Anno Domini - a full mod from R8XFT

Xyth said:
Just checked out the website, very nice.

I think it would be a shame to ultimately not use your own leaderheads for the Nok and the Iroquois. The rest of the Firaxis heads fit in well with your art (but aren't as good) but these two IMO just don't come even close - especially the awful european garb they're wearing in the second era.

Wang Kon for the Qin was a good choice.

I notice that the website lists David as the leader of Israel - are you still intending to make Joshua? I personally prefer him as a leader and I think that his preview graphic is much superior to your David (which is nice too just not as nice as Joshua).

Thanks for the comments :goodjob: !!
I do like the Fireaxis leaderhead for the Nok and the Iroquois, especially as it saves me from doing them!! I'm running short of props for those two culture groups, so it's useful to have them in. We'll see, though - it's early days yet ;) .

I am still intending to make Joshua, maybe even making him the leader of Israel in the mod. I had David ready made, so he was a good placeholder for now.

The website now holds most of the information that's available on Anno Domini. I'll be looking to put some techs/units/buildings for the later eras in over the next few days.

I believe we now have the confirmed 31 civs for the mod on the website. The only change I haven't mentioned here is that the Japanese have become the Yamato to make them fit into the timescale better. Whilst there will always be gaps, I think that the chosen civs give a decent spread across the various cultures. Comments?
 
I'm not sure if its elsewhere in the thread, but what exactly are the intended 'historical' timespans for each era?
 
GRM7584 said:
I'm not sure if its elsewhere in the thread, but what exactly are the intended 'historical' timespans for each era?

This is a very rough guide:

Era one : from the discovery of pottery/alphabet to around 500BC
Era two : 500BC to 100BC
Era three: 100BC to 400AD
Era four: 400AD to 1200AD
 
R8XFT said:
Era one : from the discovery of pottery/alphabet to around 500BC
Era two : 500BC to 100BC
Era three: 100BC to 400AD
Era four: 400AD to 1200AD

My input on age naming, for what its worth:
Era one: Good as it is, although Ancient is a little generic. It happens to apply perfectly well to it.
Era two: Age of Expansion (referring to the "Rise of Empire"; Rome, Macedon, Persia, etc. have most/all of their campaigns of conquest during this period)
Era three: Imperial Age (referring to the historical result of previous centuries: Empires covering huge...tracts of land, and their subsequent degradation and dissolution)
Era four: Anno Domini (the system of Anno Domini is first invented in 525 AD and extensively used during the Carolingian Renaissance)
 
GRM7584 said:
My input on age naming, for what its worth:
Era one: Good as it is, although Ancient is a little generic. It happens to apply perfectly well to it.
Era two: Age of Expansion (referring to the "Rise of Empire"; Rome, Macedon, Persia, etc. have most/all of their campaigns of conquest during this period)
Era three: Imperial Age (referring to the historical result of previous centuries: Empires covering huge...tracts of land, and their subsequent degradation and dissolution)
Era four: Anno Domini (the system of Anno Domini is first invented in 525 AD and extensively used during the Carolingian Renaissance)

Great suggestions!
I agree that "Ancient times" is ok, but generic. In a sense, most of the mod can be categorised as that. For now, the ages are being called:
Bronze age
Age of expansion
Imperial age
Anno Domini

Any other suggestions would be very welcome :) . Thanks again to GRM7584 - I'll input the changes onto the website immediately.

Edit
I was trying to enter the above onto the website - but it allows the sub-headings to be maximum 16 characters - and Age of expansion is 17!! I could go for "Expansion Age," but thought of this:
Era 1: Anno Pyropus (pyropus means bronze)
Era 2: Anno Laxamentum (laxamentum means expansion)
Era 3: Anno Magnificus (magnificus means magnificent - I couldn't find a word for imperial)
Era 4: Anno Domini

I think it either sounds terrible or very cool :cooool: but can't decide which!
It does keep the "Anno" theme going and IMHO it relaxes the need for an exact time period for each era. In fact, it describes what the player will be doing - in era one, striving for bronze technology, expanding in era two, micromanaging and fine tuning in era three....

Please tell me what you think. I believe these names will be like marmite - you'll either love or hate them :) .
 
Great news about Josh.

The "Anno" themed names are a brilliant idea! Good thinking. The "Age of Bronze" doesn't really fit the theme IMO. What about "Age of Foundation" or something similar? (Sorry, I don't know what it would be in Latin)
 
Xyth said:
Great news about Josh.
If that's how you feel, I'm going to have to put him in instead of David ;) . Are we agreed that it should be "General" Joshua?


Xyth said:
The "Anno" themed names are a brilliant idea! Good thinking. The "Age of Bronze" doesn't really fit the theme IMO. What about "Age of Foundation" or something similar? (Sorry, I don't know what it would be in Latin)
Based on this feedback, I have renamed the first era Anno Inceptum
 
The "Anno" age names are a great idea! And yes, AD was invented in the sixth century and popularised in the early Middle Ages, so that does suit. Interestingly, BC was not invented until the seventeenth century (by a historian named Denis Petau, who, as the fashion was, Latinised his name to become the far more impressive Dionysius Petavius - appropriately, since the AD system had been invented by one Dionysius Exiguus, which means Denis the Little). Well, *I* thought it was interesting.
 
I hope this doesn't sound patronizing, but the Latin names should be a bit different:

Bronze age could be 'aenea aetas' (this term was used by the Roman poet Ovidius), or if you want to have 'anno' in it, take 'anno aeris'. Pyropus isn't bronze, but an exotic alloy of bronze and gold. If you want 'age of foundation', as Xyth suggested, that would be 'anno conditionis'.

Age of expansion should be 'anno extentionis'. Laxamentum doesn't meen expansion but alleviation.

I'd suggest 'anno imperii' for imperial age, that means simply year of the empire.

As I said, I don't want to seem like a know-it-all, but I think it would be nicer if the names are correct Latin.
 
Aion said:
I hope this doesn't sound patronizing, but the Latin names should be a bit different:

Bronze age could be 'aenea aetas' (this term was used by the Roman poet Ovidius), or if you want to have 'anno' in it, take 'anno aeris'. Pyropus isn't bronze, but an exotic alloy of bronze and gold. If you want 'age of foundation', as Xyth suggested, that would be 'anno conditionis'.

Age of expansion should be 'anno extentionis'. Laxamentum doesn't meen expansion but alleviation.

I'd suggest 'anno imperii' for imperial age, that means simply year of the empire.

As I said, I don't want to seem like a know-it-all, but I think it would be nicer if the names are correct Latin.

I'd already changed the bronze age a couple of posts ago to "Anno Imceptum" - I prefer this to "Anno Aeris."

In terms of "laxamentum" I understand it also means "widening" - again I prefer it to "extentionis."

I will, however change the third era to "Anno Imperii" - I think that sounds far better!

Thanks for the feedback; it wasn't patronising at all!
 
Aion said:
Okay, but then change it to 'Anno Laxamenti' and 'Anno Incepti', because that means year of xy instead of simply year xy. It's also anno domini and not anno dominus. And it's inceptum with n.

Thanks for the nit-picking - it was needed! The names have been changed to tie in with your feedback, though I've always said Anno Domini, never Anno Dominus...
 
Joshua.jpg


Here's the latest view of Joshua of Israel. I've now got Bryce 5 and the background is my first image with it - obviously, I need a lot of practice and this background is going to be improved and updated. I've worked out how to improve my texturing and have therefore changed the clothes to a more textured look from the duller version I had before. I've changed the hair (though you can hardly see it), increased the length of the beard and made some small changes to the face.
 
Margim said:
What cvi-traits are you planning on giving Joshua's Israel?

They are Religious and Scientific. In Anno Domini, Religious is Israel's primary trait which means that in addition to the normal bonuses, there are some tech tree advances linked to the Religious trait that lead to unique buildings/wonders.

All the civilizations are listed along with their traits on the Anno Domini website.

I think I'll search for that olive grove background I used for David for Joshua's latter eras leaderhead.
 
Ooooh! Josh is looking very nice indeed, as is the landscape behind him. I agree on the olive grove - it looked great behind David.
 
More changes afoot with Anno Domini

I've decided to put the Arabs into Anno Domini with Saladin as their leader. Here is the first sighting of Saladin:

Saladin.jpg


The headgear something I've cobbled together following Plotinus' picture of Saladin he posted about a month or so ago. I could change that to a generic turban. The background is my second foray into Bryce 5; I'm sure I'll get better with practice!!

However, Minoa have had to drop out of the game to make way for Saladin - at least for now. I've moved Carthage to the Mediterranean culture group and changed some traits - the full details are on the website.

I've been thinking of cutting out the Native Americans from the game. I'm not sure though - and there have been some cool units made for this culture group recently. However, the advantages of removing them are as follows:
  • Minoa can rejoin the game
  • Four other "old world" civs can join too - perhaps the Hittites and the Khmer could be two of them?
  • It makes more sense to the endgame - ie building the ship to take you to the New World
  • Whilst the other civilizations had some interaction with each other in the timescales, the contact with the Americas happened 300 years after the timeframe in Anno Domini - although there is tell of previous contact
  • We have a culture group - and therefore some buildings to utilise. The temptation would be to split the Europeans and Mediterraneans, though RedAlert has done an excellent job of the cities for the mixed culture. However, I think they would still work really well for the Mediterranean culture. I really like the Viking cities he's doing, so an era-specific set with them as the final era would be cool :cooool:
  • I hate having the Delaware and Iroquois in the game, but can't find anything better :p !!

What are your thoughts?
 
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