Ready for the final stretch. Play is pretty straightforward now, as it has been for a while: rail a bit, move in armies, capture, rail some more. Armies are resting in Berlin mostly, although in the later turns below, I also used them to quell resistance (since every city has barracks now).
Turn 235 - 1200AD
Two cities fall in fast succession:
and
Moscow is a very tough nut to crack, with 7 riflemen and 1 longbowman inside, but it still falls, with great rewards:
Moscow is also home to the Pyramids.
There is still some culture getting in the way from Yakutsk, so even though I don't have enough healthy armies, I press on there:
I lose a 4hp named elite MDI, a 3hp elite cavalry, and two healthy veteran cavalry on redlined riflemen.
On the Aztec front, a knight army takes care of a pikeman and a longbowman and takes:
Killed 37 units this turn, 9 with elites, lost 4.
IT
The Aztecs finally enter the industrial age. We lose an elite pikeman to a Russian longbowman. After that horrid last turn (worst turn since 860AD) and IT, we obviously get another palace expansion.
Turn 236 - 1210AD
I had put a lot of artillery in place last turn, so Smolensk falls easily:
Two armies suffice to take Rostov, and I'll get a nice boost for all those cathedrals I've been building.
The small settlement of Vladivostok way south falls easily as well:
The last Russian city hasn't been garrisoned fully yet, so 2 armies suffice to capture it:
Again, I don't get notification of the utter destruction of the Russians. More settlers to track down. I do have a galleon of theirs in sight, so I'm hoping that'll be it.
While clearing an Aztec landing, I find this at last:
I bombard those ships from the shore, and as you can see, I have 2 frigates close by, so they'll soon be history.
On to the Aztec cities, we capture three:
Killed 33 units this turn, 6 with elites, lost none.
IT
Hurray! A privateer gets attacked by a Russian frigate and enslaves it (I've been "privateer-farming" for a long time without any success). Our cavalry near Teotihuacan is attacked by a longbowman and wins.
Turn 237 - 1220AD
We sink two of the Hittite ships, but unfortunately they didn't move, so they are out of range of a third ship of ours. The Russian galleon has stayed away from shore, so I can't sink him either.
I compensate by crushing the Aztecs:
I also find more Hittite ships:
The last two Aztec cities fall:
No unpleasant surprises this time:
Killed 19 units this turn, 3 with elites, lost 2 cavalry.
I found our last town: Siegburg.
Turn 238 - 1230AD
I sink a Hittite galleon without effect.
I sink a Russian galleon, and:
IT
The delay caused by having to chase the last Hittites and Russian has one advantage: I was able to finish this wonder
That gets me
It doesn't matter what techs I pick, but then again, it didn't matter that I built the ToE either, so I pick the logical ones:
Turn 239 - 1240AD
I sink another Hittite galleon, and at last:
Turn 240 - 1250AD
I win:
