Conquest by its nature is going to be more powerful than any other strategy available to the player because it is the only strategy where the players actions directly affect the AI. Everything else you do in this game affects solely the player, while warring affects the player and the AI. There is no peaceful way to damage/slow down an AI economy. So while some people may be averse to conquest, the truth of the matter is that it is inherently going to be more powerful. You cannot balance conquest/ non conquest strategies atm, it is simply not going to be possible. We can try to limit conquest (happiness, low gold/science yields), but then again we've gone so far down this road I think it was overnerfed, which was why I even began the thread in the first place.