Ancient Era Civilization Mod Idea

chrissifniotis

GoogleCiv 2.0.0 coming...
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Mar 21, 2009
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I've been thinking up a sort of Age of Empires rendition of Civilization, applying the AoE civs, units, buildings and techs into a civ game centered entirely around the Ancient Era. The idea seems interesting enough but I'm hitting a roadblock with research on possible UEs for the unconventional civs. I've been doing extra research with the Civ4 Gold Mod for civ/leader info and the Civ5 More Wonders Mod by Pouakai for more wonder ideas, seeing as every wonder on and beyond the point of the Medieval Era is taken out, a broader set of wonders is needed here.

So I've taken to the forums for extra research on the Ancient Choson, more commonly known as the Gojoseon - the earlier Joseon period of Korea before the time of Sejong - the Shang Dynasty of China and the Yamato clan of Ancient Japan, as well as accepting ideas for more wonders in the Ancient period. I have good leaders for each of them but I'm missing a selection of ideas for unique units and buildings.
I'm going to look into the governmental structures of the civs to develop ancient civics for the game as well.
 
I looked them up a little too. You're right there isn't much information available yet.
They mention Dangun Wanggeom as the founder of Korea and mention bronze swords, spears, daggers.
Perhaps, a Spearman UU. Bronze Working would be needed of curse, and Copper would have to be hooked up.
You could give it a small bonus to something.
Unfortunately, from what I have read, they were attacked by the Han dynasty of China and forced to give up a significant ampunt of land. So, making them too powerful of a UU wouldn't be consistant with history. The Bronze tips look like Spear tips too.
http://en.wikipedia.org/wiki/Gojoseon
http://www.newworldencyclopedia.org/entry/Gojoseon


I thought of some others that could be added to this list of true ancient civilizations.

Akkadian Empire with the Gobekli Tepe wonder should be added to an Ancient World Civilization Mod. Though the wonder still predates that empire, the Akkadian Empire is considered the oldest that included the same region as this ancient site.
http://en.wikipedia.org/wiki/Göbekli_Tepe
http://en.wikipedia.org/wiki/Akkadian_Empire

You could include the Jomon cultures of ancient Japan. While, they were not an "Empire" and Jomon refers to a period of time, the pottery found dated back to this time is some of the oldest in the world. You could give them the Yonaguni Monument as their wonder as it is a very old structure in the Japan region.
http://en.wikipedia.org/wiki/Jomon
http://en.wikipedia.org/wiki/Yonaguni_Monument

In most cases, because we are talking about pre-metal civilizations, the UU would be of the warrior, archer or spearman type of units. Maybe, Stone Spearmen, for example.
 
Wow, thanks a ton! I thought noone was bothering. :blush:
Anyway, again thanks for the ideas.
I did have a look at Gobekli Tepe before; I do like to add it, but the site predates ancient civilization itself, to maintain accuracy in game the wonder would be available to everyone at the first turn. I'm just not sure if it's such a good idea, but it's still up in the air.
For the record, apart from the Civ4 Wonders in the game - the Great Library, the Great Lighthouse, the Great Wall, the Hanging Gardens, Mausoleum of Mausolleus, the Oracle, the Parthenon, the Pyramids, Statue of Zeus, Stonehenge, the Temple of Artemis - and the National Wonders - Heroic Epic, Moai Statues and National Epic - I have so far added the Cheomseongdae tower, the Ishtar Gate, the Karnak Temples complex and the Terracotta Army. I'll check back into the More Wonders thread for more cool ideas, and National Wonder ideas are also welcome.

I'm mainly looking at Unique Units for the Asian cultures, the Gojoseon made a lot of Dolmon structures all along the penincular and the Yamato clan honored their leaders with large burial grounds - Kofuns, for those reasons I've added those two to the Choson and Yamato to replace the Monument, but there is terribly little on their military. I'll try looking up the military history specifically and see the result I get.

As for adding new civs, I know a bit about Akkadia, I'll check them out tomorrow, the Jomon as well. I'm not entirely looking to add new civs just yet, the sixteen I have now are a good mix of Mediterranean, Mesopotamean and ancient Asian cultures. I'm adding Macedonia into the mix so Alexander will be a Macedon here. At this point there's not much else to report, apart from a couple new traits, edited traits and a broader tech tree that goes to Feudalism, which triggers the Science Victory.
 
[Bump] and such...

I've finished a model of Civics designed for the civic 'trees' in Civ4. Most of the types of civics are set, I'm trying to balance each out now, check them out. The only Civics I'm not sure about is the Legal tree, but the rest seem fine. Three of the original civics are still in the mod;

Government;
- Despotism
- City Statedom (-1 :traderoute: per City, each City produces +25% of a different resource [Food, Production, Commerce, Health, Happiness, Gold, Science, Culture, Espionage, Great Person Points])
- Provincial Rule (+1 :traderoute: per City, Vassal Cities provide +1 :gold: tribute)
- God King (Capital produces +100% :culture: and :gp:)
- Hereditery Rule (+1 :) for each Garrisoned unit in City)

Legal
- Barbarism
- Lord of Ma'at (No :mad: in Capital, -25% City Maintainence)
- Code of Laws (-50% City Maintainence, +1 :gold: from Priests and Great Prophets)
- Thémis Nomos Díkē (-1 :mad: in all Cities)
- Jus Non Scriptum (+3 :) in all Cities)

Labor
- Tribalism
- Blessings of God (+1 :hammers: from Non Religious and Religious Temples, +1 :hammers: from Priests and Great Prophets)
- Archetectural Sciences (+1 :science: from Forges, +1 :hammers: from Libraries, +1 :hammers: from Scientists and Great Scientists)
- Monument Construction (+25% Wonder Production, +1 :hammers: from Artists and Great Artists)
- Slavery (Can sacrifice Popluation to complete Production in Cities, +1 :hammers: from Laborers)

Economy
- Decentralization
- Interest Bearing (+50% :gold: in Cities with State Religion, +1 :gold: for Non Religious and Religious Temples)
- Sexagesimal Trading (+100% :gold: from Foreign Trade Routes, +25% :science:, +1 :science: from Market)
- Bartering (+1 :traderoute: per City, +1 :commerce: from Improved Bonus Resources)
- Coinage (+25% :gold: in Cities)

Religion
- Paganism
- Founding Myth (+100% :culture: to Cities with State Religion)
- Pantheon (+1 :) to Cities with State Religion)
- Heroism (+2 XP to every new unit built and +50% :gp: in Cities with State Religion)
- Organised Religion (Can build Missionaries with Monasteries, +25% :hammers: to Buildings in Cities with State Religion)

Because I've overused the emotes a little bit, imagine some of them. :mischief: I know that some are a little out if whack, especially the last two Legal civics; I'm still working on that, but how is it so far?
 
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