The Highwayman
King
The starting build orders are obviously map/civ dependent, but I enjoy theory crafting. After an initial Scout, I think the next few builds will include (in no particular order):
Slinger - Kill Barb scouts/accompany warrior in wiping out nearest village. Eureka bonus for archery.
2nd Scout - Go in the opposite direction of first scout and don't look back.
Another Military Unit - Unit type will be as needed. Regardless, I'm taking the fight to them.
Builder - Improve my tiles for obvious reasons.
Settler - Let's see how aggressive the expansion can get.
Another Military Unit - As needed.
Monument - Adds culture and expands borders if I understand it correctly. Sounds useful in the early game.
I'm going to experiment with an early settler. Watching some of the pre release vids, I'm not seeing too many reasons not to expand very early. Cities grow very quickly at low population so it seems to be a low opportunity cost and getting a second city online quickly could be a big boost. Potential Barb aggression and a lack of amenities for the second city could blow this up but we'll see.
Slinger - Kill Barb scouts/accompany warrior in wiping out nearest village. Eureka bonus for archery.
2nd Scout - Go in the opposite direction of first scout and don't look back.
Another Military Unit - Unit type will be as needed. Regardless, I'm taking the fight to them.
Builder - Improve my tiles for obvious reasons.
Settler - Let's see how aggressive the expansion can get.
Another Military Unit - As needed.
Monument - Adds culture and expands borders if I understand it correctly. Sounds useful in the early game.
I'm going to experiment with an early settler. Watching some of the pre release vids, I'm not seeing too many reasons not to expand very early. Cities grow very quickly at low population so it seems to be a low opportunity cost and getting a second city online quickly could be a big boost. Potential Barb aggression and a lack of amenities for the second city could blow this up but we'll see.