Ancient Mediterranean Map (for TAM)

thamis

King of Kish
Joined
Jan 21, 2002
Messages
1,583
Ok, here's the first progress indicator for the upcoming The Ancient Mediterranean MOD (TAM) for CIV4.

Here's the map which I made in the later stages of the preview releases. It is a normal civ map, without any modifications! As I don't have the final version of the game yet (coming soon), I'll post this map here. I hope this works with the final game version (don't see why it shouldn't though).

Download Ancient Mediterranean Map 0.1 (249kb)

Changes in v0.1:
- Starting locations added (Arabia, Egypt, Greece, Russia, Mongols, Rome, Germany, France, Spain)
- Playable with 9 civilizations



Also, I'm looking for people to help me on TAM, as it's much harder to do in CIV4, and I have much less time (I wasn't even in university when I started TAM... long time ago...).
 
My first thought after palying my first Civ4 game through to the end was, "Now it's back to modding. Hopefully TAM will be the first one updated for Civ4."
 
Depends a lot on who many Civs you can put thogether, how many artwork are out there, and also if you are going to adapt what you have on Civ3 or start from scratch. I confess that I waiting for TAM so I can start my Medieval Mod on the point that TAM for CIV4 ends.
 
I registered just to thank you Thamis. TAM mod is the only reason I spent as much time with Civilization III as I did, and I'm very happy that you're looking to bring it into Civ4.
 
Polietileno said:
Depends a lot on who many Civs you can put thogether, how many artwork are out there, and also if you are going to adapt what you have on Civ3 or start from scratch. I confess that I waiting for TAM so I can start my Medieval Mod on the point that TAM for CIV4 ends.

Rhye already did a lot of stuff for the Greek World MOD, a lot of the info came from me (go figure). So I'll use what's there and do the rest.

The problem is not the amount of civs, but the amount of XML to code in. Units are a nightmare, as there are probably 10 XML files that have to be edited for each unit that goes in. :(

@TAM Fan: Thanks! :D
 
I haven't looked myself but there is a rumor of some extra unused unit graphics one of which is companion cavalry. If you can, please include it as the first mounted unit instead of horse archers. Very unhistorical! Also, and maybe I'm the only one that feels this way but...people often forget that horses had to be bred to be big enough to ride. This was the cause of the developement of the chariot as a mobile weapons platform. Early American natives found no use for domesticting horses so they just ate them all hence the reintroduction of horses to the "New World" by the Spanish. Hope you have time to include a seperate chariotry skill with the wheel and animal domestication as prereq. At the very least please don't require horses as a resource for building chariots.
 
Here is the bare minimum code needed in the map file to put proper starting locations. Feel free to clip out the civs you aren't going to use and put it in your map. You still need to adjust the starting locations, but it's a start. BTW, this is from my latest release of the Huge Europe/N. Africa/Near East map on this forum.

Once you set it up, backup this part of the code since the worldeditor will add countless lines of crap. Also kill all teamvision, units (important), and improvement (non-tribal village) code as well.

Code:
Version=11
BeginGame
	Calendar=CALENDAR_DEFAULT 		
	GameTurn=0 		
	StartYear=-4000 		
	Description=[B]PUT WHAT YOU WANT HERE[/B]
	ModPath=[B]IF YOU ARE USING ANY[/B]
EndGame
BeginTeam
	Tech=TECH_MYSTICISM
	Tech=TECH_THE_WHEEL
EndTeam
BeginTeam
	Tech=TECH_FISHING
	Tech=TECH_THE_WHEEL
EndTeam
BeginTeam
	Tech=TECH_THE_WHEEL
	Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
	Tech=TECH_FISHING
	Tech=TECH_MINING
EndTeam
BeginTeam
	Tech=TECH_THE_WHEEL
	Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
	Tech=TECH_HUNTING
	Tech=TECH_MINING
EndTeam
BeginTeam
	Tech=TECH_FISHING
	Tech=TECH_HUNTING
EndTeam
BeginTeam
	Tech=TECH_AGRICULTURE
	Tech=TECH_HUNTING
EndTeam
BeginTeam
	Tech=TECH_FISHING
	Tech=TECH_MINING
EndTeam
BeginTeam
	Tech=TECH_HUNTING
	Tech=TECH_MINING
EndTeam
BeginTeam
	Tech=TECH_MYSTICISM
	Tech=TECH_FISHING
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginPlayer
	Team=0
	LeaderType=LEADER_SALADIN
	CivType=CIVILIZATION_ARABIA
	PlayableCiv=1
	StartingX=68, StartingY=2
EndPlayer
BeginPlayer
	Team=1
	LeaderType=LEADER_HANNIBAL
	CivType=CIVILIZATION_CARTHAGE
	PlayableCiv=1
	StartingX=25, StartingY=19
EndPlayer
BeginPlayer
	Team=2
	LeaderType=LEADER_HATSHEPSUT
	CivType=CIVILIZATION_EGYPT
	PlayableCiv=1
	StartingX=58, StartingY=2
EndPlayer
BeginPlayer
	Team=3
	LeaderType=LEADER_VICTORIA
	CivType=CIVILIZATION_ENGLAND
	PlayableCiv=1
	StartingX=20, StartingY=45
EndPlayer
BeginPlayer
	Team=4
	LeaderType=LEADER_LOUIS_XIV
	CivType=CIVILIZATION_FRANCE
	PlayableCiv=1
	StartingX=21, StartingY=39
EndPlayer
BeginPlayer
	Team=5
	LeaderType=LEADER_BISMARCK
	CivType=CIVILIZATION_GERMANY
	PlayableCiv=1
	StartingX=31, StartingY=43
EndPlayer
BeginPlayer
	Team=6
	LeaderType=LEADER_ALEXANDER
	CivType=CIVILIZATION_GREECE
	PlayableCiv=1
	StartingX=44, StartingY=21
EndPlayer
BeginPlayer
	Team=7
	LeaderType=LEADER_CYRUS
	CivType=CIVILIZATION_PERSIA
	PlayableCiv=1
	StartingX=81, StartingY=14
EndPlayer
BeginPlayer
	Team=8
	LeaderType=LEADER_JULIUS_CAESAR
	CivType=CIVILIZATION_ROME
	PlayableCiv=1
	StartingX=29, StartingY=27
EndPlayer
BeginPlayer
	Team=9
	LeaderType=LEADER_CATHERINE
	CivType=CIVILIZATION_RUSSIA
	PlayableCiv=1
	StartingX=55, StartingY=49
EndPlayer
BeginPlayer
	Team=10
	LeaderType=LEADER_ISABELLA
	CivType=CIVILIZATION_SPAIN
	PlayableCiv=1
	StartingX=8, StartingY=26
EndPlayer
BeginPlayer
	Team=11
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=12
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=13
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=14
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=15
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=16
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=17
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
 
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