An unit after Machine Gun?

I've suggested an RPG before, but I don't think we have room for it.

I was thinking of a minigun unit of some sort. A mortar team would be cool though. Not sure how double post happened had original post on edit. Weird!
 
What do you guys think would be a better choice? Mortar, RPG, Sniper, or something else? I initally thought Mortar for WW2 and Sniper for late modern. I guess the idea of RPGs is great but confuses with the Anti Tank unit line.
 
What do you guys think would be a better choice? Mortar, RPG, Sniper, or something else? I initally thought Mortar for WW2 and Sniper for late modern. I guess the idea of RPGs is great but confuses with the Anti Tank unit line.

The anti-tank gun they use is a rather wimpy 3.7 cm Pak 36.

They should up that to a tank destroyer. Something like this...

tdn87011.jpg
 
They should give that to the Russia.

I meant personal RPG, like those found by irregular armies throughout the world. They are increasingly finding prominence and help counter the mobile, armored forces of first world militaries. The system you seem to be talking about is very similar to the Rocket Artillery already in game.
 
The problem isn't to replace the Machingun as weapon, but muchingunners as trench infantry...

MG -> WWII infantry is right for me ( a lot better thans Crossbowmen -> Riflemen).
 
Upgrade them to technicals. Toyota Landcrusers with machine guns on the back, give them extra movement and the like. Sort of like the horse archers of the modern era.
 
I meant personal RPG, like those found by irregular armies throughout the world. They are increasingly finding prominence and help counter the mobile, armored forces of first world militaries. The system you seem to be talking about is very similar to the Rocket Artillery already in game.

I know what the rpg is and it is not just now gaining prominence is has been a cheaply acquired weapon for several armies throughout the world since the time of the Vietnam war. The rpg is a soviet weapon, almost as popular as the Kalashnikov.

Now are you saying you want the rpg to be an upgrade for the machine gun? If so, I'd go for that.

If your talking about the German Rhino, it would be an upgrade to the anti-tank gun. It would just make things more interesting. Tech path could be anti-tank gun (anti-tank weapons began being developed during WWI)>tank destroyer (WW2)> helicopter gunship (Cold War).
 
Modern machine guns are as different from a ...

We should think in more general terms when considering unit upgrade paths. A machine gun isn't a "modern version of an archer" which is why the upgrade from the machine gun need not be (but can be, of course) another machine gun type-ish unit.

In the game of CiV the archer-crossbow-gatling-mg unit group fulfills the role of a "defensive area-denial slash attack support" unit. If we want to upgrade from the machine gun then any weapon system that could fulfill this role can be considered a valid upgrade option. For example, the Metal Storm ADWS might be suitable. It's as modern as you can get and you could argue it's at least partially descended from the machine guns.

Plus it looks cool. :)
 
Machine Guns should just upgrade into Rocket Artillery. That usit isn't all that different from the archer line, and the promotions would carry over nicely.
 
But in G&K, the archery line will most likely have a much bigger city penality. After all, it is reported, that you will have to have siege units to tear down a city effectively.

And this is the problem, with your proposal:
The archery line and the sieg engine line have two different purposes: the first is an anti-person unit, the second is anti-city.

(By the way, I strongly support a slightly different promotion choice for both units! Archers should lose their range promotion IMO and get a +10 % attack strengh promotion in compensation. But that's a different topic...)
 
No, arty should go to rocket arty. Seems that a unit in between would be nice. A self propelled gun of some sort.
 
What do you guys think would be a better choice? Mortar, RPG, Sniper, or something else? I initally thought Mortar for WW2 and Sniper for late modern. I guess the idea of RPGs is great but confuses with the Anti Tank unit line.


A whole large-scale unit of nothing but snipers?
 
My vote is for the Mk19. It's like a machine gun, but instead of bullets it fires 40mm grenades at 40-60 RPM.

http://en.wikipedia.org/wiki/Mk_19_grenade_launcher

Or perhaps an XM307 that actually works. Less raw fire power than the Mk19, but a much cooler concept. (air-burst rounds for the win. See a bad guy duck behind a wall? Shoot a grenade programmed to explode just after it passes over the wall)

http://en.wikipedia.org/wiki/XM307

I think the next logical step from a machine gun is a machine gun that shoots explosions instead of bullets
 
No, arty should go to rocket arty. Seems that a unit in between would be nice. A self propelled gun of some sort.

They can both converge into the same unit. Just like multiple units converge into Riflemen now. But unlike Crossbows to Riflemen, the promotions on Machine Gun to Rocket Artillery would work. Still seems sensible to me.
 
Machine Guns should just upgrade into Rocket Artillery. That usit isn't all that different from the archer line, and the promotions would carry over nicely.

I agree. In terms of gameplay this is the best, and they have favored gameplay over reality by making lancers upgrade to anti-tank and anti-tank to gunship (which is realistically weird) because of the function of the unit.
 
They can both converge into the same unit. Just like multiple units converge into Riflemen now. But unlike Crossbows to Riflemen, the promotions on Machine Gun to Rocket Artillery would work. Still seems sensible to me.

Perhaps, but I feel in the late game an MG should advance into a more advanced type of infantry weapon used by ground troops. A mortar team, or more advanced MG of some sort. Perhaps an RPG unit, like Louis suggested. I just feel we should see not only advanced artillery systems, but advances in ground based weapon systems as well.

Your plan works if you are trying to take away unit classes to alleviate the problem of congestion, because of too many unit types. This kind of philosophy I do not agree with. I feel that a few more units in the later eras is a good thing. War in modern times is more specific, more complicated, and of course more technical based. The thing that makes it challenging is the fact that you have to organize your army in a way that will help you achieve objectives quickly. You also have to have the right amount of not only standard units, but just the right sprinkling of specific units for certain tasks. Each unit has its role. Without specific units war in modern times would be boring IMO.
 
I'm a nut for more and more units so something after machine gun would get my vote. I already posted some ideas for conventional automatic weapons (I love the idea of an autogrenadelauncher), but I wouldn't be against RPGs, SAMS, and other hand held/vehicle mounted missile weapons. However, I think the weapon type inherently creates a problem for unit funtionality. RPGs = anti air, vehicle. Grenade launcher = anti infantry, vehicle. Which one is the superior choice?

How about a mixed unit with a generic name like 'Support'? It would incorporate missile and large calibre weapons that can damage the different units classes equally. This is assuming that a defensive line unit like the machine gun is wanted of course. What do you think?
 
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