The period also infamously known as"Dark Ages" in Europe.
I have done a similar thread for Humankind already - https://forums.civfanatics.com/thre...an-age-between-classical-and-medieval.658899/
Now, civ series don't have era - specific playable factions, unlike Humankind, but still. In Humankind there is this weird mix of Huns and Goths with Greeks and Romans in classical on one hand, and Franks with Mongols in medieval on the other hand. This has inspired me to think: why do we exactly throw one thousand years into one arbitrary era, if we could divide it into at least two cool eras?
I am recently reading about this period and really, every game like this should introduce distinction between
Classical (roughly equivalent to 600 BC - 200 AD)
Early Medieval (200 AD - 900 AD)
Medieval (900 AD - 1453 AD)
Why?
Because this period is amazing and very different both from Hoplites, Legions, Maurya, Confucius as well as from Feudalism, Knights, Plate Armor, Crusades, Gunpowder, Mongols etc.
"Middle ages" shouldn't really be an uniform, singular age just because they were disrespected by renaissance Italians lol.
So, what is this period about, immersion wise?
Late Rome, Early Byzantium, Constantine, Justinian, Huns, Goths, Migration Period, Franks, Picts, Sasanians,Charlemagne, Anglo - Saxons, Pagan Vikings, Early Slavs, Rise of Islam, Khazars, Three Kingdoms, Tang Dynasty. Time of climate changes, mass migrations, chaos, but also rise of almighty religions, new cultures and empires, new technologies and kinds of societies (proto feudalisms, khanates, theocracies...). And don't tell me "no technologies for this era because Dark Ages myth" but read for inspiration about this period and discover (even in "collapsing" Europe). Filling this era with techs, policies, wonders, units and new mechanical dynamism wouldnt be a problem at all.
Civ6 has infamously weird unit progression across eras, but really it was strange even in civ5. Isn't it weird, immersion wise, how do we instantly jump from those most primitive spearmen and horsemen to full plate armor, super heavy cavalry, pikemen etc? It could look much more natural, like
Spearman [Bronze/iron age style)
Spear levy [significantly heavier; cross between late Roman garrisons, Germanic/Slavic spear heavy infantry and Chinese imperial forces]
Pikemen [Swiss/Italian style, advanced]
Horseman [still not that heavy cavalry due to lack of stirrups etc; hetairoi didn't really frontally charge at heavy infantry]
Cataphtact [Iranian proto - knight super heavy cavalry, very influential for the history of warfare, for entire western half of Eurasia, feared even by elite legions]
Knight [high medieval "proper" heavy cavalry; faster and better at prolonged melee than unwieldly cataphract]
And so on.
And don't tell me dividing 1000 year age into two radically different periods (compare Eurasia AD 500 and AD 1100 and you have two incredibly different worlds) is too nitpicky when we have modern era, atomic era, informatic era and future era covering like 150 years and the least cool part of the game (endgame).
I have done a similar thread for Humankind already - https://forums.civfanatics.com/thre...an-age-between-classical-and-medieval.658899/
Now, civ series don't have era - specific playable factions, unlike Humankind, but still. In Humankind there is this weird mix of Huns and Goths with Greeks and Romans in classical on one hand, and Franks with Mongols in medieval on the other hand. This has inspired me to think: why do we exactly throw one thousand years into one arbitrary era, if we could divide it into at least two cool eras?
I am recently reading about this period and really, every game like this should introduce distinction between
Classical (roughly equivalent to 600 BC - 200 AD)
Early Medieval (200 AD - 900 AD)
Medieval (900 AD - 1453 AD)
Why?
Because this period is amazing and very different both from Hoplites, Legions, Maurya, Confucius as well as from Feudalism, Knights, Plate Armor, Crusades, Gunpowder, Mongols etc.
"Middle ages" shouldn't really be an uniform, singular age just because they were disrespected by renaissance Italians lol.
So, what is this period about, immersion wise?
Late Rome, Early Byzantium, Constantine, Justinian, Huns, Goths, Migration Period, Franks, Picts, Sasanians,Charlemagne, Anglo - Saxons, Pagan Vikings, Early Slavs, Rise of Islam, Khazars, Three Kingdoms, Tang Dynasty. Time of climate changes, mass migrations, chaos, but also rise of almighty religions, new cultures and empires, new technologies and kinds of societies (proto feudalisms, khanates, theocracies...). And don't tell me "no technologies for this era because Dark Ages myth" but read for inspiration about this period and discover (even in "collapsing" Europe). Filling this era with techs, policies, wonders, units and new mechanical dynamism wouldnt be a problem at all.
Civ6 has infamously weird unit progression across eras, but really it was strange even in civ5. Isn't it weird, immersion wise, how do we instantly jump from those most primitive spearmen and horsemen to full plate armor, super heavy cavalry, pikemen etc? It could look much more natural, like
Spearman [Bronze/iron age style)
Spear levy [significantly heavier; cross between late Roman garrisons, Germanic/Slavic spear heavy infantry and Chinese imperial forces]
Pikemen [Swiss/Italian style, advanced]
Horseman [still not that heavy cavalry due to lack of stirrups etc; hetairoi didn't really frontally charge at heavy infantry]
Cataphtact [Iranian proto - knight super heavy cavalry, very influential for the history of warfare, for entire western half of Eurasia, feared even by elite legions]
Knight [high medieval "proper" heavy cavalry; faster and better at prolonged melee than unwieldly cataphract]
And so on.
And don't tell me dividing 1000 year age into two radically different periods (compare Eurasia AD 500 and AD 1100 and you have two incredibly different worlds) is too nitpicky when we have modern era, atomic era, informatic era and future era covering like 150 years and the least cool part of the game (endgame).
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