Amphibious attack with Cavalry!

TomOC

Monarch
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Feb 18, 2004
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272
Location
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I don’t know if this works in other versions, but in my C3C v1.15, I was able to capture workers on the coast with an amphibious attack with my cavalry. :eek: :eek: :eek: I thought only Marine’s could attack/capture from the sea. I bombard the coast… the AI sends workers to repair the damage…. Then I capture the workers with my invasion forces. Then I just move the workers onto my ship.

I did it twice in my last game. Is it an exploit?
 
Doc Tsiolkovski said:
:) Don't worry, that's the way it works now. Units without a Def value no longer prevent landings. Pretty good idea IMHO, no more 'Slave Coast Lines'.

But as soon as the unit is at least 0.1.0, you cannot land.

That's a good thing to know. I use artillary to bombard incoming ships with no protection for the artillary (when they are well within my boarders).

Question... does the AI know this? If it did, the workers should move away when my boats approach. Yet the workers just sat there. :crazyeye:
 
Doc Tsiolkovski said:
:) Don't worry, that's the way it works now. Units without a Def value no longer prevent landings. Pretty good idea IMHO, no more 'Slave Coast Lines'.

But as soon as the unit is at least 0.1.0, you cannot land.

That explains (presumably) why an enemy cavalry unit can now capture several stacks of workers in the same move.
 
I don't think that the AI knows about this. In one of my games for C3C 1.22 I was "island blocking" with workers, artillery, and military units and the AI did not take advantage of this. It left the squares where i had workers and artillery by themselves alone. The only time the AI did land was into open squares.
 
Bucephalus said:
That explains (presumably) why an enemy cavalry unit can now capture several stacks of workers in the same move.

Can it???!!! :eek: :eek: :eek: I have to try in my next game! :cool:
 
Gumby78 said:
I don't think that the AI knows about this. In one of my games for C3C 1.22 I was "island blocking" with workers, artillery, and military units and the AI did not take advantage of this. It left the squares where i had workers and artillery by themselves alone. The only time the AI did land was into open squares.

That is why I'm thinking that it might be an exploit... :( The AI doesn't do it, and the AI leaves its workers out so you can do it.
 
Bucephalus said:
That explains (presumably) why an enemy cavalry unit can now capture several stacks of workers in the same move.

I think this is a new future in C3C.
Cavalry now can attack multiple times during the turn up to 3 times if you don't have to move it.
It's a superb way to do GL "fishing". You attack cavalry once it win, second time it becomes an "elite" and 3rd time it can make a great leader.
Last week i finished a game playing for russians. I have couple of dozens Cossacks they all were elites and during the game i have 5 MGL just during those Industrial times after MT discovered but when tanks are not available yet. and btw. tanks also can attack multiple times. In general all units who can move to more than one tile at once are able to attack multiple times in C3C. It's pretty cool feature
 
dmanakho said:
I think this is a new future in C3C.
Cavalry now can attack multiple times during the turn up to 3 times if you don't have to move it.
It's a superb way to do GL "fishing". You attack cavalry once it win, second time it becomes an "elite" and 3rd time it can make a great leader.
Last week i finished a game playing for russians. I have couple of dozens Cossacks they all were elites and during the game i have 5 MGL just during those Industrial times after MT discovered but when tanks are not available yet. and btw. tanks also can attack multiple times. In general all units who can move to more than one tile at once are able to attack multiple times in C3C. It's pretty cool feature


Are you sure about this? The Cossacks is able to attack more than once, but in my curent game (fully patch persians) my cavalry can only attack once per turn.
 
Sukenis said:
Are you sure about this? The Cossacks is able to attack more than once, but in my curent game (fully patch persians) my cavalry can only attack once per turn.

I may be a brain dead, but I think that was true on C3C with patch v.1.20...

I applied 1.22 only yesterday and i will double check it
 
dmanakho said:
I think this is a new future in C3C.
Cavalry now can attack multiple times during the turn up to 3 times if you don't have to move it.
It's a superb way to do GL "fishing". You attack cavalry once it win, second time it becomes an "elite" and 3rd time it can make a great leader.
Last week i finished a game playing for russians. I have couple of dozens Cossacks they all were elites and during the game i have 5 MGL just during those Industrial times after MT discovered but when tanks are not available yet. and btw. tanks also can attack multiple times. In general all units who can move to more than one tile at once are able to attack multiple times in C3C. It's pretty cool feature

Cavalry can only attack once (or pillage once), unless they are in an Army. Tanks always could attack multiple times (at least in CivIII).

Cossacks, I am not sure as I have not played Russia since getting CivIII. I just finished with the Iroquois, and the Mounted warrior can only attack once.
 
In C3C, Cossacks have the Blitz ability therefore they can attack multiple times, all of the other Cavalry units for the other civs can only attack once.
 
I guess i was wrong :confused: , it's just i had a random play for russians and when i saw AI attacks and captures 2 stacks of my workers with it's cavalry i decided cavalry has also ability to attack twice during a turn.
But Cossacks can attack multiple times for fact.
I always thought about them as the on of the worst UU unit in Civ3, but now I have much better opinion about them. Especially how much they increase a chance to get MGL :goodjob:
 
Attacking workers or any other 0 def. unit doesn't count as that unit's one attack.
 
Gumby78 said:
Attacking workers or any other 0 def. unit doesn't count as that unit's one attack.

Good to know. I used to grab some workers, then fortify (or not grab them, so I didn't waist an attack). Now I'll just keep going. :goodjob:
 
:love: to ambush workers, the trick is to have room on ships to move them
away quickly and rescue the capture unit or units before they are :splat: .
Sometimes you can use the captured workers as bait to lure enemy units
onto open ground for :hammer: .
 
dgfred said:
:love: to ambush workers, the trick is to have room on ships to move them
away quickly and rescue the capture unit or units before they are :splat: .
Sometimes you can use the captured workers as bait to lure enemy units
onto open ground for :hammer: .

I usually use obsolete units to lure enemy units… but captured workers… hmmmm… that sounds good too. Although captured workers are free units (no upkeep). Hate to loose them as a lure. If I can get a whole bunch of them back to my mainland... free labor. I tend to put stacks of captured workers on jungle duty or mining mountains.
 
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