billw2015
King
- Joined
- Jun 22, 2015
- Messages
- 837
I have a rough plan to generate structured logging (e.g. json objects rather than just strings) for AI decisions, like what units to build, what buildings etc., and gameplay stats like how many units in play of each type on each side, how many buildings etc., properties for each city etc.
Then I would pipe this into Elasticsearch (a database for logs that can perform complex queries, with a front end for viewing them in a web-browser) so it can be queried and analysed.
Is there anything like this already (maybe someone wrote a mod, or a filebeat/logstash ingest spec or something), or has it been tried?
Is there some other tools for analyzing the AI?
Then I would pipe this into Elasticsearch (a database for logs that can perform complex queries, with a front end for viewing them in a web-browser) so it can be queried and analysed.
Is there anything like this already (maybe someone wrote a mod, or a filebeat/logstash ingest spec or something), or has it been tried?
Is there some other tools for analyzing the AI?