pigswill
fly (one day)
I've played a bit of BtS before but I'm still trying to get my head around FFH2. I'm currently playing a game on Erebus, noble, normal speed as the Gregori. I've got up to T260 and things are going fairly well.
I had an early war with the Bannor who shared a valley with me, they were annihilated c T130. Since then I've been rexing peacefully, got up to 15 cities with one more site to settle. Leading on everything except military, I'm building some dragonslayers to catch up there.
Where I am confused is what to do with magic. I'm researching sorcery at the moment, I've got a couple of adventurers waiting to be upgraded to mages (97 and 98xp). I've got death node from the Sepulcher, fire node from Pyre of Seraphic, spirit, water and enchantment from palace and 5 raw mana nodes.
What's the best magic path to go down?
I'll attach a save:
I had an early war with the Bannor who shared a valley with me, they were annihilated c T130. Since then I've been rexing peacefully, got up to 15 cities with one more site to settle. Leading on everything except military, I'm building some dragonslayers to catch up there.
Where I am confused is what to do with magic. I'm researching sorcery at the moment, I've got a couple of adventurers waiting to be upgraded to mages (97 and 98xp). I've got death node from the Sepulcher, fire node from Pyre of Seraphic, spirit, water and enchantment from palace and 5 raw mana nodes.
What's the best magic path to go down?
I'll attach a save:

) I guess that would work for your game too, but it would be a waste with all the mana you have. As you already have Sorcery how about turning one of the raw nodes into a metamagic one so that you have access to dispel (and could therefore change the other nodes whenever you see fit?). Do you plan for the Tower of Mastery?
/ node on summons
It's 4000H
)
