moopoo
King
I'll go through this in points, so it doesn't become one massive block of text
This is an idea that will hopefully encourage more non-city battles, create a system of city seiges and add a bit of realism
I read somewhere that Troops were never allowed into the City of Rome itself. This is in direct contrast to Civ, where cities become unhappy with troops there. compare this to Real life as well. we don't have troops stationed in the Adelaide CBD, I'm pretty sure it doesn't happen anywhere else
Thus, the first change in my system - Having troops stationed in a city shuts down all production. Where will the troops go, you ask? two possibilities, i guess. One is to the countries borders, where they'll hopefully form lines (OMG! Trenches!). The other is that they'll just kinda be around, on the countries countryside.
Part two. If an enemy troop is adjacent to a city (ie within the 8 squares surrounding it), the city shuts down. Moreover, he seiges whatever side he happens to be on. with 4 troops (or 4 sets of troops) one could completely seige a city. any units inside a seiged city would lose a bit of health over several turns. the amount it stops at would depend on how many sides are covered - 10% for each side.
so. We have units forming lines on their borders, the player having to prioritise on which sides he feels are most dangerous. When war is declared the walls of units face of against each other. You don't stack units coz otherwise troops'll just go around you. You have to clear out troops from around cities coz the city will be useless otherwise. If an enemy gets close to a city, you put troops in either late to keep production going as long as possible, or early to build up a fortify bonus. If early, the enemy will likely seige you. If late, the enemy must decide between attacking early before the fortify bonus can happen, or seiging and knocking down health.
This opens up for new promotions for seige resistance, increased fortify %'s and instant fortification. It also opens up for new units such as city and (the actual) praetorian guard, defensive units that don't stop city production.
what do you guys think?
This is an idea that will hopefully encourage more non-city battles, create a system of city seiges and add a bit of realism
I read somewhere that Troops were never allowed into the City of Rome itself. This is in direct contrast to Civ, where cities become unhappy with troops there. compare this to Real life as well. we don't have troops stationed in the Adelaide CBD, I'm pretty sure it doesn't happen anywhere else
Thus, the first change in my system - Having troops stationed in a city shuts down all production. Where will the troops go, you ask? two possibilities, i guess. One is to the countries borders, where they'll hopefully form lines (OMG! Trenches!). The other is that they'll just kinda be around, on the countries countryside.
Part two. If an enemy troop is adjacent to a city (ie within the 8 squares surrounding it), the city shuts down. Moreover, he seiges whatever side he happens to be on. with 4 troops (or 4 sets of troops) one could completely seige a city. any units inside a seiged city would lose a bit of health over several turns. the amount it stops at would depend on how many sides are covered - 10% for each side.
so. We have units forming lines on their borders, the player having to prioritise on which sides he feels are most dangerous. When war is declared the walls of units face of against each other. You don't stack units coz otherwise troops'll just go around you. You have to clear out troops from around cities coz the city will be useless otherwise. If an enemy gets close to a city, you put troops in either late to keep production going as long as possible, or early to build up a fortify bonus. If early, the enemy will likely seige you. If late, the enemy must decide between attacking early before the fortify bonus can happen, or seiging and knocking down health.
This opens up for new promotions for seige resistance, increased fortify %'s and instant fortification. It also opens up for new units such as city and (the actual) praetorian guard, defensive units that don't stop city production.
what do you guys think?