Txurce
Deity
Its pretty easy to see where the AI bonuses create an imbalance leading to annoyance (if not defeat). AI bonuses rarely result in late-game leads in science, military, or culture, compared a good human player focused on one of those victory conditions. They do result in huge leads in population and gold. As a result Ive pushed for months to have both reduced, as long as the AIs performance was favorably adjusted some other way.
Gold presently does the AI the least amount of good, since it just sits there, but I dont think theres a way to redirect the AI away from focusing on it as intently. The ideal would be for the AI to do much better in science, since this would lead to a tech edge applicable to all Victory Conditions. Unfortunately, raising their pop is the single easiest way to do this. Thats why I agree with those who want the AI pop buff restored, unless they are given a compensatory boost via some other mechanic.
I think this entire issue would be addressed when Thal has a chance to explore my proposal for AI bonuses to be time-released by era so that they become stronger as the game progresses, rather than the current booster shot that puts the human at an options-limiting disadvantage at the start.
With regard to city capture I agree that regardless of difficulty level having to stop cold for happiness issues isnt fun, because there arent enough available solutions. For this reason I found Sneaks suggestion that gold replace happiness as the primary cost of occupation to be a fantastic idea. Yes, it also more closely mirrors RL but the best argument for it is that in theory the human player can always raise more gold and deal with the issue. The same is not true of happiness. Perhaps an even better argument is that it finally gives the AI something to do with its gold, giving it an advantage it doesnt presently have.
Gold presently does the AI the least amount of good, since it just sits there, but I dont think theres a way to redirect the AI away from focusing on it as intently. The ideal would be for the AI to do much better in science, since this would lead to a tech edge applicable to all Victory Conditions. Unfortunately, raising their pop is the single easiest way to do this. Thats why I agree with those who want the AI pop buff restored, unless they are given a compensatory boost via some other mechanic.
I think this entire issue would be addressed when Thal has a chance to explore my proposal for AI bonuses to be time-released by era so that they become stronger as the game progresses, rather than the current booster shot that puts the human at an options-limiting disadvantage at the start.
With regard to city capture I agree that regardless of difficulty level having to stop cold for happiness issues isnt fun, because there arent enough available solutions. For this reason I found Sneaks suggestion that gold replace happiness as the primary cost of occupation to be a fantastic idea. Yes, it also more closely mirrors RL but the best argument for it is that in theory the human player can always raise more gold and deal with the issue. The same is not true of happiness. Perhaps an even better argument is that it finally gives the AI something to do with its gold, giving it an advantage it doesnt presently have.