought out
    the living, to spread the mindworm infection to even more people, with
    the Consciousness’ plan being to wipe out all of the other factions save
    themselves using this spreading "Army of the Undead"!
    The first faction to fall were the Pirates, as, unbeknownst to his
    followers, Svengard became infected by one of these modified creatures,
    and therefore became a puppet of the Consciousness, and the Pirates now
    slavishly answer to the Consciousness’ commands.
    The Caretakers and Usurpers arrived a few years later, oblivious to what
    the Consciousness had initiated. However, being the implacable
    creatures that they are, as well as being technologically stronger than
    the human factions, they are better able to deal with the increased
    threats posed by these "Zombies", as the humans have taken to calling
    those infected!
    We now strap you into your Unity Escape Pod for descent to Planet, where
    you will join Foreman Domai in rallying the surviving factions to
    victory over this nightmarish scenario! But it might already be too
    late, as several factions are already on the brink of succumbing to this
    horrible threat.....

    Your goal is to save Provost Zakarov from annihilation, and bring the
    Consciousness to justice! So press the Red Button in your Unity Escape
    Pod for descent to Planet now, or read below if you want a few more
    details about this Challenge.

    OK, first off, if your reading this, then you’re a bad Drone! A Real
    Good Drone would’ve read the word “Red Button” in the above statement
    and would’ve immediately pushed the Red Button for descent to Planet in
    order to join his brethren! Bad Drone!

    Anyways, this Challenge is being timed to be released in conjunction
    with Rubin’s “Guide for editing the Alphax.txt File” into the CGN SMAC
    Academy, and this Challenge is intended to be a showcase for many of the
    modifications you can do to your Alphax.txt file. For instance, below
    are some of the modifications I have made for this specific game:

    1. Artillery bombardment is now more lethal over its original configuration!
    2. You can build Sea Sensors and Sea Boreholes!
    3. Sea Mines will now produce +2 Minerals.
    4. Subsea Trunklines and Thermal Transducers are available with Doc: Init.
    5. The AI's will build Cruiser Probeships with the advent of Doc: Init!
    6. The “Deep Pressure Hull” ability is now available with Doc: Init!
    7. The “Carrier Deck” ability is now available with Doc: AP!
    8. The Unity Wreckage is submerged, with the Unity Submersible replacing the Mining Laser!
    9. There is one new, unique unit that you will be able to build in this
    game. As with all units in this Challenge, it can be retro-engineered
    to the player’s desire, even though I consider it a "Game Breaker".

    You may notice a few other “modifications” that I’ve made to the original game, as well....

    OK, now be a Good Drone and press the Red Button…

  11. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: Hobbes' Challenge
    Author: Hobbes
    Date of original posting: 1/4/04
    Original host site: Civilization Gaming Network

    A little scenario I played with over the holiday break. You play
    Svensgaard vs Miriam. Aim is fastest (and most efficient) conquest. The
    scenario is quite advanced in tech. Miriam is programmed to play quite
    defensively but is still lots of fun. Watch out for her trying to win by
    cornering the energy market or by PB'ing you into oblivion.



  12. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: Alien War
    Author: mart7x5
    Date of original posting: 10/1/04
    Original host site: Civilization Gaming Network

    The last scenario I created is "Alien War" and is made using tips from
    SMAC Academy and also some other experiences. I have already playtested
    it like over 10 times for the first game years. Everything looks to
    proceed as planned, but how situation will develop later is still
    unknown. So that would be a test. It is a scenario, so anyone interested
    would have to unzip it to "Scenario" folder in the root game directory,
    and start playing it from option "Play Scenario".

    a note:
    there is a separate alphax.txt file in which I have removed some bugs
    according to SMAC Acadamey. Heavy transport is enabled, just to allow
    for higher variety of transport units and better use of land transports
    (if anyone uses them). This alphax.txt should remain in "Alien War"
    scenarion folder. Game when playing scenario chooses it over that one
    from root directory.
    You play Spartans
    Transcend level
    64x128 map size
    All victory conditions, but highest score wins.
    Tech stagnation
    No random events
    No spoils of war
    Directed research
    Iron Man

    And this is for your AlphaCentauri.ini:

    Faction 1=CARETAKE
    Faction 2=USURPER
    Faction 3=PEACE
    Faction 4=UNIV
    Faction 5=GAIANS
    Faction 6=MORGAN
    Faction 7=SPARTANS

    The story:

    On Earth you were a military officer, and when United Nations offered
    you membership in planned expedition to Alpha Centauri as Security
    Commander you decided to join. Flight was not succesful in its last
    stage and the starship "Unity" crashed on Chiron, the only habitable
    planet in the star system. Several escape pods landed scattered over the
    nearby region. Since many crew members survived, it would appear that
    the future of the mission is secured. Unfortunately, one year after the
    planetfall things look even worse. A distinct division between U.N.
    mission leaders emerged. Commisioner Pravin Lal frustrated with actions
    of other leaders and their apparent will to proceed with their own
    agendas adapted doctrine of strong rule over the mission. He secured
    support of Lady Deirdre Sky for himself, but failed to do it with
    science officer, Provost Zakharov and CEO Nwabudike Morgan. Zakharov
    decided to resist Pravin Lal, and created strong alliance with CEO

    You found yourself in an extremely difficult position, between two
    groups fiercely opposed each other and almost ready for war. Recently,
    Pravin Lal created a defensive perimeter around the main base, his U.N.
    Headquarters. On top of that there is a report that just before the
    crash of the "Unity", the starship recorded an activity on the planet,
    which was most likely of an alien origin. However, this report is being
    neglected by the other leaders. They are too occupied with their
    personal quarrels.

    You realize, that the mission is about to fail. You have talked to your
    subordinates, and you know that many of them sympathise strongly with
    either one or the other side. If you join one side, the military will be
    fragmented too. You decide that the only possible way to save the
    mission is to stay neutral. You gather the most loyal to you military
    officers and troops and depart the human colony bases heading east. You
    cross high mountain range dividing the continent and travelling across
    the desert you reach eastern coast.

    You know that your recent departure from the colony was not welcomed by
    Pravin Lal, Provost Zakharov and CEO Morgan. However, judgeing from
    your last conversation with Lady Deirdre, you conclude that she
    understood your position and perhaps you may count for her support in
    difficult times.

    The year is 2101.
    Will you be succesful in establishing stable colony?
    Will disagreement between mission leaders be settled?
    Who are the aliens?


  13. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: On the Horns of a Delimma
    Author: Googlie
    Date of original posting: 5/27/04
    Original host site: Civilization Gaming Network

    The UNS Unity has broken up, and the colonists have landed. But very early on you realize that Planet is endangered.

    Two power blocs have emerged:

    - the Exploiters, led by CEO Morgan and including his cronies Chairman
    Yang and Foreman Domai. Their agenda is to create industrial might and
    wealth at the expense, if necessary, of a seemingly defenceless Planet,


    - the Researchers, led by Acadamician Zakharov, and including his
    acolytes Roze and Aki-Zeta 5. Their agenda is to ruthlessly pursue the
    advance of knowledge through research, and Planet be damned.

    Disgusted, you (Lady Deirdre Skye), with a handful of followers escape
    these two horrific visions of the future and find a distant landmass to
    settle on, and there found your own faction, styled The Stepdaughters of

    You assembled enough followers and materiel to form 3 colony convoys,
    and have commissioned 3 scout patrol units. The sole terraformer (that
    was included in the Unity's cargo) and its crew has also defected with
    you. Unfortunately, the transport that moved you here was lost during
    one of Chiron's punishing storms as you were disembarking.

    Unfortunately, in escaping, you killed a couple of other factions'
    followers, so you know that the Drones and the Angels will be out to get
    you when they find you. But you do have some potential allies still in
    the other camps.

    You summon your chief advisors, and esconsed in your Colony Pod, examine
    the situation and decide how to make your moves (.zip file attached)

    Transcend level, large map about 60% water, all victory conditions
    activated, directed research, no spoils of war (that's the CyCon's
    unique ability), random events allowed, Ironman on (to make it more of a
    hassle to just reload when you pop that sixpack of mindworms)



  14. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: February CGN Challenge
    Author: Darsnan
    Date of original posting: 1/28/04
    Original host site: Civilization Gaming Network

    Backdrop for the February Challenge: by MY 2473, several Factions
    have established themselves as the dominant forces in the Alpha Centauri
    solar system. Planet Busters, Drop Units, helicopters armed with Nerve
    Agent, and growing hordes of native lifeforms make it clear that, with a
    single spark, Planet could very well go the way of Earth, and erupt
    into devastating global warfare!
    In these most ominous of times, several minor factions discover the
    wreckage of a Progenitor interstellar spaceship on the farside of
    Nessus. In utmost secrecy the Factions agree to pool their meager
    resources and reverse-engineer the alien spaceship, hoping that by using
    the interstellar drive they can find a new home, free from the dominion
    of the dominant Factions on Planet.
    After much discussion, the Faction leaders agree that their destination
    is to be an Eden-like planet labeled on the salvaged Progenitor star
    charts simply as “Colony: Failed”.
    By MY 2492, 1,000 years after Columbus made his historic voyage, the
    spaceship Santa Maria is ready, and the hyperjump is made to the Beta
    Lyrae solar system.
    However, upon arriving in-system, the spaceships sensors indicate that
    the planet chosen for colonization is not the pristine Garden of Eden
    listed in the Progenitor database, but an eroded wasteland, showing only
    brief glimpses of what this planet must once have been like.
    Discouraged by this turn of events, a council is called, and it is
    agreed that another promising solar system is to be chosen for the
    purpose of colonization.
    Just as the Progenitor-cloned hyperdrive is being activated, a strange
    alien spaceship materializes in the space above you, attacking your
    spaceship and sending it into a decaying orbit around the planet below,
    known as Beta Prime.
    Now, armed only with what you could hastily salvage from the spaceship,
    you must begin anew on the former Progenitor colony planet of Beta

    In this Scenario you will play the Pirates, and the objective, as
    always, is conquest, with the Challenge winner at the end of February
    being the person who can achieve this in the least amount of turns!
    Simply unzip the attached file into your Scenarios folder, and then play
    the game as a Scenario.
    Also, since this game is occuring in a different solar system than
    Alpha Centauri, there are no mindworms, IoD's, Locusts, or the like.
    Instead I have built a new 8th Faction which I hope you will find
    "entertaining". I have developped a complete storyline to accompany this
    new world of Beta Prime, and will start revealling it as reports start
    trickling back into this thread of what you the players are up against/
    have experienced in this Challenge. Also, to spur feedback on this
    Challenge, I will award 50 RM's to the first person posting something
    new as far as units, AI strategies, etc., into this thread. If you can
    post a picture of the event/ unit/ etc. , then that would be even
    Finally, many thanx to my Beta Tester, Flubber, whose colorful
    vocabulary in describing his reactions to my creations I have been
    enjoying the past several weeks!

    Welcome, my friends, to Beta Lyrae......

  15. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: January/ February Hive CGN Challenge
    Author: Darsnan
    Date of original posting: 1/6/05
    Original host site: Civilization Gaming Network


    In MY 2105 the First Progenitor Invasion began. Often referred to as
    “The Great Progenitor War” at the time, the “invasion” actually only
    consisted of the remnants of two opposing Progenitor Battle Cruisers.
    For almost 150 years afterward the ragtag human bands fought tooth and
    nail to survive against the vastly superior Progenitor forces. Finally
    in MY 2247 the last Progenitor stronghold disappeared in a brilliant
    fireball caused by the first man-made nuclear explosion on Planet...
    In retrospect it can be said that the humans survived the “invasion”
    not only by their dedicated self-sacrifice, but also by the fact that
    the Progenitors were just as intent on destroying each other as they
    were the humans, and only too late realized the threat posed by the
    human interlopers on Planet.
    In MY 2311 the wreckage of a Progenitor spaceship was found by an
    expedition to the moon Nessus. Although no longer spaceworthy itself,
    the ships memory banks were still intact, and the humans were able to
    download the ships star charts, as well as the technologies necessary to
    build their own interstellar starships.
    By the eve of the Second Progenitor Invasion in MY 2446 the humans had
    spread to many nearby solar systems, and although they were a fractious
    amalgamation of Factions belonging to a loosely built Federation, the
    humans had always remained undivided in their mutual support of each
    other in the face of the threat posed by the Progenitors.
    When the first Progenitor scoutships from the Second Invasion fleet
    appeared on the fringes of human-controlled space, they encountered
    lightly armed human vessels. Easily overcoming the human ships defenses,
    they were able to board and capture many of the ships’ crews. However,
    unbeknownst to the Progenitors these human ships had been specifically
    staffed with human “volunteers” whose genome had been altered such that
    if they did not eat a specific diet supplied to them, then within weeks
    they would start to generate and secrete retroviruses that had been
    specifically tailored to attack the Progenitor genome. The Progenitor
    scoutships, their bioscans picking up no pathogens at the time,
    transported their human captives to their respective motherships for
    interrogation. By the time the Progenitors realized their mistake, the
    human Trojan Horse viruses were rampantly running their course amongst
    the ships of the invasion fleet. The human space assault force, although
    far outnumbered, were then able to pick their targets at will,
    bypassing strong healthy ships, while destroying others, and in some
    cases the human Interstellar Marines were able to board and commandeer
    several faultering Progenitor ships, turning them against their former
    The Second Progenitor Invasion lasted barely 3 months, with the
    survivors of the Progenitor Invasion Fleet escaping back towards the
    Galactic Core.
    The humans, proud, victorious, gloating, and determined never to have
    to live under the constant threat of another Progenitor Invasion again,
    built an armada of their own based upon everything they could glean from
    the Progenitor ships that had been abandoned in human space. The human
    attack fleet was launched in MY 2467 with the intent of obliterating the
    Progenitor Menace once and for all.
    The fleet was never heard from again…..
    It is now MY 2679, the eve of the 3rd Progenitor Invasion…..

    The Recruitment

    The Command Center doors opened, and a tall, lean Spartan General entered the room.
    The first thing that jumped out at the assembled Hive officers was that
    almost half of the Spartan’s head was a dull metallic silver, as was
    his right arm. A cyborg! The other item that quickly caught the Hive
    officers’ attention was that the Spartan General was wearing the battle
    decoration for the orbital assault on Sereth 5.3! The room grew tense as
    the Hive officers collectively recalled this bitter defeat at the hands
    of their traditional Spartan enemies.
    Nevertheless the Spartan General was the senior ranking officer in the room, and the Hive officers as one rose to attention.
    “As you were”, the cyborg, bin Kaleel, responded in a guttural machine-like voice as he proceeded to the room’s podium.
    General bin Kaleel surveyed the assembled Hive officers. His artificial
    eye, capable of viewing into the infrared, told him that the Hive
    officers were seething, and he knew the reason why. Sereth. Bin Kaleel
    had been instructed to wear the battle decoration prominently, “this
    will be your opening with them. Win their hearts, and their minds will
    follow”, the Psych Mullah had instructed.
    Bin Kaleel addressed the group, “You may have noticed I am a veteran of
    the Sereth Drop, “he paused, taking the time to look at all of the
    young officers in the group before continueing, “I commanded an assault
    platoon which was involved in some of the heaviest fighting of the
    campaign. The Hive forces I faced were brave and fought with much valor,
    and on more than one occasion I was reminded of my own Spartan
    ancestors at Thermopylae: because no matter what the odds, and no matter
    how forlorn the situation, the Hive forces continued to fight
    tenaciously, even in the face of obvious defeat”. General bin Kaleel
    paused for a long moment, as if completely lost in the events of his
    youth 30 years ago, before continueing, “and that is why I am here
    before you now, because of my experiences in combat against you, you
    have won my respect, and my admiration, as fellow soldiers, and that is
    why I only applied to Chairman Benediem for volunteers for this
    mission”. Bin Kaleel again swept the room with his cyborg eye, noting
    that the mood had changed from barely concealed hatred, to consternation
    and indecision. Bin Kaleel continued, “I am told by your People’s Army
    commander General Yin that the number of Hive volunteers for this
    mission were considerable, and because of this General Yin assures me
    that she was able to select only the best for this mission“. bin Kaleel
    raised his cyborg arm and swept the room before him, “ In effect she has
    stated that you are the best the Hive has to offer, and that is damm
    good because at this point we need the best to step up, to volunteer,
    and to deliver us in this hour of need”.
    Turning his attention to the holo-projector above him, bin Kaleel sent a
    neural message dimming the lighting, while at the same time calling up a
    pre-loaded holo projection of a section of space, “this is the Xi
    Sector in Human Space, which is humanities furthest ventures towards
    what is commonly believed to be the core of the Progenitor Empires”. Bin
    Kaleel sent another neural command and several of the star systems in
    the Xi Sector turned from pale blue to red, “four weeks ago the 3rd
    Progenitor Invasion began. In that time they have already overwhelmed
    the defenses of the solar systems indicated, and have forced us
    decisively onto the defensive”. Bin Kaleel sent another command and the
    holo projector advanced again, this time showing a closeup of the battle
    front of solar systems, “by this situational map you can see that the
    Progs knew exactly where to hit us. From the space they control in the
    Xi Sector they can now effectively strike out in whichever direction
    they choose, thus forcing us to either disperse our fleet into a
    defensive screen, or to evacuate several solar systems and allow the
    Progs to move in”.
    Bin Kaleel let the Hive officers view the situational map and digest
    the choices before he continued, “We are going to do neither”, he said
    sharply, before sending the final neural command for his presentation,
    which pulled the view out and sent a white hot arrow piercing deep into
    the heart of Xi Sector, far behind the Progenitor front lines, “Instead
    we are going to take back the Safe Haven solar system, which the Progs
    have been using as a springboard for their operations. Then while the
    Progs have to backtrack and deal with this threat to their supply lines
    our fleet will launch our real assault on their front lines, breach
    these, link up and relieve our forces in the Safe Haven solar system,
    and eliminate the remaining pockets of Prog resistance in the Xi
    One Hive officer, realizing their part in this operation was to be the orbital assault, blurted out, “that’s suicide!”
    Bin Kaleel let the presentation fade, turned and faced his audience,
    “if our offensive fails, then yes, those forces committed to the Safe
    Haven operation can be viewed as lost, especially”, bin Kaleel paused,
    looking at the assembled Hive officers, “the ground forces.”
    Bin Kaleel finished up his presentation, “What I am looking for are
    officers to command our ground strike force”, bin Kaleel paused again,
    surveying his audience, and noting that most were trying to avoid eye
    contact. “My office lies through that portal”, bin Kaleel said,
    motioning to the back of the Command Center, “if your interested in the
    job then come see me, otherwise”, bin Kaleel cast one more long glance
    around the room, purposely increasing the intensity in his cyborg eye to
    an angry red glare before continueing, “I’d suggest you start brushing
    up on your defensive strategies, because by the time the Progs get to
    you all that’ll be left will be Garrison troops!”
    General bin Kaleel turned and strode from the room, not looking back.
    Twenty minutes later the door to bin Kaleel’s office opened and one lone Hive officer entered.
    Bin Kaleel sighed internally. But it could have been worse. Obviously
    the officer had given this some thought before committing, indicating
    both intelligence and resolve. And who knows, bin Kaleel thought, this
    person may just be the grain of rice that tips the scales in favor of
    humanity. “This person may even be The One”, bin Kaleel thought to
    “Please sit down”, bin Kaleel motioned to the empty chair opposite him.

    The Briefing

    Background: the Safe Haven colonization project was a joint Drone and
    Believer endeavor founded in the early 2500's. The planet was very
    hospitable to humans, and the original population quickly grew to
    approximately 4 billion humans. As the planet was explored, it was found
    that there was a semi-operational Manifold Nexus present, however
    neither the Drones nor the Believers were able to exploit any benefits
    from this Nexus.
    Because Safe Haven was a human world you will be provided with a scan
    of the planet: we advise you use the terrain to your advantage.
    Because of its close proximity to the Progenitor Empire, it was one of
    the first worlds to be attacked, and the first to fall during this
    Progenitor invasion. There is a rumor that the Believers managed to
    destroy one of the Progenitor invasion ships. If this is true the ship
    may have scattered its cargo across the face of Safe Haven, appearing to
    your sensors as Unity Pods, and meaning you may find salvage units to
    help your cause.
    Note that the Progenitor tactic of using fungal missiles has been
    detected on the surface of Safe Haven, and so probably you will
    encounter both fungus as well as mindworms, Fungal Towers, and Isles of
    the Deep.

    Your mission: the fast attack carrier Leonidas under Admiral Mitscher
    will execute an orbital incursion into Safe Haven’s nearspace where your
    force will be dropped in standard orbital assault formation. Your
    assault force will be embarked upon 5 standard DRACa Mk3 re-entry
    vehicles and will consist of 5 Brigades of Interstellar Marines for you
    to command under the Hive banner. In case the Progenitors have orbital
    defenses a number of chaff missiles will also be dropped with your
    DRACa’s, which should hopefully draw off any Progenitor orbital attack
    vehicles. You will proceed to the surface of Safe Haven, rescue and
    protect any Believer or Drone survivors, engage and eliminate all enemy
    forces, and report back once successful. Note that several Scout Probes
    have been dropped previously which have identified ideal targets of
    opportunity for your invasion force. We recommend you use this intel to
    your advantage when launching your initial assault.

    Other info: we have picked up transmissions from several Progenitor
    battle groups on the surface of Safe Haven. We therefore anticipate that
    once you are on the surface of the planet that combat will be intensive
    and prolonged. Also understand that you will be commanding an
    interstellar formation consisting of several human Factions
    capabilities, including Consciousness technicians which can steal
    technologies from conquered Progenitor bases.
    Finally, it has been over 230 years since the last Progenitor invasion.
    In that time it is estimated that the Progenitors have adapted
    themselves to our previous tactics. Understand this, and be prepared for
    their riposte.

    Good Luck Commander!

  16. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: March/April Hive CGN Challenge
    Author: Darsnan
    Date of original posting: 3/9/05
    Original host site: Civilization Gaming Network

    Here is my March/ April CGN Challenge. Its in the same theme as the
    Jan/ February Challenge in that its got some heavily modified aliens in
    it. I've got notes for a backstory, titled "Something wicked this way
    comes", but unfortunately I'm a bit busy these days....

    Anyways, this game has very fun playtesting over the last month, and I
    appreciate Lazurus also helping me out in this. I hope you enjoy it,


  17. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: October 2005 CGN Challenge
    Author: Darsnan
    Date of original posting: 9/23/05
    Original host site: Civilization Gaming Network

    Prelude: there has always been much debate about which Faction
    realized it first. Some say it was the Hive with their farflung scout
    patrols and the strange things they encountered. Others say it was the
    University archeologists who unearthed the ancient alien cities and
    pieced together a tale of events that led to the mysterious fall of a
    civilization. Still others think it was the Gaians, who with their
    empaths sensed early on an unease that grew in their minds day by day.
    Regardless, all agreed on one thing: that something evil had occured on
    this planet, something so horrible that its crimes have echoed down
    through the eons, its victims crying out from beyond the grave for their

    Background on your Faction: in this game you will play as the
    Consciousness. Just before the breakup of the Unity the Gaians
    discovered your faction as it was being experimented on by the
    University, and together with the Peace Keepers the Gaians liberated you
    and your people from the University's research lab where they had been
    in the process of experimenting on your people. Upon crashlanding on
    Planet one of your scout patrols discovered an abandoned battle fleet
    lieing off the coast of your continent. Because of the scouts built in
    electronic enhancements it was able to commandeer the vessels, and you
    now have a battle fleet at your disposal.

    Premise for the game: shortly after discovering your battle fleet your
    allies the Gaians contact you requesting assistance against an
    aggressive alien race that is attacking them. You have guided your
    battle fleet to the Gaian coast and are poised to intercede on their
    behalf. At this same time the Spartans contact you requesting that you
    salvage a "Spartan Battle Unit" from the Unity wreckage and return it to
    them, as they are also under attack by the same alien menace. In return
    for delivering the Spartan Battle unit to its rightful owners, the
    Spartans have agreed that anything else your able to salvage from the
    wreckage belongs to you.
    However, as you deploy your units for battle the first reports of
    strange events start filtering back to you, and it seems that a new
    algorhythm has activated itself in your memory banks and keeps
    whispering the words to you, "kill... kill.... kill...."

    Your Mission

    1. Rescue your allies the Gaians from the alien menace
    2. Salvage the Spartan Battle Unit and return it to the Spartans
    3. Discover what the Uni's were trying to accomplish with your Faction

    Good Luck!


  18. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: July 2002 CGN Challenge
    Author: buster
    Date of original posting: 7/9/02
    Original host site: Civilization Gaming Network

    Now the moment I am sure you have all been waiting for.

    This one was made to be more doable, so that the problem is not surviving but winning fast.

    It is standard SMAC with unmodified factions. It is transcend and only
    tinkering done is that pods never make AAs and that the AI has been
    given a small head start (three CPs instead of two and improved
    terrain/extra resources at starting position). I have also done a bit of
    terraforming for the AI but nothing extraordinary (no condensors or
    boreholes). The AI has the Standard relations meaning they will probably
    fight each other as much as you and it is possible for you to ally etc.

    It is done on a huge map of earth that I have modified a bit.

    Your only real problem is that you start in the UK. It is not that it's a
    terrible place there is just not much of it. Good for you that Sparta
    already has the pre-req tech for Flexibility.

    You play Sparta and as a hint when you first run into Yang - who is
    placed in France, trying to make friends while you catch up will
    probably be a good idea.

    This one will run until 5 August as I will be away on vacation soon and only just be home at end of July.

    edited:10 July 2002 - forgot to mention all victory options open

  19. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: May/June 2002 CGN Challenge
    Author: buster
    Date of original posting: 5/22/02
    Original host site: Civilization Gaming Network

    Here is one for the undaunted player.

    Its called the "Very lonely Crusader".

    It is my first attempt at a SP challenge and I hope it's doable.

    You have decided its time to bring the true Faith to the world -
    unfortunately it does not appreciate you efforts. As a matter of fact
    they all consider themselves atrocity victims.

    You are up against two groups.

    Group1: The Socialist-Eco-Millitaristic complex (Gaia & Sparta both
    submissive to Hive). They don't like you & never will.

    Group2: The Pacifistic - Scientific - Monetary complex (Morgan &
    Zak submissive to Lal). They also don't like you and are actually not
    that pacifistic.

    These two groups are treatied. All are locked in vendetta towards you.
    They have been given a good start. (3 CPs cpmpared to your one and
    decent land). You are on an Island - decent but not great territory. The
    map is hidden but you will almost certainly need to fight your way
    through Group 1 to get to group 2.

    That is of course if group 1 doesn't come and get you or group 2 transcends before you even find them.

    If that was not bad enough we are doing it on transcend.

    But then of course - when did odds ever deter a holy warrier.
    Victory can be transcend or conquest.

  20. Darsnan

    Darsnan Emperor

    Sep 12, 2007
    Scenario Name: April 2002 CGN Challenge
    Author: Googlie
    Date of original posting: Unknown
    Original host site: Civilization Gaming Network

    Currently I cannot DL this file from CGN.
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