Anno Domini for Civ V

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Compatibility? Do you think the mod will be able to run alongside other mods that add civs, units etc. Granted I assume that's not really your biggest issue, but just an idea. Also do you have any plan to mess with the lua files because that could eliminate mods like InfoAddict. If this is purely content, that changes everything.
 
It won't be compatible because it's a brand new tech tree. I've even renamed the techs that stay to eliminate issues I had (which I won't go into here ;)).

Mess with the lua files? I wouldn't know how :cooool:!!

Despite being down with 'flu for the past three days and selling my house (and therefore that taking up time) I think I'll be ready to release at some point tomorrow. There's mainly text files to sort out - i.e. seven "dawn of man" speeches, "correcting" civilopedia entries (eg buildings whose function has changed stating what they do in the "epic" game rather than what they do in Anno Domini). You never know, I might even add an extra civ or two...
 
Just by way of a taster, here is the first look at some of the other leaders in Anno Domini that you've not seen yet. Below we have Ati of the Punt, Kanishka of the Kushan, Parshatatar of the Mitanni, Lu Zhi of the Han, Pyrrhus of Epirus and Calgacus of the Picts. I hope you like them and I'm sure there's those amongst you who would like to pick out historical inaccuracies in my artwork as per usual ;).

annodominileaders.jpg
 
I might need Parshatatar for Ancient World. Key word: Might. :)

Good looking leaderheads though. :D
 
Han? Where's your map cover?

It's a random map total conversion. In the original Anno Domini, there were Han and Qin (though only Han has made it through to this version - so far - due to time constraints). It basically covers the "old ancient world".
 
are you going to release the mod today?
I'm doing my absolute utmost to get it completed. I'm hoping for tonight, but please bear with me. As I advised you via pm, I've just bought and sold a house, so sorting that out must come first. That said, it's still possible I might finish this by tonight.
 
The mod is now available here.

Please would a mod close this thread as we now have the one in the "completed modpacks" section?
 
The mod is now available here.

Please would a mod close this thread as we now have the one in the "completed modpacks" section?

Good to see a release and report the thread for closure.
 
No need for reporting anymore, I've now accidentially looked in here (else please always report threads which need some sort of moderative action, e.g. moving, closing, etc.; you can report posts via the "report post" function (
report.gif
) to the left of every post).

Please don't forget to announce your mod here.

And else...Moderator Action: Thread closed. For further discussion please use the link above.
 
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