An rpg question

what you accusing me of not to understand
you dont understand what Im stating

you may wished to have distinguished between west and east rpgs but you just dont need to further categorize them
everybody knows already the difference while playing it
so the whole discussion YOU started is not worth of getting any attention at all

so its like spoiling time to loose any more words about such

so I give the fault to me to start with someone a discussion who was not worth of that attention

and it also implies any other like the other user
 
No, he's not the one not getting the point.
sure the only argument is to behave like knowing exactly what a rpg is
and you are wrong in your suppresssion of rpg vision exactly

what kind of point? loool without any factual base!!

theres not even one single trace of justification in your so called BIGPOINT

all you want is getting RIGHT in a point of no deservation
 
If every time there was an argument on a subject, one of the party started to accuse the other of trying to impose their view on the whole world, then we wouldn't go very far would we.

You know, I thought this is what a discussion (debate-kind) like that is about: trying to prove your point over another.

Telling me that I didn't have any justification for my point of view is rather callous, I mean, I spent all this time putting up long posts to support my point of view.

*shrug* Like I said, I think we've been around the question of RPGs quite enough. Now it's either going to go in circle or become empty arguments about arguments.
 
it was not a healthy discussion
becuz yours so called bigpoint is to separate ps2 rpgs from being rpgs at all but including former ps2 japan originated rpgs and all west typed rpgs to be great rpgs and especially ps2 rpgs and later than ff6 rpgs to prove not to be rpgs at all
thats the point where you hurt too much and Im againt such a view
so who truly is really callous?
For a more neutral reader of this thread discussion about rpgs?
I dont feel more freedom in camparison Elderscrolls IV to Final Fantasy VII for big example in term of real roleplaying gaming or dungeon master to call a big rpg and Persona III or Phantasy Star Universe not and Phantasy Star II then not seeing as rpg too but Chrono Trigger yes and FFIII yes??
Logic??
Yoo tell me korean Magna Charta is not a rpg too but a graphic adventure
 
it was not a healthy discussion
becuz yours so called bigpoint is to separate ps2 rpgs from being rpgs at all but including former ps2 japan originated rpgs and all west typed rpgs to be great rpgs and especially ps2 rpgs and later than ff6 rpgs to prove not to be rpgs at all
thats the point where you hurt too much and Im againt such a view
so who truly is really callous?

I don't know where you saw me say PS2 "jRPGs" were not good. I just didn't mention any. I didn't even talk about PS2 games, so I don't know how that can be my "bigpoint"

I dont feel more freedom in camparison Elderscrolls IV to Final Fantasy VII for big example in term of real roleplaying gaming or dungeon master to call a big rpg and Persona III or Phantasy Star Universe not and Phantasy Star II then not seeing as rpg too but Chrono Trigger yes and FFIII yes??
Logic??

Yeah and I wasn't trying to tell you how you feel like you play a game either. I can't help it if somehow you feel a lot of freedom playing a really linear game. Good for you.

Also, I didn't even talk about the Dungeon Master computer game. I was talking about Dungeons and Dragons the pen and paper game. Maybe you should go back and read that post because the example I gave there clearly explains what I consider to be an RPG and what makes it distinct from the Japanese games.

It's like in the Dungeons and Dragons pen and paper game. Even in these games, ultimately, the Dungeon Master usually manages to steer the players onto a general plot line. From the moment the characters started their adventures at level 1, the Dungeon Master knew what he wanted: at level 20 or 30, the players were going to fight a big bad monster or dude (the devil, I dunno, something) at the end and save the world (well, that's just an example). So are you going to call this linear? No, because the Dungeon Master gives a lot of freedom to the players in the way they reach that point. Every skill challenge usually has the same end-result: the characters get past the obstacle, however, their choices and their failures can make getting past this a lot more difficult. Some non-player character may die, or turn on them, depending.

I didn't say Final Fantasy III was a "RPG" either, I don't know where you got that. I praised the game, which you seemed to think meant that I accepted it as an "RPG". Again, again, and again, I like so-called "jRPGs". I did say Chrono Trigger was the closest thing, because you could definitely alter the way the game played out. Somehow, you keep equating me saying they're not RPGs with me saying they suck.

I also am not the person who called them "Adventure games". They definitely are not like point-and-click adventure games.
 
Another question: Is there any pc rpg that is set in a dark 19th-early 20th century world? :)
Well, there is Arcanum, which is strongly based on steampunk and Victorian era, but I'm not totally sure about the "dark" part. It's not saccharine, but it's not particularly depressing either.
 
Well, there is Arcanum, which is strongly based on steampunk and Victorian era, but I'm not totally sure about the "dark" part. It's not saccharine, but it's not particularly depressing either.

Oh man I skipped on that one when it was 2.99$ on gog.com the other day! I did so on the basis that I already had about 20 other unplayed games waiting for me and I didn't need anymore... Then I promptly bought Planescape, HoMM III and Outcast... :blush:

Hmmph. It's the steampunk thing yeah. I was thinking of Vampire the Masquerade, but I guess that one's actually modern on the PC version? I never played it. Sort of steampunkish. Everything from that era seems to be given the Steampunk treatment! Well, steampunk IS cool...
 
There is two Vampire the Masquerade games.
The first goes from medieval to modern, the second (Bloodlines) is entirely in modern times.

You may not get Arcanum for 3 bucks, but it's still sold in GoG, just at a 6 $ price. It maybe "double the price", but it's still, in the end, only 6 $.
That's less than the price of a sh...ty 30 mn DLC badly integrated in a game. For something that is dated, but able to hold you for tens of hours (yeah, it's pretty long too). I don't think three dollars more are really a big loss :p
 
There is two Vampire the Masquerade games.
The first goes from medieval to modern, the second (Bloodlines) is entirely in modern times.

You may not get Arcanum for 3 bucks, but it's still sold in GoG, just at a 6 $ price. It maybe "double the price", but it's still, in the end, only 6 $.
That's less than the price of a sh...ty 30 mn DLC badly integrated in a game. For something that is dated, but able to hold you for tens of hours (yeah, it's pretty long too). I don't think three dollars more are really a big loss :p

I often use this line of thought... And when I've used it for 50 games in a year, I'm 150$ poorer :)
 
Arcanum, however, does require the community patches :p But its awesome.

It also isn't going to go anywhere, Troika games died I don't know how many years ago. So while highly recommended, feel free to finish your backlog of games.
 
I often use this line of thought... And when I've used it for 50 games in a year, I'm 150$ poorer :)
Nope. You're 150 $ poorer, but 50 games richer :p
You did buy them because you planned to play them, right ? :p
 
No, dont mind, I was not intend to derail I rather not liked Vampire soo much I havnt played it extensivly but Arcanum was I find good. Im really sorry, maybe Im not good enough lingually.

As to 16th 17th century rpg Veneticaaa
venetica-20080822084501952_640w.jpg

fantasy themed action rpg set in 16th century world beautifull

"To become death in Venetica is a calling, fulfilled by a man of flesh and
blood - equipped with special supernatural skills in order to be able to
carry out the duties of the office.

A new death is selected regularly by "Corpus", a secret council. This time
however Corpus really makes a wrong decision: The "new" death, Victor,
turns out to be a crazed necromancer who manages to turn himself into an
overpowering undead with seedy tricks and dark rituals and thus attains
almost unlimited power in addition to immortality.

As it is strictly forbidden for the chosen death to devote himself to
necromancy, the committee revokes Victor's nomination immediately and
declares a new death in his stead without delay.

The power-hungry Victor however does not want to relinquish his position
again. He continues to practice the dark arts in order to gather numerous
dark and dangerous creatures and tainted souls from the underworld around
him. He thus succeeds in eliminating the newly designated death and takes
over his power for his own purposes. The effects on the world's balance are
calamitous and - should Victor be able to keep himself in power - its dark
consequences are irreversible.

Only a person who has the same mighty powers as Victor can prevent his
prevailing and vent him his deserved punishment.

Scarlett, the daughter of the real death does not know anything about her
ancestry and the hidden talents which slumber within her. She is immersed
suddenly in this story due to the brutal attack on her home village and
the tragic loss of Benedict, the love of her life.

It is a story which she now begins to write herself, a story during the
course of which she unleashes her capabilities, a story in which she tries
to save Benedict from the world of the dead and a story in which she must
protect the world of the living from the dark threat posed by Victor and
his henchmen."
 
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