You need to place the contents of the "anno" folder (not the "anno" folder itself) in the Conquests/Scenarios folder. When you load the game, click on "Civ Content."
I'm glad people like Helen
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I'm glad people like Helen

I thought I'd changed that...but obviously I haven't! I'll update than when I upload the next patch.Gordar said:Your mod is great!!!
I do have a question though, are the fortresses ever going to be changed? Cause I'm getting an industrial bunker (I'm in Anno Imperii) and I don't really believe this fits the mod.
I've done the research for Anno Domini. You said you were surprised by the leaderheads...I trust this was a pleasant surprise.Yorgos said:It is an exceptional mod, but I was in particular surprised by your leaderheads and, most important, the historical information provided by the civilopedia. Have you study history or you 've done all this research just for Anno Domini?
You'll notice from my leaderheads that I don't always choose the most appropriate leaderhead for the civSpacer One said:Helen looks great, and yes she does look like Michelle Pfiefer...
But is she a Leader?...she was more of a trophy wasnt she?...
Looser spacing meaning their cities are far away from each other? Cause in my games, A.I. keeps them thight, crippling itself, cause two-three cities use the same tiles in their city range... That`s why I have to raize a few cities when I conquer someone, cause I don`t like it when my cities can`t reach their full potential... (I use "cause" way to oftenmagritte said:Is that a decision to try and combat the tighter city spacing most players use and favor the looser spacing used by the A.I.?
Yes.I am the Future said:Do i need the patch?
Not at the moment. My system suffers from the "Cheshire Cat" syndrome with leaderheads, so I've abandoned doing them for Civ 4....for now. Perhaps after a patch or two and an expansion, I'll consider it.I am the Future said:Will you have a version for Civ 4?
Helen will be the leader of Troy in Anno DominiStormrage said:And, um...neither Helen nor Hector were the leader of Troy... it was Hector`s dad But I guess Hector can be the one, not Helen, cause, with all due respect to women `n all, Hellen WAS just a trophy... (Its not like that Napoleon - Joan thing)
They weren't completed units. I'd done some static poses in different outfits of units that I presumed I might do - I was able to do some, but not all. I'm new to unit creation, so I've only really been able to do the swordsmen and spear/pikemen type units. I also did a settler for African civs. I've yet to do bowmen and horsemen; they need more practice, as do workersStormrage said:Are there anymore previews of your units other than that at the Anno domini progress thread? I noticed you removed them from the Anno website...
I put in the trade victory and thought it was a nice alternative to the space victory (which of course would be unsuitable in Anno Domini). If you keep good relations with the other civs, then you can achieve this without the need to be well on the way to a domination victory. Don't forget that you only need each luxury long enough to build the merchant house that goes with that luxury.magritte said:My only other concern is the usefulness of the trade victory. It appears that you can only build the trade improvements in cities with the relevant luxury resource nearby--simply havng access to it through the trade network isn't good enough. Given that each luxury resource is clustered in only one part of the map, it seems as if it would be hard to get the trade victory unless you were well on your way to domination victory.
No; it's like the space race victory. You need to build the Silk Road first, but then the traders can be built in any order you likemagritte said:R8XFT, do I need to build the Silk merchant before I can build the others? The civ that has it won't trade it (probably 'cause it doesn't have silk merchant yet). I decided to try playing the game on Quaestor level to start, because I hadn't played Civ in over a year and wasn't familiar with the tech tree, so I'm ridiculously far ahead in technology.
That's my fault. I decided to publish this before I checked every bit of the civilopedia (as it was taking too long!) and was hoping that folk like yourself would point out any errorsmagritte said:Oh, one other question--imperialism is supposed to allow a maximum of 50% on science spending? It doesn't mention that in the Civopedia.
Cool. I'd really like the Sea Peoples in there; though Teuta wants to keep hold of her piracy monopoly, or so I hearHrafnkell said:I can think of a few older races I'd like to see if you took the former option, including the Mycenaeans, Hittites, Etruscans and Sea Peoples. Could have a lot of fun with the Sea Peoples, especially if they were seafaring/expansionist and had an early seagoing vessel that nobody else has and amphib ability for their units.
You're right; historically they shouldn't. I'd run out of units to use as replacements though!! Hopefully, if I get my unit creation hat on, I'll create some flavour units. Naturally, any unit creator out there is more than welcome to helpStormrage said:And how come everyone has Huscarls???
ThanksAion said:Helen looks gorgeousSo who cares about historical accuracy
It's not very historically accurate to include Troy anyway, but it's definitely a cool idea :
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Other civs that ought to be included in a possible expansion are IMO the Etruscans and Babylonia or Assyria. Why not also Dacia. And the Sea People would be cool, although it would be tricky because we know hardly anything about them.
R8XFT said:Thanks.
Although we don't know a lot about the Sea People, Thamis included them in the Ancient Mediterranean Mod, so there's a city list and civilopedia knocking about. That will do to kick things off.