1) City Planning is always top of the list. The policy is amazing, that amount of science is a huge boost early game, and the food is great too. It also scales well. When I've played around with sprinkle strategies this is a great one to pick up.
2) Civil Engineers is always the second choice. Its a solid policy, not city planning but I love it still.
I pretty much always pick Civil Engineers first, mostly because at this state of the game I'm either trying to build a wonder or trying to build 2 settlers.
4) Meritocracy is pretty bland early game. It often doesn't give me benefits for quite a while, add doesn't help me that much at that point. Later game it gets more exciting. One thing to consider might be to swap this bonus with Tradition's splendor. Give Liberty the growth (which many of its policies utilize), and give Tradition the bonuses to GP (which it focuses on).
5) Representation....basically useless early game, though any happiness is something to consider.
I usually switch these aswell, but they are usually equally meh by the time you get to them, so it's probably not a big deal.
About the switching of meritocracy and splendor, just no, growth is the one thing tradition still does well, no need to butcher that.
Might
1) Tribute: I love this policy so much, I've been trying whole strategies around it. Its my first choice.
I actually feel like this policy is just way too bad now since the border expansion change, it triggers like every 20 turns instead of every 2 turns.
3) Expansionism: Love this policy. Free settler always good. The +1 happy per city scales really well.
Agreed, this is the policy that keeps Honor together for me.
Imho the biggest problem with Honor is that you can't rely on getting barbarian kills, sometimes your neighbor builds a bigger army, and since he knows where the camps are and you don't you really have no way to take them out first unless you happen to get one spawning next to you out of dumb luck.
Main issue is that you can't effectively scout for barbcamps, as getting vision stops them from spawning. Also moving your troops out of your cities across the map to try and take out a barbcamp is a huge investment in culture and happiness from the lost garrisons.