It has come to my attention after much reading, day after day after day since before the release of V, a certain pattern concerning the players who were either very enthusiastic with the game before release as the ones pretty satisfied after. In many many advocating posts of theirs it was very quite often mentioned that "it's a blessing espionage is out, it didn't do squat" or "how good religion is gone for good, locked alliances for the entire game" ; "health, redundant, useless really." and it goes on with statements like "you could completely ignore health and happiness" ; "there is no need for anything other than cottages".
Ok, after a while I understood that these detractors of so many game mechanics have never truly learned to play cIV. I say this with utter respect and understanding that many cIV players (who happen to pretty much like ciV) were fond of a simpler civilization, thus trying to grasp a simpler game out of cIV, taking out many features and trying to ignore many others, assessing redundancy to keep it simple, etc. And please, simple is not for a dumber audience, is just a game we are talking about. It is fair for all of these gamers to be expectant and keen of V. [/I]
For me, Civ4 was the worst Civ ever made. I hated war wariness... it was very hard sometimes, i didn't know why. Maybe the era? Maybe war weariness is higher in modern era? That was ridiculous anyway, that after my first city blitz-conquered, half of my citizen were unhappy... see, war weariness is a good reason to hate Civ4. Also, one thing I really disliked in Civ4 was the fact that when taking an enemy city, it was surrounded by enemy culture. I feel like a charm when taking a city in Civ5, I have actually all the tiles the city worked... that's just awesome.
I wouldn't say everything is perfect though. If i would have to do a ranking, Civ5 would be above of Civ4 (greatly) but below Civ2 and maybe Civ3 also. Because i feel Civ5 is lacking something anyway. I mean, I have it since several weeks (since the realease) and i played only 2-3 games on the lower difficulty levels. I'm not playing it H24. Maybe it's because i'm more adult now, and less entitled to 'playing'. I noticed that with other games also. When i was young, i could hardly stop playing, now I play max 60 minutes in a row.
Anyway, one disturbing fact is that i play less Civ5 that i played Civ4 that i hated so much... and it was not that early... i mean, except the multiplayer where i had good game with 4. (but i feel multiplayer is limited because when fighting against a good player, not much happens. It's better to play against noobs IMO. Maybe some asymetrical game where some players play a weak entity and score by remaining the longer possible?) So, except the multiplayer, I played more Civ4 than Civ5. Sure there are defaults in Civ5, particularly when it comes to innovation. I wish there is rebellions and a sum of other good innovations, which were not in 5.
There is also the world generator which is a major problem. I prefer the one of Civ2. Brang us in more varied situations. I don't like the fact that the generator chooses between continents/archipelago/pangaea. I think those kinds of maps should be obtainable with the same generator. So we could have parts of archipelago, pangaea and contients within the same map.
As you see, I may have contridict the OP quite massively, I don't think Civ5 is a perfect game. I am even disappointed with it. We can do so much with a game like Civ! Ah, rebellions... as someone said previously, if the game is bad, it's not because of the reason advanced by the OP, simply.
That's a good post. I never liked the way the the changes in Civ4 were implemented. They added extra complications, and they did so very poorly. If they were realistic, that is made the game more realistic in a historical sense, then I would have liked them. But the changes were not realistic, they were just additional things to look after and be annoyed by. Civ5 seems to be a step in the right direction, but the developers again skimped on the AI. If they had simplified the game to make it easier to program a better AI, and had made real improvements to the AI, then I would think Civ5 would be an improvement. But I think they just simplified things so it would be easier to adapt the game to consoles, and kept the same basic very outdated AI programming they have been using since the 1990's.
Yes, the AI is the same as Civ1. I'm annoyed with bad AI when it comes to
difficulty levels:
If it's too hard, I get really mad at all the advantages the AI has. When playing Civ2, difficulty levels were not my concern at first. That's only by seeing the game was pretty easy if we did things in order, that I dared to play higher difficulty levels. Since then, I wanted to be able to complete the game in higher DL, but that was not the case in Civ4, which made me very angry. The fact is that Civ4 is not transparant enough. You don't know how i appreciate the fact that Civ5 indicates me how many angry citizen I will have if i puppet/take control this or that city. That's a really appeciable thing. We didn't have this in Civ4. I had pity for those who looked for detailled mechanisms in those forums... for me a game have to be understandable by ourselves, who ever we are. In Civ4 we had to do that exploit here (example: research a useless tech for ourselves to sell it to the AI), this thing here. That was anti-fun. And the huge amount of advantages the AI has in higher DL was ridiculous. I believe Civ5 is easier, yet it has no unobvious mechanic and i'm currently playing on 'hard' and feel it's pretty easy. So for now the AI is not my concern for Civ5. MAybe it will become though.