Mumpulus
King
Turn 130 - 50AD
I fix some MM, thereby already increasing treb production.
IT
15 French horsemen move into our territory, all on forests. One non-essential road gets pillaged by the Mongols. Retreat one Keshik at Verbotene Stadt.
Turn 131 - 70AD
We kill a bunch of horses and all Mongol units near München. We have a wounded army again though.
IT
We do very well at Düsseldorf, where pikes retreat a Keshik and defend against an LB and a crusader. The Egyptians start Bach's.
Turn 132 - 90AD
While killing one of the many French horses, I finally get lucky again:
Hengest forms an army, which is filled immediately to kill 2 more horses and still be in position to attack Almarikh next turn. Another army moves onto Almarikh now, killing another unit along the way.
We're suddenly above unit support, not bad
. Furthermore, there are only 2 healthy strong attackers (Mongol LBs), and 5 French horses in range.
IT
A stack of weak Aztec units approaches, and ... the French attack the Aztecs!
Our first university finishes in Berlin, and Verbotene Stadt finishes its walls.
Turn 133 - 110AD
One army kills 3 pikes in Almarikh, a second army kills another. There are units healing there though, so the city holds. This will be a tough nut to crack.
I am able to shift some trebs forward to the Düsseldorf Mountain nearest to Almarikh, and kill 2 Keshiks with the third army.
Because of that, the tactical situation improves a lot, and I take a chance. I use a 2hp eKnight to kill a redlined LB, and:
He rushes the Pentagon in Düsseldorf.
I have 6 trebs to spare, that move next to Almarikh to aid in next turn's attack.
IT
A knight defends against an unexpected attack by a wounded LB and promotes. Gunpowder is in, Chemistry is due in 23 turns.
Turn 134 - 130AD
Trebuchets do well at Almarikh, but there are just too many defenders inside to take it this turn. I let all the armies heal. The additional units I put in place last turn just kill of units that are returning to Almarikh.
I then turn my attention to clearing more of those French horses, and my luck really has turned:
Rommel rushes the Forbidden Palace in Verbotene Stadt.
The promised land:
IT
We retreat a Keshik at Düsseldorf.
Turn 135 - 150AD
First I clear this turn's batch of French horses. The influx of those will slow a bit since I saw a nice even exchange between the French and the Aztecs during the IT. With all our armies, we are a bit short on units again.
Bombardment reveals 3 pikes in Almarikh, and there must be at least a couple of healing units still there. Since I have two armies there, I decide to press on this time.
The battle for Almarikh
The first army, that still has only three units in it, is at 11/13 hitpoints and attacks a fortified 3hp veteran pike. A defensive treb shot hits, but the pike does no further damage, so the army is still at 10 hitpoints. An unfortified 3hp veteran pike is next. A defensive LB shot does no damage, but the pike itself defends better this time, and takes off 3 more hitpoints. The army is at 7/13 hitpoints now, with one movement point left. A fortified 2hp regular pike is defending now. I take a chance and go again. Both a defensive LB shot hit, and the pike does well. The army ends up with only 4 hitpoints left, but the third pike is gone.
The second army has only 7 hitpoints to start with, and there are 6 Keshiks and a crusader visible nearby, that could attack in the coming turns. So I think I'll have to call off the attack. I do decide to "take another look" by attacking with a 3hp *MDI. That attack shows yet another LB with a defensive volley, but another pikeman does bite the dust. The next unit showing is a 2hp regular LB. A 4hp elite sword takes care of that one, and there is no more defensive shot. That means there are at most 2 LBs left in there.
The army should be able to handle that. The first LB takes off 1 hitpoint of our army, the second one does no damage, and:
I found Karlsruhe on the hills near the Almarikh ruins. It's in a very good defensive spot, with jungle or mountains on all adjacent tiles except one, and a river nearby. The 6hp army will do defense for the first turn.
I finish by using the third army until it goes down to 4hp, but it does kill 3 Keshiks.
I fix some MM, thereby already increasing treb production.
IT
15 French horsemen move into our territory, all on forests. One non-essential road gets pillaged by the Mongols. Retreat one Keshik at Verbotene Stadt.
Turn 131 - 70AD
We kill a bunch of horses and all Mongol units near München. We have a wounded army again though.
IT
We do very well at Düsseldorf, where pikes retreat a Keshik and defend against an LB and a crusader. The Egyptians start Bach's.
Turn 132 - 90AD
While killing one of the many French horses, I finally get lucky again:

Hengest forms an army, which is filled immediately to kill 2 more horses and still be in position to attack Almarikh next turn. Another army moves onto Almarikh now, killing another unit along the way.
We're suddenly above unit support, not bad

IT
A stack of weak Aztec units approaches, and ... the French attack the Aztecs!

Our first university finishes in Berlin, and Verbotene Stadt finishes its walls.
Turn 133 - 110AD
One army kills 3 pikes in Almarikh, a second army kills another. There are units healing there though, so the city holds. This will be a tough nut to crack.
I am able to shift some trebs forward to the Düsseldorf Mountain nearest to Almarikh, and kill 2 Keshiks with the third army.
Because of that, the tactical situation improves a lot, and I take a chance. I use a 2hp eKnight to kill a redlined LB, and:

He rushes the Pentagon in Düsseldorf.
I have 6 trebs to spare, that move next to Almarikh to aid in next turn's attack.
IT
A knight defends against an unexpected attack by a wounded LB and promotes. Gunpowder is in, Chemistry is due in 23 turns.

Turn 134 - 130AD
Trebuchets do well at Almarikh, but there are just too many defenders inside to take it this turn. I let all the armies heal. The additional units I put in place last turn just kill of units that are returning to Almarikh.
I then turn my attention to clearing more of those French horses, and my luck really has turned:

Rommel rushes the Forbidden Palace in Verbotene Stadt.
The promised land:

IT
We retreat a Keshik at Düsseldorf.

Turn 135 - 150AD
First I clear this turn's batch of French horses. The influx of those will slow a bit since I saw a nice even exchange between the French and the Aztecs during the IT. With all our armies, we are a bit short on units again.
Bombardment reveals 3 pikes in Almarikh, and there must be at least a couple of healing units still there. Since I have two armies there, I decide to press on this time.
The battle for Almarikh
The first army, that still has only three units in it, is at 11/13 hitpoints and attacks a fortified 3hp veteran pike. A defensive treb shot hits, but the pike does no further damage, so the army is still at 10 hitpoints. An unfortified 3hp veteran pike is next. A defensive LB shot does no damage, but the pike itself defends better this time, and takes off 3 more hitpoints. The army is at 7/13 hitpoints now, with one movement point left. A fortified 2hp regular pike is defending now. I take a chance and go again. Both a defensive LB shot hit, and the pike does well. The army ends up with only 4 hitpoints left, but the third pike is gone.
The second army has only 7 hitpoints to start with, and there are 6 Keshiks and a crusader visible nearby, that could attack in the coming turns. So I think I'll have to call off the attack. I do decide to "take another look" by attacking with a 3hp *MDI. That attack shows yet another LB with a defensive volley, but another pikeman does bite the dust. The next unit showing is a 2hp regular LB. A 4hp elite sword takes care of that one, and there is no more defensive shot. That means there are at most 2 LBs left in there.
The army should be able to handle that. The first LB takes off 1 hitpoint of our army, the second one does no damage, and:

I found Karlsruhe on the hills near the Almarikh ruins. It's in a very good defensive spot, with jungle or mountains on all adjacent tiles except one, and a river nearby. The 6hp army will do defense for the first turn.
I finish by using the third army until it goes down to 4hp, but it does kill 3 Keshiks.