Rellin
Norrathian Gnome
I don't mind a single change on your list. I would like the tile working animations back, but everything else changed is fine by me. Loving Civ5 so far personally.
I wouldn't call it an atrocity. I'm just a little bummed about the unnecessary removeful of so many useful, little things (mainly keyboard shortcuts and mouseover info). Setting up a production queue shouldn't be the lengthy click-fest it is now and so on...
And you know this...how?
This game has some clever design decisions, but by changing too much at one time they weren't able to properly balance all of them...and I think that some of them were ill-conceived attempts at reaching a "casual" audience which will satisfy no one.
Did I miss the point where Civ 5 asked me to uninstall Civ 4?
Interesting how capable people are of accepting change and/or dividing their attention between two equally great games.
Personally, as to the things on the OP's list:
Wonder movies and end game movies I didn't bother watching anyway.
Religion - hated it. Glad its gone.
Espionage - hated it. Glad its gone.
Cottage economy - hated it, glad its gone.
UI - love it.
Gameplay depth - absolutely love it. Can't understand these cries of "dumbed down" when to me it seems the exact opposite.
I loved Civ 4 and played it constantly, but to me Civ 5 is a better game in just about every aspect.
All and all I'm enjoying Civ V and welcome the new changes to the game.
I seriously find it hard to believe that you "loved" CIV IV when you hated so many core aspects of it![]()
Civ5 PUNISHES you for being flip-floppy. Civ4 encouraged it.
I seriously find it hard to believe that you "loved" CIV IV when you hated so many core aspects of it![]()
This simple statement represents the fundamental shift in philosophy in Civ 5. You actually have to plan ahead now, and when you're in a bind it's not a quick flick of the sliders to get you out of it. So much of Civ 5 requires real planning and strategy, and so far I think it's a change for the better. Time will tell, but my initial impressions are very positive. I've played Civ since the very first one. It was time for the quick-fix sliders to go.
I'm only on page 8 of this thread, but I wanted to chime in real quick to say that. Back to reading the rest of the thread now.
Hey, I think OP summarized why I'm liking Civ V. They did proper design (the "you know you're done when you can't take any more away" school) and got rid of the "heavy" features in Civ IV that required tons of work, like religion where the simple concept of spreading the religion turned into a mind-numbing task of:
- Endlessly building units to spread the religion.
- Moving them, sometime with transports.
- Doing it again if it failed to take hold in a city.
- Constructing a bunch of buildings to take advantage of it.
And for what? How much strategic enjoyment could I get?