Altera Centauri Scenario Repository

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Scenario Name: Zak the Diplomat
Author: Googlie
Date of original posting: 9/13/01
Original host site: Civilization Gaming Network

Play the University and steer your way through the diplomatic minefields of relations with the other faction leaders.

Scenario Name: Roze
Author: Googlie
Date of original posting: 4/27/01
Original host site: Civilization Gaming Network

Play as Datajack Roze - Transcend level.

Scenario Name: Cha'Dawn
Author: Googlie
Date of original posting: 11/21/00
Original host site: Civilization Gaming Network

Play as Cha Dawn against overwhelming odds.

Scenario Name: Lal's Challenge
Author: Googlie
Date of original posting: 8/2/01
Original host site: Civilization Gaming Network

you are Lal (Yang has used his evil henchman Ashaandi to mind control
the other faction leaders aboard the Unity, except for you and Colonel
Santiago) Can you beat the odds? This is the same game as Spartan
Challenge, only your faction is switched. Everything else is the same.

Scenario Name: Sparta's Choice
Author: Googlie
Date of original posting: 9/7/01
Original host site: Civilization Gaming Network

You are Sparta, and must choose between supporting the Caretakers
(and their slave, the Cyborgs) or the Usurpers, with their University
slaves. You might find allies among the Believers or the Pirates. Check
the F5 when you start, some SPs have already been built.

Scenario Name: CGN Challenge
SMAC/ SMAX: unknown
Author: Mark
Date of original posting: 10/24/01
Original host site: Civilization Gaming Network

This challenge scenario was built by CGN's very own Mark! You are
Lal against 2 groups of 3 factions each. Your goal: To survive. Period.
Mark adds that this is a very challenging scenario that he hasn't beat
yet. Are you man (or woman) enough to try this?

Scenario Name: March Challenge
SMAC/ SMAX: unknown
Author: Googlie
Date of original posting: 3/21/03
Original host site: Civilization Gaming Network

Here's one that should test the mettle of the Sparta lovers

I originally set it up as a Head to Head (Sparta vs Cult) but in
playtesting (I played Sparta and the Cult) I got trounced as Sparta
three times, even after successive dumbing down of the AI

Oh, I did give them a slight advantage, with three bases founded in 2100
(whereas you start with 3 Colony pods) and gave their HQ's a rec
commons, recycling tanks and a perim defense (a NN for the Pirates in
lieu of rec tanks and to the Hive in lieu of their inbuilt perim
defense). Plus mild terrain enhancements (but you'll find these for your
bases too)

You'll be Santiago, on Transcend level, large map at 50% water, average
everything, directed research, spoils on, all victory conditions except
co-op activated, and iron man.

AI diplomacy is tweaked so you'll have obstinate allies (if you find them) and rabid antagonists (they'll find you).

Good luck


Scenario Name: January 2003 2 Player
Author: Darsnan
Date of original posting: 12/24/02
Original host site: Civilization Gaming Network

I was trying to do was recreate for the players some of the same
sense of awe and wonder that the Spanish Conquistadors must have
experienced in their campaign against the Aztecs in the mid 1500's. The
players will continually encounter things that they have not encountered
before (I think, as I have not seen to date any other PBEM games
incorporate some of the things that I have done here), and they will be
continually be awed by what the AI is capable of in this game (I liken
the AI's Power Chart reading in this game to chasing a rainbow: you can
always see where the rainbow touches down, but no matter how hard you
pursue it, you can never reach it!). The only way to win this game is by
military conquest, and after playtesting this in a myriad of
variations, I have focalized the human player's capabilities into an
achievable avenue: it is my belief that a persistent, disciplined
Momentum Player with a Plan, will triumph.

Btw the name I used for this scenario is "King of the Hill".

Scenario Name: Darsnan's Waterworld Challenge
Author: Darsnan
Date of original posting: 6/26/03
Original host site: Civilization Gaming Network

Just when you thought it was safe to go back into the water, Darsnan introduces his Waterworld Challenge!
The object of this, the July CGN Challenge, is to eradicate Conquerer
Judaa Maar completely. Of course, on the way to accomplishing this, you
may encounter a few, ah, obstacles....
We’re also going to do things a little differently for this Challenge.
Earlier this month I asked buster if I could have some reismarks to give
out as prizes/ rewards during this Challenge, and buster has graciously
agreed. So first off, I am awarding my two Beta Testers, Mongoose and
Archaic, 25 reismarks each for their participation in the Beta trials
–many thanx to both of you!
Secondly, I am giving 75 RM to Googlie, for all of the help, both
overtly and covertly , he has given me during the building of this
Scenario: much appreciated, Googlie!
As far as the actual amount of RM to give out for the Grand Prize of
who can eradicate Conquerer Maar in the least number of turns, why I
haven’t decided yet. Part of it resides in whether or not there is
enough interest for me to develop the SMAC version of this, which would
then require me to set aside some RM for awards there, as well.
For some added fun, why I have designed and incorporated 5 unique types
of units into this Challenge that I have not seen elsewhere in any
games I've CMN'd or played in. 10 RM to the first person who finds each
of these units and posts here identifying the unit's attributes and name
(and no cheating!). And when I say unique units I mean by their
attributes, not model name. For instance, a 16/8/2 “Quasar” has the same
attributes as a 16/8/2 “Pulsar”, but a 24/16/3 “Black Hole” is a
different unit because of its attributes.
Finally, while playtesting, 4 mistakes/ errors were noted. 10 RM to the
person who posts first finding each of these unique mistakes/ errors (
and who knows, there may be more errors that neither I nor the Beta
Testers caught, so even if 4 items are identified, why keep looking!).
Finally, I will also award RM for the highest Alpha Centauri Score, if
people are interested in playing this one out till the end. Amount will
depend on remaining RM’s available.
Hope you have fun!

Scenario Name: October 2003 CGN Challenge
Author: Darsnan
Date of original posting: 9/26/03
Original host site: Civilization Gaming Network

Welcome to this, the October CGN Challenge!
The premise for this game: Planetfall occurred during perihelion, and
many of the early colonists from all factions succumbed to mindworm
attacks. In this most desperate hour, the Consciousness proposed using
their advanced scientific capabilities to alter the mindworms genome
such that the creatures would become less aggressive, and the other
factions readily agreed to contribute resources in order to assist the
Consciousness in this endeavor. After declaring success in the
laboratory, the Consciousness released these modified mindworms into the
wild, declaring that these creatures carried a dominant gene which, in
succeeding generations of mindworms, would slowly weed out the
Aggressive recessive gene in the creatures.
However, unbeknownst to the other factions of Planet, the Consciousness
had in actuality released a variant of the mindworm which, when it
invaded a host, didn’t kill them, but rather took control of their
higher order mental functions. These hideous creatures then sought out
the living, to spread the mindworm infection to even more people, with
the Consciousness’ plan being to wipe out all of the other factions save
themselves using this spreading "Army of the Undead"!
The first faction to fall were the Pirates, as, unbeknownst to his
followers, Svengard became infected by one of these modified creatures,
and therefore became a puppet of the Consciousness, and the Pirates now
slavishly answer to the Consciousness’ commands.
The Caretakers and Usurpers arrived a few years later, oblivious to what
the Consciousness had initiated. However, being the implacable
creatures that they are, as well as being technologically stronger than
the human factions, they are better able to deal with the increased
threats posed by these "Zombies", as the humans have taken to calling
those infected!
We now strap you into your Unity Escape Pod for descent to Planet, where
you will join Foreman Domai in rallying the surviving factions to
victory over this nightmarish scenario! But it might already be too
late, as several factions are already on the brink of succumbing to this
horrible threat.....

Your goal is to save Provost Zakarov from annihilation, and bring the
Consciousness to justice! So press the Red Button in your Unity Escape
Pod for descent to Planet now, or read below if you want a few more
details about this Challenge.

OK, first off, if your reading this, then you’re a bad Drone! A Real
Good Drone would’ve read the word “Red Button” in the above statement
and would’ve immediately pushed the Red Button for descent to Planet in
order to join his brethren! Bad Drone!

Anyways, this Challenge is being timed to be released in conjunction
with Rubin’s “Guide for editing the Alphax.txt File” into the CGN SMAC
Academy, and this Challenge is intended to be a showcase for many of the
modifications you can do to your Alphax.txt file. For instance, below
are some of the modifications I have made for this specific game:

1. Artillery bombardment is now more lethal over its original configuration!
2. You can build Sea Sensors and Sea Boreholes!
3. Sea Mines will now produce +2 Minerals.
4. Subsea Trunklines and Thermal Transducers are available with Doc: Init.
5. The AI's will build Cruiser Probeships with the advent of Doc: Init!
6. The “Deep Pressure Hull” ability is now available with Doc: Init!
7. The “Carrier Deck” ability is now available with Doc: AP!
8. The Unity Wreckage is submerged, with the Unity Submersible replacing the Mining Laser!
9. There is one new, unique unit that you will be able to build in this
game. As with all units in this Challenge, it can be retro-engineered
to the player’s desire, even though I consider it a "Game Breaker".

You may notice a few other “modifications” that I’ve made to the original game, as well....

OK, now be a Good Drone and press the Red Button…

Scenario Name: Hobbes' Challenge
Author: Hobbes
Date of original posting: 1/4/04
Original host site: Civilization Gaming Network

A little scenario I played with over the holiday break. You play
Svensgaard vs Miriam. Aim is fastest (and most efficient) conquest. The
scenario is quite advanced in tech. Miriam is programmed to play quite
defensively but is still lots of fun. Watch out for her trying to win by
cornering the energy market or by PB'ing you into oblivion.



Scenario Name: Alien War
Author: mart7x5
Date of original posting: 10/1/04
Original host site: Civilization Gaming Network

The last scenario I created is "Alien War" and is made using tips from
SMAC Academy and also some other experiences. I have already playtested
it like over 10 times for the first game years. Everything looks to
proceed as planned, but how situation will develop later is still
unknown. So that would be a test. It is a scenario, so anyone interested
would have to unzip it to "Scenario" folder in the root game directory,
and start playing it from option "Play Scenario".

a note:
there is a separate alphax.txt file in which I have removed some bugs
according to SMAC Acadamey. Heavy transport is enabled, just to allow
for higher variety of transport units and better use of land transports
(if anyone uses them). This alphax.txt should remain in "Alien War"
scenarion folder. Game when playing scenario chooses it over that one
from root directory.
You play Spartans
Transcend level
64x128 map size
All victory conditions, but highest score wins.
Tech stagnation
No random events
No spoils of war
Directed research
Iron Man

And this is for your AlphaCentauri.ini:

Faction 1=CARETAKE
Faction 2=USURPER
Faction 3=PEACE
Faction 4=UNIV
Faction 5=GAIANS
Faction 6=MORGAN
Faction 7=SPARTANS

The story:

On Earth you were a military officer, and when United Nations offered
you membership in planned expedition to Alpha Centauri as Security
Commander you decided to join. Flight was not succesful in its last
stage and the starship "Unity" crashed on Chiron, the only habitable
planet in the star system. Several escape pods landed scattered over the
nearby region. Since many crew members survived, it would appear that
the future of the mission is secured. Unfortunately, one year after the
planetfall things look even worse. A distinct division between U.N.
mission leaders emerged. Commisioner Pravin Lal frustrated with actions
of other leaders and their apparent will to proceed with their own
agendas adapted doctrine of strong rule over the mission. He secured
support of Lady Deirdre Sky for himself, but failed to do it with
science officer, Provost Zakharov and CEO Nwabudike Morgan. Zakharov
decided to resist Pravin Lal, and created strong alliance with CEO

You found yourself in an extremely difficult position, between two
groups fiercely opposed each other and almost ready for war. Recently,
Pravin Lal created a defensive perimeter around the main base, his U.N.
Headquarters. On top of that there is a report that just before the
crash of the "Unity", the starship recorded an activity on the planet,
which was most likely of an alien origin. However, this report is being
neglected by the other leaders. They are too occupied with their
personal quarrels.

You realize, that the mission is about to fail. You have talked to your
subordinates, and you know that many of them sympathise strongly with
either one or the other side. If you join one side, the military will be
fragmented too. You decide that the only possible way to save the
mission is to stay neutral. You gather the most loyal to you military
officers and troops and depart the human colony bases heading east. You
cross high mountain range dividing the continent and travelling across
the desert you reach eastern coast.

You know that your recent departure from the colony was not welcomed by
Pravin Lal, Provost Zakharov and CEO Morgan. However, judgeing from
your last conversation with Lady Deirdre, you conclude that she
understood your position and perhaps you may count for her support in
difficult times.

The year is 2101.
Will you be succesful in establishing stable colony?
Will disagreement between mission leaders be settled?
Who are the aliens?


Scenario Name: On the Horns of a Delimma
Author: Googlie
Date of original posting: 5/27/04
Original host site: Civilization Gaming Network

The UNS Unity has broken up, and the colonists have landed. But very early on you realize that Planet is endangered.

Two power blocs have emerged:

- the Exploiters, led by CEO Morgan and including his cronies Chairman
Yang and Foreman Domai. Their agenda is to create industrial might and
wealth at the expense, if necessary, of a seemingly defenceless Planet,


- the Researchers, led by Acadamician Zakharov, and including his
acolytes Roze and Aki-Zeta 5. Their agenda is to ruthlessly pursue the
advance of knowledge through research, and Planet be damned.

Disgusted, you (Lady Deirdre Skye), with a handful of followers escape
these two horrific visions of the future and find a distant landmass to
settle on, and there found your own faction, styled The Stepdaughters of

You assembled enough followers and materiel to form 3 colony convoys,
and have commissioned 3 scout patrol units. The sole terraformer (that
was included in the Unity's cargo) and its crew has also defected with
you. Unfortunately, the transport that moved you here was lost during
one of Chiron's punishing storms as you were disembarking.

Unfortunately, in escaping, you killed a couple of other factions'
followers, so you know that the Drones and the Angels will be out to get
you when they find you. But you do have some potential allies still in
the other camps.

You summon your chief advisors, and esconsed in your Colony Pod, examine
the situation and decide how to make your moves (.zip file attached)

Transcend level, large map about 60% water, all victory conditions
activated, directed research, no spoils of war (that's the CyCon's
unique ability), random events allowed, Ironman on (to make it more of a
hassle to just reload when you pop that sixpack of mindworms)



Scenario Name: February CGN Challenge
Author: Darsnan
Date of original posting: 1/28/04
Original host site: Civilization Gaming Network

Backdrop for the February Challenge: by MY 2473, several Factions
have established themselves as the dominant forces in the Alpha Centauri
solar system. Planet Busters, Drop Units, helicopters armed with Nerve
Agent, and growing hordes of native lifeforms make it clear that, with a
single spark, Planet could very well go the way of Earth, and erupt
into devastating global warfare!
In these most ominous of times, several minor factions discover the
wreckage of a Progenitor interstellar spaceship on the farside of
Nessus. In utmost secrecy the Factions agree to pool their meager
resources and reverse-engineer the alien spaceship, hoping that by using
the interstellar drive they can find a new home, free from the dominion
of the dominant Factions on Planet.
After much discussion, the Faction leaders agree that their destination
is to be an Eden-like planet labeled on the salvaged Progenitor star
charts simply as “Colony: Failed”.
By MY 2492, 1,000 years after Columbus made his historic voyage, the
spaceship Santa Maria is ready, and the hyperjump is made to the Beta
Lyrae solar system.
However, upon arriving in-system, the spaceships sensors indicate that
the planet chosen for colonization is not the pristine Garden of Eden
listed in the Progenitor database, but an eroded wasteland, showing only
brief glimpses of what this planet must once have been like.
Discouraged by this turn of events, a council is called, and it is
agreed that another promising solar system is to be chosen for the
purpose of colonization.
Just as the Progenitor-cloned hyperdrive is being activated, a strange
alien spaceship materializes in the space above you, attacking your
spaceship and sending it into a decaying orbit around the planet below,
known as Beta Prime.
Now, armed only with what you could hastily salvage from the spaceship,
you must begin anew on the former Progenitor colony planet of Beta

In this Scenario you will play the Pirates, and the objective, as
always, is conquest, with the Challenge winner at the end of February
being the person who can achieve this in the least amount of turns!
Simply unzip the attached file into your Scenarios folder, and then play
the game as a Scenario.
Also, since this game is occuring in a different solar system than
Alpha Centauri, there are no mindworms, IoD's, Locusts, or the like.
Instead I have built a new 8th Faction which I hope you will find
"entertaining". I have developped a complete storyline to accompany this
new world of Beta Prime, and will start revealling it as reports start
trickling back into this thread of what you the players are up against/
have experienced in this Challenge. Also, to spur feedback on this
Challenge, I will award 50 RM's to the first person posting something
new as far as units, AI strategies, etc., into this thread. If you can
post a picture of the event/ unit/ etc. , then that would be even
Finally, many thanx to my Beta Tester, Flubber, whose colorful
vocabulary in describing his reactions to my creations I have been
enjoying the past several weeks!

Welcome, my friends, to Beta Lyrae......

Scenario Name: January/ February Hive CGN Challenge
Author: Darsnan
Date of original posting: 1/6/05
Original host site: Civilization Gaming Network


In MY 2105 the First Progenitor Invasion began. Often referred to as
“The Great Progenitor War” at the time, the “invasion” actually only
consisted of the remnants of two opposing Progenitor Battle Cruisers.
For almost 150 years afterward the ragtag human bands fought tooth and
nail to survive against the vastly superior Progenitor forces. Finally
in MY 2247 the last Progenitor stronghold disappeared in a brilliant
fireball caused by the first man-made nuclear explosion on Planet...
In retrospect it can be said that the humans survived the “invasion”
not only by their dedicated self-sacrifice, but also by the fact that
the Progenitors were just as intent on destroying each other as they
were the humans, and only too late realized the threat posed by the
human interlopers on Planet.
In MY 2311 the wreckage of a Progenitor spaceship was found by an
expedition to the moon Nessus. Although no longer spaceworthy itself,
the ships memory banks were still intact, and the humans were able to
download the ships star charts, as well as the technologies necessary to
build their own interstellar starships.
By the eve of the Second Progenitor Invasion in MY 2446 the humans had
spread to many nearby solar systems, and although they were a fractious
amalgamation of Factions belonging to a loosely built Federation, the
humans had always remained undivided in their mutual support of each
other in the face of the threat posed by the Progenitors.
When the first Progenitor scoutships from the Second Invasion fleet
appeared on the fringes of human-controlled space, they encountered
lightly armed human vessels. Easily overcoming the human ships defenses,
they were able to board and capture many of the ships’ crews. However,
unbeknownst to the Progenitors these human ships had been specifically
staffed with human “volunteers” whose genome had been altered such that
if they did not eat a specific diet supplied to them, then within weeks
they would start to generate and secrete retroviruses that had been
specifically tailored to attack the Progenitor genome. The Progenitor
scoutships, their bioscans picking up no pathogens at the time,
transported their human captives to their respective motherships for
interrogation. By the time the Progenitors realized their mistake, the
human Trojan Horse viruses were rampantly running their course amongst
the ships of the invasion fleet. The human space assault force, although
far outnumbered, were then able to pick their targets at will,
bypassing strong healthy ships, while destroying others, and in some
cases the human Interstellar Marines were able to board and commandeer
several faultering Progenitor ships, turning them against their former
The Second Progenitor Invasion lasted barely 3 months, with the
survivors of the Progenitor Invasion Fleet escaping back towards the
Galactic Core.
The humans, proud, victorious, gloating, and determined never to have
to live under the constant threat of another Progenitor Invasion again,
built an armada of their own based upon everything they could glean from
the Progenitor ships that had been abandoned in human space. The human
attack fleet was launched in MY 2467 with the intent of obliterating the
Progenitor Menace once and for all.
The fleet was never heard from again…..
It is now MY 2679, the eve of the 3rd Progenitor Invasion…..

The Recruitment

The Command Center doors opened, and a tall, lean Spartan General entered the room.
The first thing that jumped out at the assembled Hive officers was that
almost half of the Spartan’s head was a dull metallic silver, as was
his right arm. A cyborg! The other item that quickly caught the Hive
officers’ attention was that the Spartan General was wearing the battle
decoration for the orbital assault on Sereth 5.3! The room grew tense as
the Hive officers collectively recalled this bitter defeat at the hands
of their traditional Spartan enemies.
Nevertheless the Spartan General was the senior ranking officer in the room, and the Hive officers as one rose to attention.
“As you were”, the cyborg, bin Kaleel, responded in a guttural machine-like voice as he proceeded to the room’s podium.
General bin Kaleel surveyed the assembled Hive officers. His artificial
eye, capable of viewing into the infrared, told him that the Hive
officers were seething, and he knew the reason why. Sereth. Bin Kaleel
had been instructed to wear the battle decoration prominently, “this
will be your opening with them. Win their hearts, and their minds will
follow”, the Psych Mullah had instructed.
Bin Kaleel addressed the group, “You may have noticed I am a veteran of
the Sereth Drop, “he paused, taking the time to look at all of the
young officers in the group before continueing, “I commanded an assault
platoon which was involved in some of the heaviest fighting of the
campaign. The Hive forces I faced were brave and fought with much valor,
and on more than one occasion I was reminded of my own Spartan
ancestors at Thermopylae: because no matter what the odds, and no matter
how forlorn the situation, the Hive forces continued to fight
tenaciously, even in the face of obvious defeat”. General bin Kaleel
paused for a long moment, as if completely lost in the events of his
youth 30 years ago, before continueing, “and that is why I am here
before you now, because of my experiences in combat against you, you
have won my respect, and my admiration, as fellow soldiers, and that is
why I only applied to Chairman Benediem for volunteers for this
mission”. Bin Kaleel again swept the room with his cyborg eye, noting
that the mood had changed from barely concealed hatred, to consternation
and indecision. Bin Kaleel continued, “I am told by your People’s Army
commander General Yin that the number of Hive volunteers for this
mission were considerable, and because of this General Yin assures me
that she was able to select only the best for this mission“. bin Kaleel
raised his cyborg arm and swept the room before him, “ In effect she has
stated that you are the best the Hive has to offer, and that is damm
good because at this point we need the best to step up, to volunteer,
and to deliver us in this hour of need”.
Turning his attention to the holo-projector above him, bin Kaleel sent a
neural message dimming the lighting, while at the same time calling up a
pre-loaded holo projection of a section of space, “this is the Xi
Sector in Human Space, which is humanities furthest ventures towards
what is commonly believed to be the core of the Progenitor Empires”. Bin
Kaleel sent another neural command and several of the star systems in
the Xi Sector turned from pale blue to red, “four weeks ago the 3rd
Progenitor Invasion began. In that time they have already overwhelmed
the defenses of the solar systems indicated, and have forced us
decisively onto the defensive”. Bin Kaleel sent another command and the
holo projector advanced again, this time showing a closeup of the battle
front of solar systems, “by this situational map you can see that the
Progs knew exactly where to hit us. From the space they control in the
Xi Sector they can now effectively strike out in whichever direction
they choose, thus forcing us to either disperse our fleet into a
defensive screen, or to evacuate several solar systems and allow the
Progs to move in”.
Bin Kaleel let the Hive officers view the situational map and digest
the choices before he continued, “We are going to do neither”, he said
sharply, before sending the final neural command for his presentation,
which pulled the view out and sent a white hot arrow piercing deep into
the heart of Xi Sector, far behind the Progenitor front lines, “Instead
we are going to take back the Safe Haven solar system, which the Progs
have been using as a springboard for their operations. Then while the
Progs have to backtrack and deal with this threat to their supply lines
our fleet will launch our real assault on their front lines, breach
these, link up and relieve our forces in the Safe Haven solar system,
and eliminate the remaining pockets of Prog resistance in the Xi
One Hive officer, realizing their part in this operation was to be the orbital assault, blurted out, “that’s suicide!”
Bin Kaleel let the presentation fade, turned and faced his audience,
“if our offensive fails, then yes, those forces committed to the Safe
Haven operation can be viewed as lost, especially”, bin Kaleel paused,
looking at the assembled Hive officers, “the ground forces.”
Bin Kaleel finished up his presentation, “What I am looking for are
officers to command our ground strike force”, bin Kaleel paused again,
surveying his audience, and noting that most were trying to avoid eye
contact. “My office lies through that portal”, bin Kaleel said,
motioning to the back of the Command Center, “if your interested in the
job then come see me, otherwise”, bin Kaleel cast one more long glance
around the room, purposely increasing the intensity in his cyborg eye to
an angry red glare before continueing, “I’d suggest you start brushing
up on your defensive strategies, because by the time the Progs get to
you all that’ll be left will be Garrison troops!”
General bin Kaleel turned and strode from the room, not looking back.
Twenty minutes later the door to bin Kaleel’s office opened and one lone Hive officer entered.
Bin Kaleel sighed internally. But it could have been worse. Obviously
the officer had given this some thought before committing, indicating
both intelligence and resolve. And who knows, bin Kaleel thought, this
person may just be the grain of rice that tips the scales in favor of
humanity. “This person may even be The One”, bin Kaleel thought to
“Please sit down”, bin Kaleel motioned to the empty chair opposite him.

The Briefing

Background: the Safe Haven colonization project was a joint Drone and
Believer endeavor founded in the early 2500's. The planet was very
hospitable to humans, and the original population quickly grew to
approximately 4 billion humans. As the planet was explored, it was found
that there was a semi-operational Manifold Nexus present, however
neither the Drones nor the Believers were able to exploit any benefits
from this Nexus.
Because Safe Haven was a human world you will be provided with a scan
of the planet: we advise you use the terrain to your advantage.
Because of its close proximity to the Progenitor Empire, it was one of
the first worlds to be attacked, and the first to fall during this
Progenitor invasion. There is a rumor that the Believers managed to
destroy one of the Progenitor invasion ships. If this is true the ship
may have scattered its cargo across the face of Safe Haven, appearing to
your sensors as Unity Pods, and meaning you may find salvage units to
help your cause.
Note that the Progenitor tactic of using fungal missiles has been
detected on the surface of Safe Haven, and so probably you will
encounter both fungus as well as mindworms, Fungal Towers, and Isles of
the Deep.

Your mission: the fast attack carrier Leonidas under Admiral Mitscher
will execute an orbital incursion into Safe Haven’s nearspace where your
force will be dropped in standard orbital assault formation. Your
assault force will be embarked upon 5 standard DRACa Mk3 re-entry
vehicles and will consist of 5 Brigades of Interstellar Marines for you
to command under the Hive banner. In case the Progenitors have orbital
defenses a number of chaff missiles will also be dropped with your
DRACa’s, which should hopefully draw off any Progenitor orbital attack
vehicles. You will proceed to the surface of Safe Haven, rescue and
protect any Believer or Drone survivors, engage and eliminate all enemy
forces, and report back once successful. Note that several Scout Probes
have been dropped previously which have identified ideal targets of
opportunity for your invasion force. We recommend you use this intel to
your advantage when launching your initial assault.

Other info: we have picked up transmissions from several Progenitor
battle groups on the surface of Safe Haven. We therefore anticipate that
once you are on the surface of the planet that combat will be intensive
and prolonged. Also understand that you will be commanding an
interstellar formation consisting of several human Factions
capabilities, including Consciousness technicians which can steal
technologies from conquered Progenitor bases.
Finally, it has been over 230 years since the last Progenitor invasion.
In that time it is estimated that the Progenitors have adapted
themselves to our previous tactics. Understand this, and be prepared for
their riposte.

Good Luck Commander!

Scenario Name: March/April Hive CGN Challenge
Author: Darsnan
Date of original posting: 3/9/05
Original host site: Civilization Gaming Network

Here is my March/ April CGN Challenge. Its in the same theme as the
Jan/ February Challenge in that its got some heavily modified aliens in
it. I've got notes for a backstory, titled "Something wicked this way
comes", but unfortunately I'm a bit busy these days....

Anyways, this game has very fun playtesting over the last month, and I
appreciate Lazurus also helping me out in this. I hope you enjoy it,


Scenario Name: October 2005 CGN Challenge
Author: Darsnan
Date of original posting: 9/23/05
Original host site: Civilization Gaming Network

Prelude: there has always been much debate about which Faction
realized it first. Some say it was the Hive with their farflung scout
patrols and the strange things they encountered. Others say it was the
University archeologists who unearthed the ancient alien cities and
pieced together a tale of events that led to the mysterious fall of a
civilization. Still others think it was the Gaians, who with their
empaths sensed early on an unease that grew in their minds day by day.
Regardless, all agreed on one thing: that something evil had occured on
this planet, something so horrible that its crimes have echoed down
through the eons, its victims crying out from beyond the grave for their

Background on your Faction: in this game you will play as the
Consciousness. Just before the breakup of the Unity the Gaians
discovered your faction as it was being experimented on by the
University, and together with the Peace Keepers the Gaians liberated you
and your people from the University's research lab where they had been
in the process of experimenting on your people. Upon crashlanding on
Planet one of your scout patrols discovered an abandoned battle fleet
lieing off the coast of your continent. Because of the scouts built in
electronic enhancements it was able to commandeer the vessels, and you
now have a battle fleet at your disposal.

Premise for the game: shortly after discovering your battle fleet your
allies the Gaians contact you requesting assistance against an
aggressive alien race that is attacking them. You have guided your
battle fleet to the Gaian coast and are poised to intercede on their
behalf. At this same time the Spartans contact you requesting that you
salvage a "Spartan Battle Unit" from the Unity wreckage and return it to
them, as they are also under attack by the same alien menace. In return
for delivering the Spartan Battle unit to its rightful owners, the
Spartans have agreed that anything else your able to salvage from the
wreckage belongs to you.
However, as you deploy your units for battle the first reports of
strange events start filtering back to you, and it seems that a new
algorhythm has activated itself in your memory banks and keeps
whispering the words to you, "kill... kill.... kill...."

Your Mission

1. Rescue your allies the Gaians from the alien menace
2. Salvage the Spartan Battle Unit and return it to the Spartans
3. Discover what the Uni's were trying to accomplish with your Faction

Good Luck!


Scenario Name: July 2002 CGN Challenge
Author: buster
Date of original posting: 7/9/02
Original host site: Civilization Gaming Network

Now the moment I am sure you have all been waiting for.

This one was made to be more doable, so that the problem is not surviving but winning fast.

It is standard SMAC with unmodified factions. It is transcend and only
tinkering done is that pods never make AAs and that the AI has been
given a small head start (three CPs instead of two and improved
terrain/extra resources at starting position). I have also done a bit of
terraforming for the AI but nothing extraordinary (no condensors or
boreholes). The AI has the Standard relations meaning they will probably
fight each other as much as you and it is possible for you to ally etc.

It is done on a huge map of earth that I have modified a bit.

Your only real problem is that you start in the UK. It is not that it's a
terrible place there is just not much of it. Good for you that Sparta
already has the pre-req tech for Flexibility.

You play Sparta and as a hint when you first run into Yang - who is
placed in France, trying to make friends while you catch up will
probably be a good idea.

This one will run until 5 August as I will be away on vacation soon and only just be home at end of July.

edited:10 July 2002 - forgot to mention all victory options open

Scenario Name: May/June 2002 CGN Challenge
Author: buster
Date of original posting: 5/22/02
Original host site: Civilization Gaming Network

Here is one for the undaunted player.

Its called the "Very lonely Crusader".

It is my first attempt at a SP challenge and I hope it's doable.

You have decided its time to bring the true Faith to the world -
unfortunately it does not appreciate you efforts. As a matter of fact
they all consider themselves atrocity victims.

You are up against two groups.

Group1: The Socialist-Eco-Millitaristic complex (Gaia & Sparta both
submissive to Hive). They don't like you & never will.

Group2: The Pacifistic - Scientific - Monetary complex (Morgan &
Zak submissive to Lal). They also don't like you and are actually not
that pacifistic.

These two groups are treatied. All are locked in vendetta towards you.
They have been given a good start. (3 CPs cpmpared to your one and
decent land). You are on an Island - decent but not great territory. The
map is hidden but you will almost certainly need to fight your way
through Group 1 to get to group 2.

That is of course if group 1 doesn't come and get you or group 2 transcends before you even find them.

If that was not bad enough we are doing it on transcend.

But then of course - when did odds ever deter a holy warrier.
Victory can be transcend or conquest.

Scenario Name: April 2002 CGN Challenge
Author: Googlie
Date of original posting: Unknown
Original host site: Civilization Gaming Network

Currently I cannot DL this file from CGN.
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