Hi everybody, I noticed that on the small maps, particularly in "islands" and in "custom continents", there are always (or almost always) these missing resources: - Stone - Incense - Wine * EDIT - I forgot Sugar, never ever present! In some maps goes worse and I cannot find a single resource of Horse! Missing Horse is a very bad occurrence, but most of the times is available on the map. Incense and Wine are "only" (...) luxury resource, but image how frustrating can be for an Industrious leader the total lack of Stone! First I have to say that I'm everything but a novice with Civ4; from the launching of the game in 2005 I experimented really thousands of hours of play, both in singleplayer and in multiplayer, and I tried almost everything with this game! Here is my typical configuration when playing Civ4: - Of course latest version of BtS patched with Better BAT AI mod, that is necessary to advancing games I do (and BlueMarble to enhance terrain graphics) - I usually play 18 Civs included mine at Deity; many times I also play in multiplayer via LAN with a couple of friends (very very funny games!!) - I don't think the problem is due to the Better BAT AI mod because it use the standard map generator - Also with different map generators (Full of Resources v3.11 and Planet Generator v0.68) the problem persists (no Stone, Incense and Wine at all on 95% of maps) - These map generators are however based on the standard xml file of the original map generator included in Civ4, that is "Civ4BonusInfos.xml" in the folder "\Civilization_4_installation_path\Warlords\Assets\XML\Terrain" (I know, even if I play BtS the map script generator for the resources is always taken from the Warlords folder!) I reloaded many many times, with the options "Lock Modified Assets" deactivated to see with the options "Enter WorldBuilder" the resources deployed, and it's always the same story. The strange thing is that the Marble resources are good and always placed in all the maps! And looking in the "Civ4BonusInfos.xml" file i noticed that in the scripts the options for Marble are exaclty the same for Stone! So, it's not a question of settings I think, the only differences between Marble and Stone placement are the terrain types. I tried some tricks to increase the Stone resources in the xml file, according with the editing guide: http://modiki.civfanatics.com/index.php?title=Civ4BonusInfos - Tried increasing the <iPlayer>50</iPlayer> value, but also setting that to 200 nothing seems to happen - Tried increasing the <iTilesPer>0</iTilesPer> value, also setting higher values no results - Tries same trick with <iConstAppearance>100</iConstAppearance>, no results - If I set <iPlacementOrder>3</iPlacementOrder> at a value fo 2 the map is generating with too much resources of Stone Regarding the terrain types where Stone could be available (Hills, Plains and Deserts), in the generated map there are plenty of free tiles with no resources on it, so I don't think (but maybe I'm wrong) the problem is due to the terrain types difference with Marble. And about the placement order I thought that maybe "Stone" is generated after "Marble" due to alphabetical order (even if <iPlacementOrder> is 3 for both), so when Marble is placed remains no "free tiles" for Stone. So, the question is: anyone of the modders here has idea of why of that situation? Thank you so much, any help is appreciated! P.S. If someone asks why small maps with 18 Civs: have you ever tried playing Deity and win with 18 Civs? One of the crucial things is not to leave AIs expand too much... otherwise you are dead because 3 of their cities produces commerce/science as 8 of mine cities! So i have to "limit" other Civs expansion while I'm trying to expand myself!