Jabie
Wanted in Monte Carlo...
There is a feature in the game which only allows you to build a max number of National Units. Could this be used as a multiplier?
One take on oil would be to decide that each unit required a certain amount of oil, and that it could only be built if the requisite amount of oil resources had been obtained. Hence each oil resource might only allow 1 tank and 1 gunship. If a player owned 3 oil resources, they could field up to 3 tanks and 3 gunships.
The downside of this is that it pretty much removes the fuel guage system and the relevant fuel saving promotions, into which a lot of work has already been put. The upside is that it is intuitive and cuts out a lot of micromangement. Sure, there are still kinks (I can build get another tank, but can't get another gunship - why can't I use the petrol for the tank and have a gunship instead?!?) but it's relatively clear to any new player what the limitations are.
Thoughts?
One take on oil would be to decide that each unit required a certain amount of oil, and that it could only be built if the requisite amount of oil resources had been obtained. Hence each oil resource might only allow 1 tank and 1 gunship. If a player owned 3 oil resources, they could field up to 3 tanks and 3 gunships.
The downside of this is that it pretty much removes the fuel guage system and the relevant fuel saving promotions, into which a lot of work has already been put. The upside is that it is intuitive and cuts out a lot of micromangement. Sure, there are still kinks (I can build get another tank, but can't get another gunship - why can't I use the petrol for the tank and have a gunship instead?!?) but it's relatively clear to any new player what the limitations are.
Thoughts?