1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

An Island Race

Discussion in 'Civ5 - Succession Games' started by grandad1982, Oct 3, 2010.

  1. McLMan

    McLMan Chieftain

    Joined:
    Jun 29, 2005
    Messages:
    1,155
    Gender:
    Male
    Location:
    Hampton, Virginia
    Last SP game I played I won diplomatic by basically focusing on gold and then buying off the city states. Had a couple of downfalls in earlier attempts at any type of victory other than conquest since I'd somewhat ignore my military and try to be friendly. Militaristic city states are worthless and we can swallow them up if we need their resources.
     
  2. McLMan

    McLMan Chieftain

    Joined:
    Jun 29, 2005
    Messages:
    1,155
    Gender:
    Male
    Location:
    Hampton, Virginia
    Turn 96 - 475BC
    Send Settler South
    Meet Edinburough
    Find Island with 2 ruins up in NE

    IBT - Japan asks for Pact of Cooperation. Sure, why not
    Great wall BIFAL

    Turn 97 - 450BC
    Tremies Exploring
    Meet Almaty - they have pearls
    Find Krakatoa


    Turn 98 - 425BC
    Harun Al-Rashid enters medieval times
    Dyes hooked up - Venice back to ally status
    Iron is in!!!
    No Bottleneck here!!!!
    14 within reach of our capital and soon to be founded. 1 ea. at 6 and 4 ea. at 2.

    Meet Warsaw
    Nottingham Founded at 1W site. Keep warrior on forest to fog bust SE point
    Nottingham builds a monument

    Turn 99 - 400BC
    Brussels wants Almaty Destroyed
    York sinks barb boat

    Turn 100 - 375BC
    We are the 2nd poorest nation :(

    Meet helsinki

    IBT - Both Montezuma and Japan ask for research agreements. Tell each no thanks, we have too many cheap techs open in order to waste the 200 & 250 :commerce:

    Turn 101 - 350BC
    Archery is in -> Compass due in 18 turns
    York builds spear -> archer
    Nottingham grows to size 2

    IBT - Ramses asks for research agreement - no thanks.

    Turn 102 - 325BC
    Exploring

    Turn 103 - 300BC
    Deals with Askia end
    Exploring

    Turn 104 - 275BC
    Exploring

    IBT - Japan declares war on Oslo

    Turn 105 - 250BC
    Exploring
    Lots of ruins around map. Need to send a unit to pop them.
    Warrior moves onto island West of us to explore the 2 ruins there.

    View attachment 105IslandRace250BC_converted.Civ5Save
     
  3. Estarrioll

    Estarrioll Chieftain

    Joined:
    Sep 30, 2010
    Messages:
    49
    Well, Diplomacy seems an interesting choice, although it's really easy to win this way with CSs. Maybe we should try something more challenging - like True Diplomacy. For instance, we should liberate conquered Civs, go for PoC and Defensive Pacts, try to prevent wars by pledging to protect some CSs, form some global alliances.

    I know that in-game diplomacy is pretty much dead, but let's try to animate it. %)

    Good turn, by the way. I think we should send a scout to grab all these ruins asap.
     
  4. cripp7

    cripp7 Playin' Bored

    Joined:
    Aug 16, 2007
    Messages:
    3,072
    Location:
    Fantasyland
    Got it! Let me take a look and I'll post more.

    ATM- Trades:
    Monty 850:gold:+OB -> whales, dyes, cotton
    Caesar 500:gold:+spice -> OB, whale, dyes
    Oda 300:gold:+OB+silver -> OB, whale, dyes
    Ramasses 600:gold: -> whale, dyes

    So we have some opportunities to get some huge gold with trades. Still need to send the warrior to scout the SE island and start settling it.
     
  5. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,536
    Iron Ahoy!

    Nice set.

    We're swimming in happyness right now so feel free to trade some of our resourses.

    Maybe we should consider liberating Oslo once we get our military in line (assuming Japan conquers it) as this would be a good start to our Diplo attempt.

    I'd be happy to try to be more "diplomatic" than just spending gold on CSs.

    Will peak at the save later.
     
  6. McLMan

    McLMan Chieftain

    Joined:
    Jun 29, 2005
    Messages:
    1,155
    Gender:
    Male
    Location:
    Hampton, Virginia
    I'm not at home but I understand the game has been patched and those with the digital deluxe edition can't open prior saves. Hopefully this doesn't break this SG for me.
     
  7. Admiral Kutzov

    Admiral Kutzov Idiot Emeritus

    Joined:
    Feb 5, 2002
    Messages:
    4,900
    Location:
    Central Pennsyltucky
    Sweet set! :salute:

    Let's get one more settler out on the home island to grab more iron and the deer and another whale.

    Agree with grabbing the ruins if we can move fast enough.

    @ GD - just made it to McCarran. Legion hates me. I have a house. Focusing on guns, repair, lockpick and science. Approaching lvl 12
     
  8. McLMan

    McLMan Chieftain

    Joined:
    Jun 29, 2005
    Messages:
    1,155
    Gender:
    Male
    Location:
    Hampton, Virginia
    Should be ok. While my original save freezes the patched game the converted one opens just fine. I wonder if conversion is over now?
     
  9. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,536
    @ Admiral. I decided to not wait till pay day and ordered it last night! How is the new companion interaction method? Thinking I might consentrate on Melee and Guns.

    So what do we reckon will happen when the DLC is released? I plan on downloading both Babylon (assume shouldn't clash with deluxe) and Mongolia. I really hope it doesn't break the game again.
     
  10. Admiral Kutzov

    Admiral Kutzov Idiot Emeritus

    Joined:
    Feb 5, 2002
    Messages:
    4,900
    Location:
    Central Pennsyltucky
    Arathorn seems to be having all sorts of issues with this in his SG.

    OT - Companion wheel is much better. Delphi's Driver (a golf club) is a great weapon.
     
  11. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,536
    Grrrrr. How have Firaxis messed the saves up so much? Did they not swap saves during development?

    I guess we'll just have to find a work around if problems do crop up with DLC as I don't want to restrict people in their personal choices.
     
  12. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,536
    Hey Cripp7. Its been 48 since your got it. Any progress on you set dude?
     
  13. cripp7

    cripp7 Playin' Bored

    Joined:
    Aug 16, 2007
    Messages:
    3,072
    Location:
    Fantasyland
    We need to figure out which AI we want as Friends, trades will be no problem.

    Already got deer/iron site.

    :agree: with that too, would sending a scout get better results?
     
  14. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,536
    Not sure scouts have any affect on rewards popped as they are only positive anyway.

    CS friends should be IMO:

    Tier 1 - Friendly Maritime, Friendly Culture
    Tier 2 - Neutral Maritime, Neutral Cultural
    Tier 3 - All other CSs

    AIs. NOT Oda. He's already attacking CSs.

    I guess Egypt, Arabia might make good friends.
     
  15. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,536
    On the next potential city site there is the Furs on the island to our SW. This is a bit of a pony site as its all now and tundra. Is some fish though.

    Also there is the Marble island to our east which is a bit food poor but would be good for production site with Maritime CSs.
     
  16. McLMan

    McLMan Chieftain

    Joined:
    Jun 29, 2005
    Messages:
    1,155
    Gender:
    Male
    Location:
    Hampton, Virginia
    A scout doesn't get better results from ruins so it's only advantage would be speed through rough terrain. Since our "ruins buster" will spend most of it's time embarked a warrior (or spear) would be the best bet as it would be better equipped to handle potential barbs. There is already a warrior on the island to our W to explore the 2 ruins there. We should probably keep a tremie close by to cover him as he moves from island to island. We ought to be able to get most of the ruins, I don't think the AI puts much of a priority on seeking them out. We'd only lose ones that the AI settles next to.
     
  17. cripp7

    cripp7 Playin' Bored

    Joined:
    Aug 16, 2007
    Messages:
    3,072
    Location:
    Fantasyland
    IHT-
    Send our warrior to scout the SE island
    Having plenty of :) I start selling
    Trade with Caesar
    Spoiler :

    Trade with Monty
    Spoiler :

    I don't like the idea of give :gold:gpt for extra :gold:
    Sent spear to scout horses to the Nort
    Purchase a scout, settler & worker

    Turn 107-
    get a map from village on West island
    find barb camp on horse island
    Askia completed Oracle

    Turn 108-
    cleared barb encampment for 25:gold:
    London worker>trieme
    workers mining 2x iron, cattle

    Turn 109-
    warrior on SE island is lost
    found another ruins to the far W

    Turn 110-
    Nottingham monument>archer
    Traded Caesar OB>52:gold: scouting his land

    Turn 114-
    Founded Hasting on 2x horse, buy fish tile, start monument

    Turn 116-
    Meet Cathrine (missed screen)
    Get a demand
    Spoiler :

    London trieme>sword

    Turn 117-
    York archer>harbor
    Compass > Wheel queued

    Lots of time watching the AIs bombard barb triemes! Could've played better, we're -4:mad: until our deals are canceled in 13 turns. I queued The Wheel to connect our cities, sure harbors work great but take a while. Not sure on the tech path, we CAN ADOPT COMMERCE civic and the 2 sublevels on the left for faster ships and 25%:hammers: in coastal cities!
     

    Attached Files:

  18. Admiral Kutzov

    Admiral Kutzov Idiot Emeritus

    Joined:
    Feb 5, 2002
    Messages:
    4,900
    Location:
    Central Pennsyltucky
    I see it, but don't have time for it to load. More tomorrow.

    Time to start adopting SP?
     
  19. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,536
    Yes to SPs. As cripp7 says follow the lefthand path of commerce.

    Can we try to keep sets ending on multiples of 5 please? I find it very hard to deal with other numbers :shifty: :lol:

    Looks like Askia is getting abit shirty. Our Ships of the Line will teach him a lesson.

    Will look at the save and comment more later.
     
  20. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,536
    So I now have the new DLC. Don't know if everyone has it so here is a save to see if we're about to have problems.

    Let me know if it opens ok.
     

    Attached Files:

Share This Page