Commander Bello
Say No 2 Net Validations
Most people demand more UUs, with the majority proposing to have era-depending ones.
Although this is fine, my thought is to have a selection to choose from:
At the beginning, you could select if you would like to have the better defender, the better attacker or may be a faster unit with average skills.
After the game started and some requirements have been met, you may have another option to choose your Uniques. Those requirements could be a combination of techs, a given number of improvements built and a certain amount of gold in your treasury. And, maybe, some small wonders.
Since they would be depending on those combinations of factors, all those one-dimensional strategies as "the early bowmen rush", the "settle as fast as you can" and so on would loose their decisive role - at least to a certain degree.
At the next area (Medieval Age), the choice could be made between foot soldiers, mounted soldiers and a maritime unit. Again, it would be based on the combination of factors.
In the Industrial Age, it would be between Infantry, Tanks and Airplanes.
And in the Modern Age, it would be some kind of MechInfantry, Modern Armor and rockets, for instance.
The AI would make it's choice based on the military situation: being at war? More units in enemy territory than enemy units in the own territory? So, go for the better attacker. Or, if defending, choose the better defender. The opponents are far away, maybe on another continent? Go for ships, airplanes and rockets... Not sooooo difficult to program, I'd guess.
There could be either the same UUs per age for all civs to choose from, or (what I would prefer) still a set of individual UUs per civ. The Mayans could get an earlier set in the Medieval Age, than the Germans do, but their specs would be a little bit lower...
Winning UUs could trigger small "golden ages" of maybe just 3 or 5 turns. Maybe, they would trigger this golden age just after the 3rd or 5th win.
Another idea would be to have MGLs just created only by victorious UUs...
Of course, this would require a much higher number of UUs in the total game, especially if there would be civ-specific sets of them. But this shouldn't be that much a problem, if all the current combat stats would be multiplied by 10. Out of a sudden, you would have quite some space to adjust the combat stats. A Russian Cossack than could have an attack value of 67 and an defending value of 35 for instance, while the "normal" cavalry would stay with the 60/30/xx set.
One effort, which has to be taken, would be the creation of the various graphics. In the worst case, this could result in 31 (nations) times 5 (initial choice and per each of the four ages) times 3 (attacker, defender, ship/airplane/rocket) units, totalling up to around 465 units. But 31 of them are already their, and for quite an number of others not much would have to be changed.
Any thoughts?
Although this is fine, my thought is to have a selection to choose from:
At the beginning, you could select if you would like to have the better defender, the better attacker or may be a faster unit with average skills.
After the game started and some requirements have been met, you may have another option to choose your Uniques. Those requirements could be a combination of techs, a given number of improvements built and a certain amount of gold in your treasury. And, maybe, some small wonders.
Since they would be depending on those combinations of factors, all those one-dimensional strategies as "the early bowmen rush", the "settle as fast as you can" and so on would loose their decisive role - at least to a certain degree.
At the next area (Medieval Age), the choice could be made between foot soldiers, mounted soldiers and a maritime unit. Again, it would be based on the combination of factors.
In the Industrial Age, it would be between Infantry, Tanks and Airplanes.
And in the Modern Age, it would be some kind of MechInfantry, Modern Armor and rockets, for instance.
The AI would make it's choice based on the military situation: being at war? More units in enemy territory than enemy units in the own territory? So, go for the better attacker. Or, if defending, choose the better defender. The opponents are far away, maybe on another continent? Go for ships, airplanes and rockets... Not sooooo difficult to program, I'd guess.
There could be either the same UUs per age for all civs to choose from, or (what I would prefer) still a set of individual UUs per civ. The Mayans could get an earlier set in the Medieval Age, than the Germans do, but their specs would be a little bit lower...
Winning UUs could trigger small "golden ages" of maybe just 3 or 5 turns. Maybe, they would trigger this golden age just after the 3rd or 5th win.
Another idea would be to have MGLs just created only by victorious UUs...
Of course, this would require a much higher number of UUs in the total game, especially if there would be civ-specific sets of them. But this shouldn't be that much a problem, if all the current combat stats would be multiplied by 10. Out of a sudden, you would have quite some space to adjust the combat stats. A Russian Cossack than could have an attack value of 67 and an defending value of 35 for instance, while the "normal" cavalry would stay with the 60/30/xx set.
One effort, which has to be taken, would be the creation of the various graphics. In the worst case, this could result in 31 (nations) times 5 (initial choice and per each of the four ages) times 3 (attacker, defender, ship/airplane/rocket) units, totalling up to around 465 units. But 31 of them are already their, and for quite an number of others not much would have to be changed.
Any thoughts?