[NFP] Am I the only one to enjoy playing the game with no mods...?

I always play with a big amount of mods. Some of my favorites and must haves are the Civ5 Vegetation skin, minimum city limit of 4 tiles, City Lights and a lot of QoL mods. I couldn't play a game of civ without mods anymore
 
I used to be like the OP. Then I tried Better Reports(?) and Extended Policy Cards.

They don't alter gameplay but save me a lot of time digging through the vanilla UI trying to figure stuff out, time I can spend actually playing the game.

Edit: And if you're not playing One Era Behind, you're a n00b. :cool:
 
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QOL mods feel like permanent commitments a lot of the time. Once you try them, you can never go back.

I may be a little overattached to Hillier Hills... :lol:
 
QOL mods feel like permanent commitments a lot of the time. Once you try them, you can never go back.

I may be a little overattached to Hillier Hills... :lol:
Yes! Hillier Hills is an absolute must. I'll never play without that again.

Anybody know a good mod for sorting the great works screen? I'm growing to hate it. Especially with Corporations on.
 
I used to be like the OP. Then I tried Better Reports(?) and Extended Policy Cards.

They don't alter gameplay but save me a lot of time digging through the vanilla UI trying to figure stuff out, time I can spend actually playing the game.

Edit: And if you're not playing One Era Behind, you're a n00b. :cool:

I use a few UI mods like that, and agree that they do really help. If only so that I can see some little +X science on a card and suddenly think about slotting it. Like I was playing a game where I ended up going with an early holy site, but fell into a dark age. And seeing the dark card that gave me +75% science while having virtually no penalty (since my second city wasn't pulling in enough to hurt from the penalty), probably made me change my gameplay and avoid missing an obvious card.

I do agree with the OP that at times, it does feel a little too deep into the weeds. Suddenly I know exactly whether it's worth it to run rationalism or not - rather than taking that as more of a guess. but I think the benefits outweigh the costs, especially for some of those other continent cards. I might know at a glance whether I'm on a few continents, but I never remember if the continental divide is on or next to some cities, so seeing whether that card is a big bonus vs a small bonus is truly a gamebreaker.

Otherwise, I think the only gameplay mods I have used have been the cheaper Cothon project mod and the City-states start with walls. Basically ones that just make a very small and targeted tweak that I think improves the overall gameplay. For all I know they're not needed anymore, but I think small things like that just help without drastically changing all civ's abilities, for example.
 
I use only superficial mods because, as you said, the UI could use some improving.

Oh, I actually do use one gameplay mod -- engineers can build infinite roads because having them take a charge for roads but not railroads seemed silly.
 
I use only superficial mods because, as you said, the UI could use some improving.

Oh, I actually do use one gameplay mod -- engineers can build infinite roads because having them take a charge for roads but not railroads seemed silly.
I think in the early game it makes sense - roads were a lot more intensive then and it's immersive to have it primarily done by traders, albeit perhaps one charge should do multiple hexes - but in the mid game onwards it should be free like railroads.
 
I've never played with a mod on Civ 6 and I have over 2000 hours in game. I think that's totally due to my "gaming philosophy" where I'm usually ignoring all the game's victory conditions and instead trying to let things play out in a certain way.
I do appreciate the "aesthetic mods" people use, but just never have gotten around to using them.
 
I don't add any mods that change gameplay. Somehow for me personally it just doesn't feel like winning "the game" if I change the rules of the game. But no judgement of those who do. I'm sure I will eventually use them after I've beaten the game in every way I care to.
I also hate spending a ton of time combing through data in various bits of UI when it can be collated for me in an easy to consume format.

So these are my must-haves. I would find the game tremendously less fun and more tedious without them.

Quick Deals
Detailed Map Tacks
Extended Policy Cards
Better Report Screen (UI)
 
I don't add any mods that change gameplay. Somehow for me personally it just doesn't feel like winning "the game" if I change the rules of the game. But no judgement of those who do. I'm sure I will eventually use them after I've beaten the game in every way I care to.
I also hate spending a ton of time combing through data in various bits of UI when it can be collated for me in an easy to consume format.

So these are my must-haves. I would find the game tremendously less fun and more tedious without them.

Quick Deals
Detailed Map Tacks
Extended Policy Cards
Better Report Screen (UI)

I browsed through these mods, and after some thought will load all 4 of them. Thank you very much for your suggestion. I suspect the game will be getting a lot easier going forward (no mods to these mods).

One of the big downsides of the game without mods is that once you get a but further into the game, with a bunch of cities and a bunch of units and such, I lose track of what's really happening with my civilization. Hopefully this will fix some of that. The quick deals mod will probably fix up my gold issues real quick as well, and as Potato showed in his most recent video with Scotland, lots of gold compensates for lots of difficulties.
 
If there was a mod to add one production to every tile that had less than four production I would use it in a heartbeat.

Sick to death of taking forever to build stuff because I cannot find a decent city site with any good production.
 
If there was a mod to add one production to every tile that had less than four production I would use it in a heartbeat.

Sick to death of taking forever to build stuff because I cannot find a decent city site with any good production.

I've thought the same thing. One extra production per worked tile would be a mod I would be willing to test out. Probably the AIs would also do a lot better, so it would likely make the game harder to beat. But it would be a lot more fun, and if worst comes to pass and the AIs ended up being a LOT better, then the solution would be just to drop down a level and enjoy a more interesting and enjoyable game.
 
If there was a mod to add one production to every tile that had less than four production I would use it in a heartbeat.

Sick to death of taking forever to build stuff because I cannot find a decent city site with any good production.
I know it was unbelievably unbalanced but I actually liked the game better back at release when IZs overlapped. By the end game you could build things so quickly it sped up the tedious slog the late game can often be.
 
It's funny, at the start of this thread I admitted to only ever using one mod but for a recent game I tried a bunch out and now I've become a believer, ha ha. Some of the ones I tried out included Extended Eras (which paces the eras more realistically to their historical counterparts), Even More Reports (because I missed CIV V's demographics screen), Greatest Cities (though frustratingly enough, I can only access this at the end of each era, perhaps because the slot it should appear in on the reports drop down is occupied by the Even More Reports mod), Real Great People, Global Rankings (something else I missed from CIV IV & V), Gedemo's Pantheons (because sometimes I like to play games with more than 24 civs and I don't want the game to crash if I have to found a pantheon and there are none left to choose), the Prismatic Color & Jersey Overhaul (another must for games where a lot of civs are involved), Better Builder Tracking Charges (which instantly lets me see how many charges a builder has left, without needing to click on them), and so on and so forth.

So, yeah, mostly AI or aesthetic stuff, though I'm tempted to mess around with some of the gameplay ones as well.
 
I don't use game modes or mods, I play on Deity with all victory conditions enabled too, sometimes when you get a bad start the AI can actually be a challenge, but the game modes and mods just make it too easy and that just isn't fun for me, I need more than just a sandbox experience.
 
I don't use game modes or mods, I play on Deity with all victory conditions enabled too, sometimes when you get a bad start the AI can actually be a challenge, but the game modes and mods just make it too easy and that just isn't fun for me, I need more than just a sandbox experience.
Agree. Changing gameplay rules is a no go for me, whatever improves yields or stuff is generally beneficial to the human player and detrimental to the AI. Things need to get tougher, not easier. As for seeing the effects of all policies, I don't like the idea either: keeping track of what's going on in my empire and guessing through the probable effects is also part of the challenge to me. But I understand some of the mods being appealing: I just don't want to mess around with the updates and potential game-breaking effects, vanilla games has already enough bugs as it is (first question in these forums when there is a strange observation: "do you have any mods enabled?").

But I'm glad this thread offers an opportunity for some of you to try out some mods!
 
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