Turfcat, I am sure glad you are receptive to things I have been noticing.
I am enjoying it immensely!
I am playing as the Maya, currently, and have left the Aztecs with one city somewhere far off, the Creek with two up by the Iroquois, and the Pawnee with one or two cities somewhere distant.
I am loving the Maya unique unit. I like the balance of 4 attack and 4 defense.
I also like that some civs have unique units that are heavier on defense or offense, for 5 and 3 or 3 and 5. I think its nice that different civs have units that are actually different from one another, instead of just being slightly different clones of the basic game units.
So, on to some things I have noticed that are not quite right:
Llamas. Once I researched pack animal, they show up on the map, and the civilopedia seems to allude to some sort of new unit, but none shows up as an option in my city production screens. Is this unit civ specific? I notice that it is patterned on the "horse" entry for the regular civilopedia, which is fine. I don't want horses in this scenario, since there never were horses in the Americas since proto horses and until the Europeans brought them.
Also, when checking out strategic resources, I only get "invalid entry" when checking out Stone Quarry, Exotic Birds, and Llama.
The year dating seems off as well...the introduction to the scenario states that the year is 900 A.D. (which should actually be A.D. 900, if one is to remember that A.D. is Latin for
anno domini, the year of our Lord) and that the scenario will end in 1500, lasting 175 turns.
My current game is on turn 244 of 300 and the year is 731 B.C.
My palace in my first city was built in 2000 B.C.
Some more civilopedia issues:
The entries for Shaman Wigwam, Tribal Monument and Medicine Man's Lodge are all sorta blank, I have no idea what they do, just how much they cost in shields to build in how much maintenance they require. I have not built many Medicine Man's Lodges or Shaman Wigwams for the simple fact that I don't know what they do and don't want to waste production on an unknown effect. I have discovered that Tribal Monuments are useful culture builders for conquered cities. Since there is no early game culture improvement, might I suggest that Tribal Monument might be a good candidate. If I get the vibe of what it is, this improvement is a way for a village in a tribe to be reminded that it is indeed part of a larger group, the tribe, and is a part of that tribe's larger cultural existence. From a historical point of view, this sense of belonging to something bigger than the family or village level is exactly what makes cooperation in larger polities such as nations and tribes possible. Such a city improvement would make more sense in my opinion if it were available at an earlier stage of the game.
Below are some screenshots of these pages:
Thanks much for your receptivity, and for all of the work you have put into this scenario and are still putting in.
I am enjoying it lots and look forward to trying out all of the playable civilizations.
