0, 4000 BC: Moved scout SW-S to see what I can see. I see gems. Sweet! I'll need IW though since they're in jungle. Actually, seems to be a lot of jungle, so I'll need several workers + IW fairly quickly. Starting loc looks very hammer rich, although food won't be great unless there's another food bonus besides the wheat. Settle in place. Initial build = worker; Initial tech = agriculture.
1, 3960 BC: scout SW-NW; there are 2 gems there
Turn 2, 3920 BC: Scout N
Turn 3, 3880 BC: Scout N, Moscow expands
Turn 4. 3840 BC: Scout NE - pops GH; I get a map of the ocean to the NW - there's at least 2 islands up there, + fish I could work
Turn 5, 3800 BC: Scout E-SE
Turn 6, 3760 BC: Scout SE
Turn 7, 3720 BC: Scout SE-SE - we've got 3 sugars here as well
Turn 8, 3680 BC: Bhuddism founded; scout E
Turn 9, 3640 BC: Scout NE - see my first animal, a panther.
Turn 10, 3600 BC: panther attacks my scout and dies (0.5/1); fortify scout to heal.
Turn 11, 3560 BC:
Turn 12, 3520 BC: worker complete; Moscow worker -> warrior; Agriculture -> fishing (8); worker moves to farm wheat.
Turn 13, 3480 BC: Worker begins farming wheat; a jungle grows in Moscow's fat cross - quite annoying.
Turn 14, 3440 BC: ANOTHER jungle grows near Moscow - I'm getting overrun here
Turn 15, 3400 BC: Scout SE-SE
Turn 16, 3360 BC: Scout E
Turn 17, 3320 BC: Moscow warrior -> warrior sent 3S to scout there. Scout W; wheat farmed - Moscow now working wheat tile.
Turn 18, 3280 BC: worker sent to grass/hill to mine; scout SW - there's a bear there (ouch)
Turn 19, 3240 BC: Bear eats scout
Turn 20, 3200 BC: Moscow grows (2); Fishing -> Bronze Working (21); worker begins mine; This has got to be another island start, doesn't it?
Turn 21, 3160 BC: warrior pops GH and gets a map, which contains a continent/southern part of this continent.
Turn 22, 3120 BC: Moscow warrior -> warrior;
Turn 23, 3080 BC: worker completes mine - now working mined hill + wheat in Moscow.
Turn 24, 3040 BC: worker moves and begins a grass/farm on a river tile.
Turn 25, 3000 BC: Moscow warrior -> barracks; Moscow expands borders;
Turn 26, 2960 BC: warrior pops a hut - gets 'The Wheel'; man is that lucky. Move my 2nd warrior and there's a lion *AND* a bear there. Sheesh.
Turn 27, 2920 BC: Bear eats warrior - I'm really starting to hate that bear - I was favored, had the bear down to 18 hp, but it won 4 rounds in a row.; Hinduism founded far away; Moscow grows (3)
Turn 28, 2880 BC:
Turn 29, 2840 BC: worker finishes farm - citizen assigned; I'm able to raise science to 90% thanks to the commerce the tile is producing. worker moves to mine plains/hill. There's that bear again.
Turn 30, 2800 BC: Bear attacks warrior and dies (yes!) warrior 2/2. worker begins mine.
Turn 31, 2760 BC: lion attacks warrior and dies (1.4/2) - warrior promoted to woodsman I and moves onto a jungle/hill.
Turn 32, 2720 BC: I've got a barb warrior W of London. I pull London from barracks to warrior and move the warrior in the city SW to intercept him. I also cancel my worker so I can move him next turn if I need to.
Turn 33, 2680 BC: barb warrior moves away - that was lucky. worker finishes mine. I decide to go ahead and move the warrior in the direction of the barb; since London will be unhappy if it grows next turn, I move a citizen from the farm to a coastal square - this slows growth for 2 turns (when the warrior will be finished) and increases research.
Turn 34, 2640 BC: worker moves to wheat to begin road; barb warrior is back - I move my warrior onto a jungle tile right beside him.
Turn 35, 2600 BC: Barb warrior attacks and dies (1.0/2); Moscow grows; Moscow warrior -> barracks (finish)
Turn 36, 2560 BC: worker moves to a forest for a chop.
Turn 37, 2520 BC: Bronze working -> sailing; Moscow barracks -> warrior; no copper in sight (ugh!); worker begins chop.
Turn 38, 2480 BC:
Turn 39, 2440 BC: Moscow warrior -> worker; worker finishes chop.
Turn 40, 2400 BC: worker moves for another chop.
Turn 41, 2360 BC: worker begins chop.
Turn 42, 2320 BC: Moscow worker -> settler; 2nd worker moves to chop; My new 4xp warrior moves onto a hill S of Moscow, there's a barb beside him.
Turn 43, 2280 BC: Barb warrior attacks and dies miserably (2/2); I promote my warrior to Woodsman2 - now that's a scout. 1st chop completes, worker begins 2nd.
Turn 44, 2240 BC: worker begins road.
Turn 45, 2200 BC: 2nd chop complete.
Turn 46, 2160 BC:
Turn 47, 2120 BC: Moscow settler -> work boat; Sailing -> Masonry;
Turn 48, 2080 BC: Settler moves into position.
Turn 49, 2040 BC: St. Petersburg founded, begins lighthouse; worker begins chop to rush lighthouse.
Turn 50, 2000 BC: Research drops to 70% IT. 50-turn save made.
Turn 51, 1960 BC: Barb warrior attacks my warrior and dies (1.1/2); Moscow workboat -> warrior.
Turn 52, 1920 BC:
Turn 53, 1880 BC: Moscow warrior -> work boat;
Turn 54, 1840 BC: St. Petersburg expands; work boat moves onto fish and builds net.
Turn 55, 1800 BC: workers finish chop & mine
Turn 56, 1760 BC: Masonry -> archery (yuck!); St. Pete Lighthouse -> workboat; another $%^$% jungle grows near Moscow.
Turn 57, 1720 BC: Moscow workboat -> lighthouse;
Turn 58, 1680 BC: I see blue borders on the NW islands! I'm not completely alone after all.
Turn 59, 1640 BC: See my first barb archer - that's definitely not good.
Turn 60, 1600 BC: Barb archer attacks my warrior and wins - I'm having pretty bad luck with the RNG

; Finally explore the southernmost part of the island - there's copper down there (yay!) but also a barb archer who's going to kill my warrior next turn (boo!); My work boat sail over and meets Cyrus.
Turn 61, 1560 BC: barb archer kills my warrior, as expected.
Turn 62, 1520 BC: St Pete grows (3); St Pete work boat -> barracks; Moscow lighthouse -> archer. barb archer is just outside my territory.
Turn 63, 1480 BC: Moscow archer -> archer; I move the archer onto a hill beside the barb archer;
Turn 64, 1440 BC: Barb archer attack my archer and dies; Moscow archer -> Great Lighthouse; I'm sending both archers out to take up fog-busting/barb interception duties.
Turn 65, 1400 BC:
Turn 66, 1360 BC: Here comes another barb archer - I'm getting swarmed here.
Turn 67, 1320 BC: Barb archer attacks my archer and dies (2.8/3); barb archer attacks my archer and wins. He's 2 tiles from Moscow and I have only a warrior there for garrison.
Turn 68, 1280 BC: Stonehenge built far away; I'm so glad barbs are stupid - this one heads for my 2nd archer instead of Moscow (I hope);
Turn 69, 1240 BC: Barbs are stupid, thank goodness. Barb archer @ 0.8 strength attacks my guerilla II archer on top of a jungle hill and dies.
Turn 70, 1200 BC: Moscow archer -> back to G. Lighthouse.
Turn 71, 1160 BC: I have trade routes with Cyrus now. St Pete barracks -> archer.
Turn 72, 1120 BC: I meet Mao.
Turn 73, 1080 BC: Sigh, another barb archer.
Turn 74, 1040 BC: This one isn't quite as stupid - moving towards Moscow.
Turn 75, 1000 BC: archer moves up onto a mined hill - looks like he's going to pillage.
Turn 76, 975 BC: Give Mao OB's, archer pillages my mine;
Turn 77, 950 BC: archer attacks my archer on an adjacent hill and dies (1.0/3)
Turn 78, 925 BC:
Turn 79, 900 BC: St Pete archer -> archer;
Turn 80, 875 BC:
Turn 81, 850 BC: Oh look, another barb archer.
Turn 82, 825 BC: This is just unreal. The barb archer was a 98% underdog, yet he defeated my Guerilla II archer on top of a jungle hill.
Turn 83, 800 BC: The Great Lighthouse comes in - cha-ching!; Moscow GL -> archer; St. Pete archer -> archer.
Turn 84, 775 BC: archer + a warrior move in towards Moscow.
Turn 85, 750 BC: Moscow archer -> settler. Iron Working -> writing.
Turn 86, 725 BC: archer pillages a section of road, warrior moves in towards my archer fortified S of Moscow.
Turn 87, 700 BC: barb warrior attacks my archer and dies painfully - promote archer to guerilla II.
Turn 88, 675 BC: archer pillages another section of road.
Turn 89, 650 BC: barb archer attacks and dies (3/3);
Turn 90, 625 BC:
Turn 91, 600 BC:
Turn 92, 575 BC:
Turn 93, 550 BC: Research drops to 60%; Writing -> alphabet (21);
Turn 94, 525 BC: Moscow Settler -> library;
Turn 95, 500 BC:
Turn 96, 475 BC:
Turn 97, 450 BC: Cyrus completes the Pyramids; St Pete worker -> worker; Novgorad founded near gems, production set to library;
Turn 98, 425 BC: Cyrus adopts Representation.
Turn 99, 400 BC:
Turn 100, 375 BC: Moscow expands - whew, that'll help a ton with barbs;