An Eternity Game in Progress

Cyrusfan

King
Joined
Jul 18, 2009
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667
This isn't a bug report (well, one) so much as some data points for balance concerns, but I wasn't sure where else to put it. I doubt the modders have time to play eternity games, so this is just for some reference.

Gigantic Pangaea (with the default number of civs, I think 15) Emperor (Increasing Difficulty)-and a bunch of other settings you can see in game. My only cheat was checking worldbuilder on the first turn for my first two city sites (my fifth city actually turned out to be best for production/wonder building) and checking my distance to the coast. Both of which, had I not been happy, would have been cause for restarts-I just wanted to save myself the hour and a half of Tracker-exploring that would have revealed all of my initial VP anyway). Also I save cheated once to avoid an event that put a second Bison resource in my starting city's territory.

This is the same game I posted a save for a bit back where Canada had put off Cultural Identity way too long. By the time I hit the Ancient Era, you can see they had fallen a ways down the scoreboard.
View attachment SedLife.rar

It was hard to get a feel for where I was relative to the leading civs on my way to the classical era. I was teching anywhere from half to double the rate of the competition-I assume because we all had some cities building research at one point or another-the AI seemed particularly cutthroat about grabbing religions when it could. I fought two wars with China (that they started), but limited my pickups to their ring across my southern border as I could see a stack of 50-60 javelineers/archers in Beijing and another next to it. Also the city limit is keeping my greed in check (at this stage my desire to keep research at 100% would also have limited my expansion). China was grabbing military techs well ahead of me and Narbona and Suleiman got ahead of me on techs more or less when they wanted to. The Tupi got up to 22 cities at one point before revolutions got the best of their army. This save shows me two techs into the Classical Era because I picked up Glassblowing with The Valley of the Kings (my third city picked up Egyptian culture despite a lack of planning on my part), but it was much later before I researched my way into that Era's techs.
[I should mention that version 25 was released during this period. I get SVN updates almost daily, so intrying to include those numbers would be kind of pointless.]
View attachment Judaism.rar

It was in the Classical Era that my gold production seemed to get silly (but not really as I found out). Partially this is because of the city limit and my desire to keep my core cities happy. I didn't use the Slavery/Patrician combo, though I noticed when I got off of a civic that gave unlimited merchants (I forget which one-changed to Proletariat/Senate/Republic that turn) my gpt went from 2200 to 1600, and I saw other gaps down (followed by slow climbs up) when other civics changes were made. I decided to finish off China after they beat me to Calendar (my favorite tech from AND days) and built the Mausoleum of Mausollos (my favorite wonder), and also because Korea seemed like it might do so first. The conquest was fairly easy, and done by the time I saw what was left of their stack of doom (a relatively pitiful 20 javelineers) so I made peace with them and left them to Korea. Grabbing another 8 cities or so didn't increase my costs as much as I thought it would. However. I burned through my pile of gold like no one's business bribing those cities not to revolt. Which is why I'm glad I had the money.

Japan bribed the Navajo to attack me late in the era, so I grabbed some cities to flatten out my border to the NE. I only intended to take 4, but after the first, my SoD met their SoD and I noticed my suicides were costing me GG points, and I remembered they had built the Cyrus Cylinder, so I rerouted north to their capital.

I then figured out that it's actually the Pergamon Altar (?) that I was looking for and that was another city out of my way. I had just wrapped up the war and returned my army to it's standby position near my capital when I moved to the next Era.
View attachment Feudalism.rar

Bug(?): The Navajo founded Druidic Traditions and Zoroastrianism and I have active Great Prophets in those cities now, but the GPs don't seem to want to build the holy city wonders (and the cities don't already have them, unless I'm completely blind).

Edit: Nearing the end of the medieval techs, I'm pretty much claiming anything I want. I'll be starting a new game when DH gets the new civics on the SVN. In this game I saw a lot of excess in terms of gold (I only had to go reduce the research slider during prehistory due to hoarding animals before I got more cities built to herd them in) and bonus xp in my capital (I used pretty much all my heroes for instructors once I had the achievements built). I'm going to try a game on something other than pangaea and see if that changes much of the experience.
 
Bug(?): The Navajo founded Druidic Traditions and Zoroastrianism and I have active Great Prophets in those cities now, but the GPs don't seem to want to build the holy city wonders (and the cities don't already have them, unless I'm completely blind).
hmm... they should want to build these as a priority (even over taking new religions) but I'll take a look and see how its been adjusted since I last knew.

Sounds like you have a decent game in progress.
 
This is the same game I posted a save for a bit back where Canada had put off Cultural Identity way too long. By the time I hit the Ancient Era, you can see they had fallen a ways down the scoreboard.

See SVN thread
 
@koshling, thanks, SVN 3350 cured the CTD I was stuck on. I'm glad to see the AI taught to value research buildings, too, though I brought that up here mainly because by the next era, Canada had made up its losses on the scoreboard to my great surprise.

@Thunderbrd, the bug I thought I had was that my Great Prophets wouldn't build the wonders. On closer inspection, the AI had built them (Pir-e Sabz and Nature Answer) but they are currently under the Special tab on the built list rather than Wonders.
 
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