Ancient Mediterranean Map (for TAM)

Yes! how can they make an awesome strategy game like civ4 unplayable with a pc from 3 years ago! We dont want all that 3dstudio animated resources, we wanna play civ, and play big TAM maps without having to wait 10 minutes between turns. :(

Btw, dont say nothing of that, i am sure that ppl will continue make civ the best game of all times.
 
Thamis, please tell them thanks for creating this ever evolving game and embracing the gaming community. I was hooked from the original "Fascist Patch" for Civ 1. The replayability of the Civ series has what's kept it vital for over a decade! I guess there is just something is some people's nature that forces them to tinker with things, computer games included. I have never played (and I started in 1982) a computer game that I was "completely" happy with. It seems like there is always something I want to change. Civ is one of the only games that has allowed me the unending pleasure of doing it. I truley believe that Civ fans are like no others and we have Sid and his developement teams over the years to thank for providing an outlet for our passions.

Please let us know how your interview goes.
 
TAM, here's a working version of the file you were asking about in the BMP to WBS Converter forum. The order of the info inside the

BeginPlayer
LeaderType=LEADER_SALADIN
CivType=CIVILIZATION_ARABIA
Team=0
PlayableCiv=1
StartingX=73, StartingY=14
Handicap=HANDICAP_NOBLE
EndPlayer

is crucial. This attachment is working with your info in it. ;)

Question though - how did you determine the numbers for the XY location you wanted them to start at. (Ruler in paint program?)

Tbear2520
 

Attachments

  • TAM.zip
    10.9 KB · Views: 190
I managed to extract the final WBS file from the ZIP you sent me. I still want to change a few things, so I have to work on the PY file.

I'm still having problems with my map. Same thing. I changed the order for the civilizationinfos in my tam.py file, but I still get the crash...

Can you please either look at my files (attached) or send me your py file which works, so that I can check whether my installation of pythong might be broken.

My email: write (AT@) jan.vandercrabben.name

Reply to your question for the coordinates: Flip the map vertically in your image editing program and move the mouse over the coordinate in the image. Voila.

Thanks!
 

Attachments

  • tam.zip
    6.3 KB · Views: 163
Here's everything except the map (Plot info) ;) Oh the tutorial=0 I took out in my testing. But this works. Also you might want to apply the 1.09 patch that came out. It helps a lot with the map stuff during the world builder.

TBear2520

Code:
Version=11 		
BeginGame 		
	Calendar=CALENDAR_DEFAULT 		
	GameTurn=0 		
	StartYear=-4000 		
EndGame
BeginPlayer                         
	LeaderType=LEADER_SALADIN                         
	CivType=CIVILIZATION_ARABIA                         
	Team=0  
	PlayableCiv=1                         
	StartingX=73, StartingY=14                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	LeaderType=LEADER_NAPOLEON                         
	CivType=CIVILIZATION_FRANCE                         
	Team=1                         
	PlayableCiv=1                         
	StartingX=16, StartingY=35                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	LeaderType=LEADER_ALEXANDER                         
	CivType=CIVILIZATION_GREECE                         
	Team=2                         
	PlayableCiv=1                         
	StartingX=42, StartingY=18                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	LeaderType=LEADER_JULIUS_CAESAR                         
	CivType=CIVILIZATION_ROME                         
	Team=3                         
	PlayableCiv=1                         
	StartingX=30, StartingY=22                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	LeaderType=LEADER_CATHERINE                         
	CivType=CIVILIZATION_RUSSIA                         
	Team=4                         
	PlayableCiv=1                         
	StartingX=54, StartingY=34                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	LeaderType=LEADER_GENGHIS_KHAN                         

	CivType=CIVILIZATION_MONGOL                         
	Team=5                         
	PlayableCiv=1                         
	StartingX=74, StartingY=34                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	LeaderType=LEADER_HATSHEPSUT                         
	CivType=CIVILIZATION_EGYPT                         
	Team=6                         
	PlayableCiv=1                         
	StartingX=56, StartingY=5                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer                         
	LeaderType=LEADER_ISABELLA                         
	CivType=CIVILIZATION_SPAIN                         
	Team=7                         
	PlayableCiv=1                         
	StartingX=8, StartingY=17                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer
	LeaderType=LEADER_BISMARCK                         
	CivType=CIVILIZATION_GERMANY                         
	Team=8                         
	PlayableCiv=1                         
	StartingX=23, StartingY=34                         
	Handicap=HANDICAP_NOBLE                         
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=9
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=10
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=11
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=12
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=13
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=14
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=15
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=16
EndPlayer                         
BeginPlayer
	LeaderType=NONE
	CivType=NONE
	Team=17
EndPlayer

BeginMap
	grid width=80
	grid height=37
	wrap X=0
	wrap Y=0
	world size=WORLDSIZE_STANDARD                 
	climate=CLIMATE_TEMPERATE                 
	sealevel=SEALEVEL_MEDIUM                 
	num plots written=2960
EndMap
 
Got v.06 It may just may be a fluke but when I played as Rome I started with no known techs. It also went pretty fast. I went ahead and changed the tech rate from 100 to 150 because I was upset with how fast my legions were obsolete.

edit: oops, meant to post on the completed scenario thread
 
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