I'm not planning to add any maps to this mod; however, there may be scenarios using the mod's setting which will have maps.
I'm thinking of doing a small, manageable expansion in time for Christmas. I've decided to concentrate on one civ, Troy. They would potentially replace the Isoko in the expansion and have, stats-wise, the same UU as the Isoko, an A2D3M1 unit available with Bronze Working - the Trojan Guard. There would be some nice new units for the Trojans, which I could hopefully use as templates for similar units for other civs. Additionally, I'd like to build in a defensive gameplay option for people playing them; using an advanced set of walls for them - a palisade would be in era one, for example - no other civ has any kind of wall in that era. They would forfeit the war weariness small wonder/improvement in era two for this advantage.
It would be nice to think that if I replace other civs, I could theme them with a specific different type of gameplay. We already have the Illyrians as a pirate-based civ and we're going to have the Trojans as a defensively-orientated civ....can anyone think of other civs that could join this setting and have a distinct style of playing set up for it? If so, which civ could it replace?
In the Christmas release, I'd also hope to update the civilopedia and diplomacy text files as well as any other changes that are deemed necessary.