Ancient era citybuilder/strategy

scheva007

Prince
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So with Rome 2 in two months, and the summer sales at the door, I would like a more simple game to pass the time away. And aside from Rome, i dont have any classical era games, surprisingly. So im looking for one and ask suggestions and recommendations. Ive got a few names i've looked up, but the review scores for the same game go from 6 to 8.5 on different sites.

So the games that are currently on my watchlist are:
-Civcity Rome
-Grandages Rome
-Imperium Romanum
-Hegemoney Gold: wars of Ancient Greece

Anyone got any experience with them, or have any other games to recommend?

Thanks
 
You mean Hegemony :) (i guess they are after the hegemoney though anyway)

I do not know of any city building AND grand strategy games set in that era. The sierra city building series is good, Ceasar III and Zeus might be of interest.

Zeus---Master-of-Olympus_b_11652.jpg


Do note that those games handle warfare in a very basic way though.

There is also a free, open-source RTS game set in the ancient era, called 0 AD:

8eee2_0ad1.jpg


Not sure how it plays at the moment though. I had dled it a year ago but it had some issues at the time. Still a very impressive effort for a free game.
 
Second on the City-builder series. You'll find Zeus and Pharoah to be extremely similar to Caesar 3, but all three are great games (if a bit old at this point; that said, they still run fine and their graphics haven't aged too badly). Emperor: Rise of the Middle Kingdom was the last of the officially-sanctioned Caesar-3 knockoffs, and was actually made by a different group. Each of them has minor variations, and you can get significant debates about which is "best" (personally, I prefer Emperor - the Feng Shui mechanic makes it less a matter of simply fitting in pre-designed housing blocks and forces more creative adaptation to the map in question).

Children of the Nile is the last in Sierra's City Building series so far and is quite different from it's predecessors; I actually picked it up on sale from GoG a week ago or so and haven't played much of it yet. Looks promising.

I really can't recommend CivCity: Rome. It's not a terrible game, but it's quite shallow and pretty easy. It took all of about an hour for me to master it, and just a couple more before I was thoroughly bored with it... although I grimly pushed through the rest of the Peaceful missions in the hopes things would get more interesting. They didn't. Where games like Caesar 3 required careful advanced planning in your city layout (at least for the later levels), in CivCity: Rome even it's pretty much sufficient to just build stuff as the game demands it, and keep spiraling your city outwards as new demands crop up. I suspect it was aimed at people who'd never played city-builders before, and/or were eight years old.

Imperium Romanum... I'm told is simpler and easier than CivCity: Rome. On being told that, I immediately dropped any consideration of getting the game.

Grand Ages: Rome is on my to-get list (along with a thousand other games). If you do get it, let me know how it is; it looks quite good.
 
The City-Building games are awesome. Most of them anyways.

Pharaoh is a game I grew up on, though I think Emperor: Rise of the Middle Kingdom is technically better. Never played Caesar 3, found Zeus to be too paradoxical in it's design. It placed heavy penalties on early building it seemed, before becoming way way too easy once you had a decent city going.
 
I always preferred Zeus to Emperor. While I liked the Feng Shui, there were a lot of mechanics in that game that I really had problems with. They were:

Lack of an auto-defend mechanism
Lots of tedious monument building that is nothing more than sitting around waiting for the job to finish
Occasionally inexplicable food/storage problems
Stupid menagerie requirements
Difficulty with maintaining allies/vassals are constantly in revolt
Tedious ancestor worship mechanic/religion in general is boring
Natural disasters are more tedious/time wasting than any kind of legitimate threat
Seldom get to enjoy the fruits of a well-built city/constantly have to start over and build a new city with each subsequent mission

I did like the Feng Shui mechanic though
I really liked the way farms operated in that game - I thought it was cool that you really had to plan out your land allocation for farms because often the best farmland was also the best clay pit land was also the best housing block land. I liked that in this game more than really any other you feel a di/trichotomy between residential, agricultural and industrial. You get a real sense of the divide between urban space and hinterland. There was more options for military strategy in this one but a) it still boils down to the same as every other city builder - mob your mass of troops at their intrinsically inferior mass of troops, b) there was no way to tell where the enemy was going to come from during an invasion, meaning there was no way to prepare for an assault, c) there was no auto-defend system like in Zeus. The art was really beautiful in Emperor. Actually the art design is great in all of the games.

I liked the food quality mechanic. I thought it added a new dimension to city planning. In Zeus you basically found one abundant food source and just exploited the [feces] out of it. In this one you really can't do that and you have to plan out not just how much labor to allocate to food relative to industry, but also labor allocated to each facet of food. That was really a smart idea, although again, small granaries can lead to a constantly depleted food supply (when you can only carry 16 of each food type necessary for max housing), and sometimes this can lead to the vicious feed(ha)back loop of death whereby the granary doesn't have enough food in it (because of limited storage) leading to housing downgrading leading to labor shortage at the granary leading to further housing downgrading and so on until your otherwise (and theoretically) perfectly functional city collapses in less than a year.
 
Yeah, Pharaoh was fun - although the dreaded "walkers" mechanic made my blood boil sometimes...
 
I think Zeus would have been better if it was less cartoony. Up to Pharaoh the series looked a bit more pleasantly austere in my view :)

I haven't played Poseidon (expansion of Zeus) at all, and i think that was even more cartoony.
 
Yeah, Pharaoh was fun - although the dreaded "walkers" mechanic made my blood boil sometimes...

This is the same mechanic used in Caesar III, right? Where citizens would randomly pick streets to walk down to find markets/collecting taxes/prevent fires/etc.?
 
Yeah, Pharaoh was fun - although the dreaded "walkers" mechanic made my blood boil sometimes...

Roadblocks, my friend.

Roadblocks solved all. :p

Though it was a rather counter-intuitive feature.
 
I think Zeus would have been better if it was less cartoony. Up to Pharaoh the series looked a bit more pleasantly austere in my view :)

I haven't played Poseidon (expansion of Zeus) at all, and i think that was even more cartoony.

I was really off-put by Zeus's graphics style. I'm sure it was a fine game, considering the high-quality of the City-Building series, but the cartoon style removed my interest in playing.
 
Zeus was simpler (fewer things to keep track of), easier (less challenging thresholds and more stable cities), and more cartoony. Three guesses at which age demographic they were aiming to make it more friendly to when they started development. Not a bad game, but not as good as Caesar, Pharoah, or Emperor in my opinion.
 
Those old Impressions games had potential, but those dumb walkers killed it for me.
 
The previous game in the series was Imperium Romanum, which I think was actually better.
 
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