Wodan
Deity
Another thread spawned this analysis. The question was whether it was better to plant your starting settler right where he is, or to move. I said that, especially if on the coast, I prefer to move inland, both to get better tiles for my capitol as well as to increase the likelihood my capitol will be more "central" to my empire (for purposes of decreasing maintenance throughout the game). One premise is that your capitol is presumably one of your best commerce cities. To this end, I challenged myself to prove whether Towns are better than Coasts, even with Colossus and Great Lighthouse.
(Note: throughout this analysis, benefits which are the same in both situations are ignored. e.g., both could have a Bank, so that's moot.)
Okay, Towns will give +4 commerce (+1 with printing press, +2 with free speech / liberalism; total +7). So, and all-Town city will have 21 tiles * 4 = 84 total commerce (105 with printing press, 147 with free speech).
Coast is 2 commerce, +1 for Colossus (obsolete w/Astronomy). Harbor gives +50% trade route yields. Great Lighthouse is +2 trade routes; a trade route is +1 early game, about +4 by Corporation when it's obsolete). So, an all-Coast city will have 21 * 3 = 63 (42 with Astronomy) + 2 for the routes (+8 by Corporation, +0 after Corporation).
EARLY GAME (assume 1 trade route @ 2 commerce)
Towns provide 4x + 2 (working 6 = 26)
Coasts provide 3x + 9 (working 6 = 27)
MID GAME (assume 2 routes @ 3 commerce)
Towns 4x + 3 (working 12 = 51)
Coasts 2x + 18 (working 12 = 42)
LATE GAME (assume 3 routes @ 4 commerce)
Towns 4x + 4 (working 18 = 76)
Coasts 2x + 4 (working 18 = 40)
NOTES
--Towns have to "build up", true, but it would take a while to build the Colossus and Great Lighthouse. I would say those two are a wash in the early game. However, in the mid game, as population begins to work new tiles, don't get the full commerce benefit immediately from Towns, whereas the Coasts/Wonders are instantaneous. Edge--Coasts.
--Each flood plain will allow one normal plain with a Town, thus giving Hammers. Also, with Univ Suffrage (available early via Pyramids) you get 1 hammer per town! All Coasts would have nada production... forever. Edge--Towns.
--Raiding. Towns are vulnerable, coasts can be temporarily blockaded but immediately come back when the enemy leaves. Edge--Coasts
--Wonders. There's a risk you might not even GET the Colossus and Great Lighthouse. Other civs might beat you to it. Same is true of Pyramids, but this is a "cherry" in the first place... Coasts don't even have the option of getting Hammers from the Pyramids. Edge--Towns
CONCLUSION
--The numbers say Towns are clearly better, but they don't take into account the "build up" period. With this, I would say Towns break even with Coasts in the early and mid game. In the late game, Towns are clearly better. All build up will be completed and commerce is nearly double (!) that of the all-Coast city.
--Production clearly favors the all-town city.
--Raiding is the only potential liability, and can be covered by good gameplay.
I would almost say that a 50/50 would be ideal: get the Great Lighthouse especially, and build all towns. You'll be working the Towns, but get +2 trade routes. Don't even bother building Lighthouses in all your cities until mid game, when population forces you to work the Coasts. HOWEVER, this spites the late game in favor of the early game. That said, some might say research / commerce is more important in the early game.
Bottom line, you don't really have a choice of where your empire lies. You can choose, however, whether you want your capitol on the coast or inland, most of the time anyway. Your capital is probably your best production and/or commerce city. The analysis above says without a doubt you should have your capital inland, or with as much terrain and as little coast as possible. An inlet allowing minimal coast access to build harbor and get Great Lightouse benefits would be ideal.
Wodan
(Note: throughout this analysis, benefits which are the same in both situations are ignored. e.g., both could have a Bank, so that's moot.)
Okay, Towns will give +4 commerce (+1 with printing press, +2 with free speech / liberalism; total +7). So, and all-Town city will have 21 tiles * 4 = 84 total commerce (105 with printing press, 147 with free speech).
Coast is 2 commerce, +1 for Colossus (obsolete w/Astronomy). Harbor gives +50% trade route yields. Great Lighthouse is +2 trade routes; a trade route is +1 early game, about +4 by Corporation when it's obsolete). So, an all-Coast city will have 21 * 3 = 63 (42 with Astronomy) + 2 for the routes (+8 by Corporation, +0 after Corporation).
EARLY GAME (assume 1 trade route @ 2 commerce)
Towns provide 4x + 2 (working 6 = 26)
Coasts provide 3x + 9 (working 6 = 27)
MID GAME (assume 2 routes @ 3 commerce)
Towns 4x + 3 (working 12 = 51)
Coasts 2x + 18 (working 12 = 42)
LATE GAME (assume 3 routes @ 4 commerce)
Towns 4x + 4 (working 18 = 76)
Coasts 2x + 4 (working 18 = 40)
NOTES
--Towns have to "build up", true, but it would take a while to build the Colossus and Great Lighthouse. I would say those two are a wash in the early game. However, in the mid game, as population begins to work new tiles, don't get the full commerce benefit immediately from Towns, whereas the Coasts/Wonders are instantaneous. Edge--Coasts.
--Each flood plain will allow one normal plain with a Town, thus giving Hammers. Also, with Univ Suffrage (available early via Pyramids) you get 1 hammer per town! All Coasts would have nada production... forever. Edge--Towns.
--Raiding. Towns are vulnerable, coasts can be temporarily blockaded but immediately come back when the enemy leaves. Edge--Coasts
--Wonders. There's a risk you might not even GET the Colossus and Great Lighthouse. Other civs might beat you to it. Same is true of Pyramids, but this is a "cherry" in the first place... Coasts don't even have the option of getting Hammers from the Pyramids. Edge--Towns
CONCLUSION
--The numbers say Towns are clearly better, but they don't take into account the "build up" period. With this, I would say Towns break even with Coasts in the early and mid game. In the late game, Towns are clearly better. All build up will be completed and commerce is nearly double (!) that of the all-Coast city.
--Production clearly favors the all-town city.
--Raiding is the only potential liability, and can be covered by good gameplay.
I would almost say that a 50/50 would be ideal: get the Great Lighthouse especially, and build all towns. You'll be working the Towns, but get +2 trade routes. Don't even bother building Lighthouses in all your cities until mid game, when population forces you to work the Coasts. HOWEVER, this spites the late game in favor of the early game. That said, some might say research / commerce is more important in the early game.
Bottom line, you don't really have a choice of where your empire lies. You can choose, however, whether you want your capitol on the coast or inland, most of the time anyway. Your capital is probably your best production and/or commerce city. The analysis above says without a doubt you should have your capital inland, or with as much terrain and as little coast as possible. An inlet allowing minimal coast access to build harbor and get Great Lightouse benefits would be ideal.
Wodan