Anno Domini

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You need to place the contents of the "anno" folder (not the "anno" folder itself) in the Conquests/Scenarios folder. When you load the game, click on "Civ Content."

I'm glad people like Helen :) .
 
wizzbang thanx i hope it works but im not so sure .. see my error means a image or file is missing but i will do as he suggested and remove the outer folder
 
Hey R8XFT, great job!

Something hilarious happened in my last game: the Athenians started with one oasis, one plains, and the rest desert and coast/sea in their capitol's radius. Thus, they couldn't get to population 4, so they couldn't build nomads! Looking at the replay screen, I wondered why they weren't expanding, so I looked back at the main map, and saw that they were pretty much screwed! I've been playing Civ for years, and that's the first time that's ever happened!

And if you can get the Great Library (i.e., if there are no other civs in the worlds who can access it), it catches you up to the highest civs, even if it only goes up to astronomy. That's a much needed boost, especially on levels where you're doomed to play catch-up in the tech race.
 
Your mod is great!!!

I do have a question though, are the fortresses ever going to be changed? Cause I'm getting an industrial bunker (I'm in Anno Imperii) and I don't really believe this fits the mod.
 
It is an exceptional mod, but I was in particular surprised by your leaderheads and, most important, the historical information provided by the civilopedia. Have you study history or you 've done all this research just for Anno Domini?
 
Gordar said:
Your mod is great!!!
I do have a question though, are the fortresses ever going to be changed? Cause I'm getting an industrial bunker (I'm in Anno Imperii) and I don't really believe this fits the mod.
I thought I'd changed that...but obviously I haven't! I'll update than when I upload the next patch.

Yorgos said:
It is an exceptional mod, but I was in particular surprised by your leaderheads and, most important, the historical information provided by the civilopedia. Have you study history or you 've done all this research just for Anno Domini?
I've done the research for Anno Domini. You said you were surprised by the leaderheads...I trust this was a pleasant surprise.

Again, thanks for the positive response, guys :goodjob: . I will do more work on the website over the weekend, so hopefully it will be fairly by Tuesday evening.

Spacer One said:
Helen looks great, and yes she does look like Michelle Pfiefer...
But is she a Leader?...she was more of a trophy wasnt she?...
You'll notice from my leaderheads that I don't always choose the most appropriate leaderhead for the civ :mischief: . I have done a Hector era-specific leaderhead for Troy, but modified that as Philip of Macedonia for Anno Domini. I've always wanted to do Helen of Troy as a leaderhead, that's why she's there ;) .

I have some thoughts for not one expansion pack, but two!
If you look at what I've done, the civs are spread over a long period from the dawn of time through to Medieval times. I could have one expansion that concentrates on the period from the dawn of time up to the fall of Rome and the other that concentrates on the Dark Ages and Medieval times. I'd then be looking at expanding the techs for the specific timeframes, taking away the civs that were not in there at that time and adding some new civilizations.

If we took, for example, the earlier timeframe, I could keep all the techs in the first two-and-a-half eras and add some more. Civs such as the Byzantines, Cornish, Kievan Rus and Normans (who would all feature in the latter timeframe) could be replaced with "missing" civs, such as Dacia and Troy, along with new leaderheads and some nice new units :) .
I could even make life easier for myself and keep the tech trees exactly the same, just change the civs so that they all are from no later than the first/second century AD.

An expansion pack alternative could be simply to decide to change eight Anno Domini civs with eight new ones - keeping everything else the same, except for having some new units. If we did this, I'd prefer to stick to the same culture groups so that it's a case of just changing the civs. If this happened, then I'd have a vote for which civs go and which ones come in. Naturally, I'd have to change the diplomacy.txt as well as it would be unsuitable, for example, for the Dacians to be talking like the Picts!

Please let me know what you think....I might even have a chance to do something in time for Christmas!
 
I'm really enjoying this mod--an interesting mix of civs, gorgeous leaderheads and military units with lots of flavour. It would be nice to have an earth map to play this on because it does consist mostly of cultures that are from the same era...although it would be pretty crowded in Britain. The African civs are better choices than the Zulu or Mali, I think.

It appears that with the huge numbers of ways to increase happiness, and the number of early improvements that allow increased population, the intent is to allow very large cities to appear earlier in the game. Is that a decision to try and combat the tighter city spacing most players use and favor the looser spacing used by the A.I.?

Another interesting choice is having different tech trees for the civs rather than different start technologies. I haven't looked at the options in detail--I just took a random civ (Byzantines) and dove in--but it seems it might make it harder to balance the civs. It does add greater uniqueness to each civ, though.

Also, how did you get the A.I. to actually build harbors? I'm so used to seeing it create continents covered by mined plains and all these harborless coastal cities that max out at population 3 or 4. It was nice to actually be able to trade to civilizations across the sea.

I did get a crash, however. When I tried to build a fire catapault, it had some problem with the animation file, resulting in a CTD.

My only other concern is the usefulness of the trade victory. It appears that you can only build the trade improvements in cities with the relevant luxury resource nearby--simply havng access to it through the trade network isn't good enough. Given that each luxury resource is clustered in only one part of the map, it seems as if it would be hard to get the trade victory unless you were well on your way to domination victory.
 
magritte said:
Is that a decision to try and combat the tighter city spacing most players use and favor the looser spacing used by the A.I.?
Looser spacing meaning their cities are far away from each other? Cause in my games, A.I. keeps them thight, crippling itself, cause two-three cities use the same tiles in their city range... That`s why I have to raize a few cities when I conquer someone, cause I don`t like it when my cities can`t reach their full potential... (I use "cause" way to often :p)

R8XFT, I like the first version of the expansion, replacing "newer" civs with old ones.
And, um...neither Helen nor Hector were the leader of Troy... it was Hector`s dad :D But I guess Hector can be the one, not Helen, cause, with all due respect to women `n all, Hellen WAS just a trophy... (Its not like that Napoleon - Joan thing)

Are there anymore previews of your units other than that at the Anno domini progress thread? I noticed you removed them from the Anno website... :(

And how come everyone has Huscarls???
 
I am the Future said:
Do i need the patch?
Yes.

I am the Future said:
Will you have a version for Civ 4?
Not at the moment. My system suffers from the "Cheshire Cat" syndrome with leaderheads, so I've abandoned doing them for Civ 4....for now. Perhaps after a patch or two and an expansion, I'll consider it.

Stormrage said:
And, um...neither Helen nor Hector were the leader of Troy... it was Hector`s dad But I guess Hector can be the one, not Helen, cause, with all due respect to women `n all, Hellen WAS just a trophy... (Its not like that Napoleon - Joan thing)
Helen will be the leader of Troy in Anno Domini ;) . I don't insist on much, but I insist on that :mischief: . If you don't like it, there's plenty of other leaderheads around for you to change it to Priam in your version.

Stormrage said:
Are there anymore previews of your units other than that at the Anno domini progress thread? I noticed you removed them from the Anno website...
They weren't completed units. I'd done some static poses in different outfits of units that I presumed I might do - I was able to do some, but not all. I'm new to unit creation, so I've only really been able to do the swordsmen and spear/pikemen type units. I also did a settler for African civs. I've yet to do bowmen and horsemen; they need more practice, as do workers :) .

magritte said:
My only other concern is the usefulness of the trade victory. It appears that you can only build the trade improvements in cities with the relevant luxury resource nearby--simply havng access to it through the trade network isn't good enough. Given that each luxury resource is clustered in only one part of the map, it seems as if it would be hard to get the trade victory unless you were well on your way to domination victory.
I put in the trade victory and thought it was a nice alternative to the space victory (which of course would be unsuitable in Anno Domini). If you keep good relations with the other civs, then you can achieve this without the need to be well on the way to a domination victory. Don't forget that you only need each luxury long enough to build the merchant house that goes with that luxury.
Also, you asked how I got the AI to space their cities differently and build harbours - I can assure you this wasn't planned - I wouldn't know how to! However, it is a nice side-effect!
 
Thanks for answering R8XFT!
I must say, you being new... and seing your work... IT DOES NOT COMPUTE..BZKKK...FRY... your units are awesome, can`t wait to see what you`ll make when you become an expert!
I was talking about, for example, all those swordmen that were all the same, except for different clothings. You released just the saxon-goth-norman line with the mod, right? Not all of those with royal lilies, or animal amblems on their tunics.. I`m asking about those, I liked looking at them, and I have short-term memory, so I need to look at them often :)

And how come everyone has Huscarls???

Helen -> Troy. Insist. Gotcha. You`re the boss :p
 
I can think of a few older races I'd like to see if you took the former option, including the Mycenaeans, Hittites, Etruscans and Sea Peoples. Could have a lot of fun with the Sea Peoples, especially if they were seafaring/expansionist and had an early seagoing vessel that nobody else has and amphib ability for their units.
 
R8XFT, do I need to build the Silk merchant before I can build the others? The civ that has it won't trade it (probably 'cause it doesn't have silk merchant yet). I decided to try playing the game on Quaestor level to start, because I hadn't played Civ in over a year and wasn't familiar with the tech tree, so I'm ridiculously far ahead in technology.

Stormrage, I found I was more successful after going to a closer city spacing, so that I wasn't wasting so many tiles before the discovery of sanitation. Yes, I get lots of overlap, but I find that having the high population density enables me to reach the industrial era in a winning position without having to conquer a huge territory. But as I said, it does seem like there's more opportunity to make large cities early in this game, which may require me to rethink that strategy when I go up to Emperor-equivalent level.

Oh, one other question--imperialism is supposed to allow a maximum of 50% on science spending? It doesn't mention that in the Civopedia.
 
magritte said:
R8XFT, do I need to build the Silk merchant before I can build the others? The civ that has it won't trade it (probably 'cause it doesn't have silk merchant yet). I decided to try playing the game on Quaestor level to start, because I hadn't played Civ in over a year and wasn't familiar with the tech tree, so I'm ridiculously far ahead in technology.
No; it's like the space race victory. You need to build the Silk Road first, but then the traders can be built in any order you like :) .

magritte said:
Oh, one other question--imperialism is supposed to allow a maximum of 50% on science spending? It doesn't mention that in the Civopedia.
That's my fault. I decided to publish this before I checked every bit of the civilopedia (as it was taking too long!) and was hoping that folk like yourself would point out any errors :mischief: .

Hrafnkell said:
I can think of a few older races I'd like to see if you took the former option, including the Mycenaeans, Hittites, Etruscans and Sea Peoples. Could have a lot of fun with the Sea Peoples, especially if they were seafaring/expansionist and had an early seagoing vessel that nobody else has and amphib ability for their units.
Cool. I'd really like the Sea Peoples in there; though Teuta wants to keep hold of her piracy monopoly, or so I hear ;) . These guys would be a tough opponent and probably a very early ship would be a very good UU for these guys.

Stormrage said:
And how come everyone has Huscarls???
You're right; historically they shouldn't. I'd run out of units to use as replacements though!! Hopefully, if I get my unit creation hat on, I'll create some flavour units. Naturally, any unit creator out there is more than welcome to help :D !
 
Helen looks gorgeous :drool: So who cares about historical accuracy ;) It's not very historically accurate to include Troy anyway, but it's definitely a cool idea ::thumbsup:

Other civs that ought to be included in a possible expansion are IMO the Etruscans and Babylonia or Assyria. Why not also Dacia. And the Sea People would be cool, although it would be tricky because we know hardly anything about them.
 
Aion said:
Helen looks gorgeous :drool: So who cares about historical accuracy ;) It's not very historically accurate to include Troy anyway, but it's definitely a cool idea ::thumbsup:

Other civs that ought to be included in a possible expansion are IMO the Etruscans and Babylonia or Assyria. Why not also Dacia. And the Sea People would be cool, although it would be tricky because we know hardly anything about them.
Thanks :) .
Although we don't know a lot about the Sea People, Thamis included them in the Ancient Mediterranean Mod, so there's a city list and civilopedia knocking about. That will do to kick things off ;) .
 
R8XFT said:
Thanks :) .
Although we don't know a lot about the Sea People, Thamis included them in the Ancient Mediterranean Mod, so there's a city list and civilopedia knocking about. That will do to kick things off ;) .

It has been suggested that they are the biblical Philistines--not that we know much about them either. And yes--I also like the idea of including the Hittites, Assyrians, Babylonians, and Etruscans in the expansion. Other possibilities would be the Huns and Scythians.

How on earth did he compile a city list for the Sea People?
 
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