Americans Strategy

MorteEterna

Prince
Joined
Nov 10, 2008
Messages
332
At the moment I'm trying to get as many strategies as possible to know all civs in the game. I was thinking americans aren't good because they aren't a good civ at the start, but now I believe with luck you can still do anything good.


Bonuses:

Start: Great Person free
Ancient: 2% interest
Medieval: 1/2 cost to rush units
Industrial: +1 food from plans
Modern: x3 production factories

All these bonuses are cool, now I will explain how to start depending on which great person you get:

1)Great explorer: use that to get 50 gold, rush a warrior and go for horseback in first 5 turns. Now rush out horsemen and kill others. You can go straight for horseback and rushing it if you want.
2)Great scientist: use that to rush horseback riding
3)Great humanitarian: use that to add 1 pop or explore if you want before doing this.
4)Great leader: explore, then sell it to get gold and rush horsemen (horseback in 5 turns).
5)Great artist (the worst I think): settle in the city - wait to flip a city or flip one of your cities beeing conquered - explore, then sell it or wait to flip cities while you rush horsemen.


EARLY STAGE

1) Get 50 gold and set all into production, each turn rush a warrior for 2 gold until you have 2 warriors. You will have 28 gold in the second turn, so better than aztecs. Explore while you set all into research, and you will get horseback riding in 5 turns. When you have the settle free, build a city with at least 2 food tiles, 2 water tiles and 1 forest (2 is better). Build a road for 20-30 gold and build as fast as possible an horsemen army and explore, if possible get veteran and attack a capital.
2) From the start work on horsemen and explore with them. Combine an army and attack a capital if possible. Produce one horseman more to protect your capital (attacking enemies units)
3)This is good as china, produce 2 warriors working on 2 forests and 1 working on nothing (you still get 1 hammer), now work on horseback riding and work on 2 forests and 1 water tile, in 10 turns you will have 2 horsemen and horseback riding. Set the production on stonehenge and rush them for 0 gold.
4)There aren't good strategies for this, but you can build a warrior first, you can work on horseback riding in 5 turns and get as many horsemen as possibly and combine an army. Veteran bonus fast is good but not the best, however.
5)This is the worst maybe, however, you can build a lot of cities in this strategy near your capital.

This is the order for the entire game:

Horseback riding (also in 5th case if you want to try)
Bronze working
Pottery
Masonry
Irrigation (before this build more cities if possible).
Alphabet
Writing
Literacy
Maths
-Now build barracks in your capital and produce as many catapults as possible rushing them for few gold.
Code of laws (if you want to expand anymore)
Construction
Engeneering
Invention
Steam power
Banking
Industrialization

You don't need so much democracy, but if you want get it with university.

Go for communism as fast as possible to get a huge production, now go for combustion and finish your enemies, if they are still alive.

While you have maths, start building catapults and kill as many humans as possible, if you want go for religion, and build while you attack enemies new cities.

Before this, try to reach as fast as possible 100 gold after you have rushed out horsemen, sell techs, send as many caravans as possible. Now the 2% interest will work for you and you will have very fast more than 300 gold and you can rush out units very fast, if you want settle a city to build caravans to get a huge bonus, instead of building a gold city (useless in my opinion using americans).

I hope this helps, ask me what you want, I have tried this in deity and this worked as well.
 
I have one comment to post. I believe the use of your great leader could be used better. Instead of selling him after you explore, wouldn't settling him, or using him to make your Horseman army be veteran be better? You will over-run any barbarians you encounter, quickly getting to the 3 victories, making it easier to rush another enemy quicker.
 
I have one comment to post. I believe the use of your great leader could be used better. Instead of selling him after you explore, wouldn't settling him, or using him to make your Horseman army be veteran be better? You will over-run any barbarians you encounter, quickly getting to the 3 victories, making it easier to rush another enemy quicker.

No, I tried everything with great people and that doesn't work. If you settle him, you have one horseman in 10 turns, then you are really an easy target. Maybe, if you have the great builder, you can explore, and IF you have enough gold to rush one horseman, you rush the barracks then the horseman.
 
No, I tried everything with great people and that doesn't work. If you settle him, you have one horseman in 10 turns, then you are really an easy target. Maybe, if you have the great builder, you can explore, and IF you have enough gold to rush one horseman, you rush the barracks then the horseman.

It really does sound counter intuitive to sell the GP, but I guess it is the best thing if you go for early rush gains. I'll try the start a few times and see if I find it best to do what you say in several cases and give feedback on my views. As I said, it sounds counterintuitive but still logical knowing that you focus on early rush.
 
It really does sound counter intuitive to sell the GP, but I guess it is the best thing if you go for early rush gains. I'll try the start a few times and see if I find it best to do what you say in several cases and give feedback on my views. As I said, it sounds counterintuitive but still logical knowing that you focus on early rush.

No, well, I focus on survive, not early rush. Sorry but I won't settle a great leader against you using the zulu perhaps :rolleyes:
 
The Americans are not good for an early rush. Using them for the purposes you have is practically wasting them and by doing that it still won't make America good at rushing.
 
Agreed, Americans really aren't good for an early rush. You should use them at the beginning as a science civ, then strictly for production use. They dominate later in the game, not at the beginning.
 
Ok, then few possibilities:

- You haven't read the strategy
- You don't know how to use americans
- You never read this and played americans.

And I don't know what you did, but if you know how to play, they are better than aztecs or zulu at rushing, but I prefer aztecs or zulu because they can do that every time. If you start with a great explorer, you can say you won the game, you have 2 times the gold aztecs have and in the turns you need to get horseback riding you got other 5 gold (50+1+1+1+1+1)
 
As you say about the Egyptians, America is a "luck" civ. The way you use them, you simply got lucky. If you were to play a good player, and didn't happen to get so lucky, you would lose, plain and simple. America flourishes at the industrial age, not in the ancient.
 
As you say about the Egyptians, America is a "luck" civ. The way you use them, you simply got lucky. If you were to play a good player, and didn't happen to get so lucky, you would lose, plain and simple. America flourishes at the industrial age, not in the ancient.

No, with america I can rush every time. Egypt is a lucky civ, america has a good strategy and a lot of players use it. Simply, you don't understand it. You should try to follow it. Just today I played a team game and started with an artist without getting any gold. I won the game rushing others with a horsemen army with blitz
 
Using America to rush is a waste of its abilities. America has some of the best powers out there and using it to rush in the early game is crippling them.
 
Using America to rush is a waste of its abilities. America has some of the best powers out there and using it to rush in the early game is crippling them.

Then you don't understand me. Few good players use americans in this way, and wippy19 for example is one of the first 5 using them and he rush every time with horses using them. That's not a waste, because you can still get your 2% if you haven't killed others and when you reach medieval era you start rushing a lot of units. I played over 900 games and I used factories maybe 30-40 times, because that's really late and they cost too much usually. I don't underrate their last bonus but it is too late and if you are against good players without using your bonuses he would win.
 
I recently played a series of games as Americans on Emperor difficulty. I really struggled at first. The approach that ended up working (for me) was to get several horseman armies out early to harrass the AI, steal cities and keep them from boxing me in. Then when I got to Republic (around the same time as medieval era) I was able to rush settlers from all cities at 1/2 cost and really expand. It felt like all I had to do then was survive until the modern era and I was assured a victory.
 
I recently played a series of games as Americans on Emperor difficulty. I really struggled at first. The approach that ended up working (for me) was to get several horseman armies out early to harrass the AI, steal cities and keep them from boxing me in. Then when I got to Republic (around the same time as medieval era) I was able to rush settlers from all cities at 1/2 cost and really expand. It felt like all I had to do then was survive until the modern era and I was assured a victory.

This strategy is for MP games, as usual.. And, single player is 2-3 times easier than MP games.. You can do almost whatever you want, and with the new patch you should NEVER attack them on emperor or deity, because they start with great leader, barracks, free bronze working and I don't know what.. The 1/2 cost unit is really useful to expand
 
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