Hawke9
Immortal
I always play with a big amount of mods. Some of my favorites and must haves are the Civ5 Vegetation skin, minimum city limit of 4 tiles, City Lights and a lot of QoL mods. I couldn't play a game of civ without mods anymore
Edit: And if you're not playing One Era Behind, you're a n00b.![]()
Yes! Hillier Hills is an absolute must. I'll never play without that again.QOL mods feel like permanent commitments a lot of the time. Once you try them, you can never go back.
I may be a little overattached to Hillier Hills...![]()
I used to be like the OP. Then I tried Better Reports(?) and Extended Policy Cards.
They don't alter gameplay but save me a lot of time digging through the vanilla UI trying to figure stuff out, time I can spend actually playing the game.
Edit: And if you're not playing One Era Behind, you're a n00b.![]()
Anybody know a good mod for sorting the great works screen? I'm growing to hate it. Especially with Corporations on.
Awesome thanks! Why the screen can't be sorted by work or building type by default is beyond me.I use Great Works Viewer to help with this.
I think in the early game it makes sense - roads were a lot more intensive then and it's immersive to have it primarily done by traders, albeit perhaps one charge should do multiple hexes - but in the mid game onwards it should be free like railroads.I use only superficial mods because, as you said, the UI could use some improving.
Oh, I actually do use one gameplay mod -- engineers can build infinite roads because having them take a charge for roads but not railroads seemed silly.
I don't add any mods that change gameplay. Somehow for me personally it just doesn't feel like winning "the game" if I change the rules of the game. But no judgement of those who do. I'm sure I will eventually use them after I've beaten the game in every way I care to.
I also hate spending a ton of time combing through data in various bits of UI when it can be collated for me in an easy to consume format.
So these are my must-haves. I would find the game tremendously less fun and more tedious without them.
Quick Deals
Detailed Map Tacks
Extended Policy Cards
Better Report Screen (UI)
If there was a mod to add one production to every tile that had less than four production I would use it in a heartbeat.
Sick to death of taking forever to build stuff because I cannot find a decent city site with any good production.
I know it was unbelievably unbalanced but I actually liked the game better back at release when IZs overlapped. By the end game you could build things so quickly it sped up the tedious slog the late game can often be.If there was a mod to add one production to every tile that had less than four production I would use it in a heartbeat.
Sick to death of taking forever to build stuff because I cannot find a decent city site with any good production.
Agree. Changing gameplay rules is a no go for me, whatever improves yields or stuff is generally beneficial to the human player and detrimental to the AI. Things need to get tougher, not easier. As for seeing the effects of all policies, I don't like the idea either: keeping track of what's going on in my empire and guessing through the probable effects is also part of the challenge to me. But I understand some of the mods being appealing: I just don't want to mess around with the updates and potential game-breaking effects, vanilla games has already enough bugs as it is (first question in these forums when there is a strange observation: "do you have any mods enabled?").I don't use game modes or mods, I play on Deity with all victory conditions enabled too, sometimes when you get a bad start the AI can actually be a challenge, but the game modes and mods just make it too easy and that just isn't fun for me, I need more than just a sandbox experience.