Lily_Lancer
Deity
I must be one extremely unlucky person then if on average you get 20 tourists per band (1600*20 = 32000 tourism total) given that you have a 26-50 pct chance of dying with only 1000-2000 generated on your first concert..
1000 base tourism translates to roughly 2000 adjusted tourism (route, borders, social media) assuming 7 civs, it is 14k tourism passive per turn, or the equivalent of one five star concert per turn.
And for 200 tourists, it is not 45 turns, but 1600*200/14000 = 23 turns with passive pressure.
I have serious doubts that you do not already win with 1k tourism at t100 outright without any concerts, unless you are talking about online speed? The most runaway Rome I know is never going to have 800cpt at t100, deity or not. And if the game goes to that point, why on earth do you not have 2k tourism or more? (easily done all with self founded cities)
50 pct? What promotion are you choosing? Where do you play? You must be playing in a place opposes your chosen promotion.
Yes, the guide in my signature recommends this.
Yes and yes
You only play at the civ with the highest domestic tourists, playing anywhere else halves your power. They may not have many wonders and sometimes now they place units on their wonders that do not move
No, you start at a 44.9% chance of failure unless you waited for the Hallyu civic to choose, which is waiting too long. You said you play at wonders only so you have a 44.9% chance unless you chose album cover art which provides you with a 34.5% chance of loss because they changed this in the l;ast patch from +2 levels to +1. The range used for these decisions is 3 x 6 sided dice.
I remember the 26% chance, maybe I'm getting it wrong.
However there's really not too much to do with your local tourism. A museum gives as much as 18, with computer and near-future governance it is 27?( If you have near-future governance then Hallyu is very close) Suppose you have 20 turns (in fact less than 20) to spread your tourism, that yields 27*1.5*20=800, 800*7/1600=3.5 tourists I guess, but a museum definitely costs more than a rock band. Even if you use monumentality to buy the archeologist that cost you 800 faith.
The most efficient way is still to focus on faith and use rock bands. Spare productions and gold? Yes you can build museums to further accelerate your victory, that does not contradict with rock bands.
But my point is, you shall focus mainly on Rock Bands, while using local tourism as a support, instead of vice versa.
More precisely, buying museums and archeologist with faith using Jesuit or Monumentality, is not as efficient as using rock bands. Nor do you try to improve your gold or production than improve your faith output.
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