Gothmog
Dread Enforcer
- Joined
- Sep 19, 2002
- Messages
- 3,352
Sirp, you told me you had made it into the industrial age in Diety AW and now I have seen it. I started a solo-Deity AW game last night also as the Greeks (who else?). I picked continents to see if I could survive initial contact. Rome was my first contact and indeed I survived, I built my capital on a hill and a hoplite fortified on a hill is a great defender vs. archers. I've gotten to the point where I sent a few hoplites down to pillage Rome, it turns out Egypt and Carthage share our continent too. I am way way behind in techs already, but I did get a leader. Now if I can get him home I have a slim shot at the Great Library. If not I think I am sunk just due to the tech problem. I may post a summary here when I'm a little farther along, and/or finally done.
As you say it is dubious to play a varient that relies on any wonder as a must have. So I've been thinking for GM-2 something along the lines of your renegotiate peace AW variant. The need to get techs for peace is very real. Our civ would require tribute every 20 turns or be at war with the offenders. I hope you will play in that one too. Maybe it could be Sirp-1?
As you say it is dubious to play a varient that relies on any wonder as a must have. So I've been thinking for GM-2 something along the lines of your renegotiate peace AW variant. The need to get techs for peace is very real. Our civ would require tribute every 20 turns or be at war with the offenders. I hope you will play in that one too. Maybe it could be Sirp-1?