Ansar01-the slow-moving idiots

Spoiler :
0- rotterdam gets a clown t cheer them up neext turn. as does VinLand.

IBT- bogies are TOO CLOSE.

1- Hamster sword > sword.
Rotterdam sword > sword.
Blooming Idiot sword > sword.
VinLand worker > cat.
Hilly Silly worker > settler.

E-sword attacks a bow. 1 kill, no leader.
E-bow VS horse. win. no GL.
E-sword VS redAC. win. no leader.
army heals up.
4 slaves - i will never manage to make them run the gauntlet. stay around and road for future settlers to arrive.

IBT- 0

2- SugarKane sword > settler.
Whale City worker > worker (though we could use a lib and harbour.)
GREEKS BUILDING SUNTZU

Esword kills arrowhead, no GL.
Intumbe SoD consolidating and kill a bow.
Army is at 9/13. time to do some damage.
Vsword kills bow. no promo.
fix towns.

IBT - narrow front spear kills a horse.

3- hurry settler in VinLand and HillySilly. on growth. 104gX2=208g cost.
Intumbe SoD in place. slave made it :confused:
PIC1
another Esword VS bow. still no go.

IBT - PHILO is in > Currency in 8 (making 8gpt, or 6 losing cash)

4- Hamster sword > spear.
Blooming Idiots sword > worker.
VinLand settler > cat.
Hilly Silly settler > worker (will need a 1 turn rush)

it takes all cats to red the Intumbe 2 impis. V+Eswords attack and autoraze. no GL.
a reg warrior robs us of a Ebow.
Esword avenges it.
Vsword gets promoted on a bow. we have troops in Mario's lands.
archer kills warrior.

IBT - 0

5- Rotterdam sword > worker.
Blooming worker > sword.

ping a horse and kill it with Esword. no GL.
kill a bow with Esword. no GL.
move persian SoD in.
bow kill bow. go E.
sword kill spear, Esword runs a horse, sword kills bow.
army kills a bow.

take a break. need to cook dinner.

kills so far 20. lost an archer :(
save.

CONTINUED SET

IBT - more movement towards us.

6- Hamsterdam spear > sword.
sugarcane settler > sword.
delft worker > harbour (too tight with land tiles. might as well let it grow a bit and use them water tiles)

sword kills spear at narrow front.
Sardis has 2 spears. both pinged red. 1E+1V swords attack. VSword is red, but lives. we raze it 4 3g. 2 extra slaves too.
another ESword kills a reg bow. no GL.

SPOT A GREEK SWORDSMAN
greek army delegated to iron cutting detail.
1st Sword Army kills 2 Impi, razes a zulu town. down to 4 HP. will fort and heal on a hill next turn. no immediate threat.

IBT- lost the red sword. retreat a AC with a sword. hamsterdam riots.

7- rotterdam worker > sword.
whale town worker > harbour.
beach party rax > sword.
inca are build 2 wonders.
ESword kills another bow. still no GL.
ESword kills another bow. still no GL. its red now. cover with a spear.

bulid Topless Hilly > cat.

solid front.
fix towns. get 3 beakerheads.

IBT - galleys spotted of east-coast.

8- Bloomin idiot sword > sword.
sandy bottoms rax > spear.

LISBON GOT THE PYRAMIDS
galley is a portugese one.

made a booboo. left settler on spot, with no cover and a horse nearby. move under cover.
VSword kills bow.
meet the greek thug witha stoner that cant hit. his 2 VSword buddies, 1 dies, 1 injured, will lose cat in IBT.

we have circumvented the landmass :party: :beer:

IBT - lose 2 swords defending. didnt lose cat.

9- Hilly Silly worker > cat.

Bapedi gets its 2 Impi pinged. lose a bow, but kill 1 impi.
VSword goes E on a bow.

galley keeps on rowing towards our core. 2 swords due next turn will fix it.

IBT- porto bow lands.

10- hamster sword > sword.
rotterdam sword > sword.

VSword kills a red spear.
ping red bapedi's remaining impi. sword goes red but kills it. burns. get 1 slave.

build Den Holder > cat.
build Wider Front > walls.

Ebow kills red horse. no GL.
destroy 3 tiles of PERSOPOLIS.
2nd Sword Army kills 2 of Adrianople's spears. still has 8/13.
wake 1st Sword army (now 12/13) and seek local talents.
ESword kills a bow. as usual.

lower sci to 10, currency still in 1.
fix towns.

final tally: we kill 34 units. we lose 6 units (3 swords, a spear and 2 bows) 1:5.6
ansar1_sw_267.jpg


ansar1_sw_268.jpg


ansar1_sw_269.jpg


ansar1_sw_270.jpg
 

Attachments

notice the single bow we have deep inside (porto lander)
2 swords next to it, and every one else covered.
just mind the gap ;)

all in all, i think were doing quite nicely.

we COULD use some consolidating though.
i think i pushed out a bit too much.
nothing we cant handle, just that i would hate to see another landing go unopposed.

and the obvious - MORE WORKERS
 
:devil:

lurker's comment:
Definitely time to consolidate and concentrate on hrting, not destroying the enemy. Kick them back to the Stone Age while building up the SoD's on the borders then move on out in great force. Pillage and plunder to your heart's content but don't don't hurt the armies trying to capture too many cities. Better they should starve and have no production while you get ready to take them apart with malice
 
Starve then kill? sounds good to me. :hammer:

nice job, soul, the Pyramids will soon be Dutch. :D
Is Adrianople and Ulundi the only Byzantine and Zulu cities left? :devil:

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soul_warrior - trounced the AI and set up for Tribute for action. :ar15:
 
Tribute was last active on the 13th.

Ansar, take it before I do. :)
 
And that's me on deck, if Thery doesn't show up, am I wrong?
 
Yes, forgot the swap.
 
Welcome back to the land of hack and slash.

Enjoy.
 
Wow, AD's already. You get so far when you play in an SG.

(0) From what I see, though we are making significant advances on Persia, we may lose Whale City. So, I send an archer there just to prevent losing it or even a loss. (A reg archer may kill the defending reg spear. No other units are in range) There is an undefended elite archer. The spear that can defend it lone defends a town that the offending horseman could raze if it left.

Archer from Hilly Silly to Whale City. The archer makes it in with the last road move. Everything else is about in order. Even science research is perfectly MM'd. I don't want to check the towns/cities because of time.

Inter: So many troops move towards us. 3/3 archer loses to 4/4 sword->2/5. Horseman kills that undefended elite archer 2/3. Currency->Construction in 19. Code of Laws will be last, of course. I've never tried fortresses and barricades, but now would be a fun time to try them. ;) Inca start to build Sun Tzu's. Landed archer pillages. Thank goodness. (1,1)

(1) Sugarcane Stacks Sword->Sword in 5. Blooming Idiot Sword->Sword in 3. In&Out Burger Spear->Worker in 10.

Catapult an elite sword for a 2/5 victory against the meany horseman. And I got another leader!!! What are the odds.... Rename it Scourge of the Persians. Switch In&Out Burger to Heroic Epic from the Worker in 10, and rush! Spear covers Scourge of the Persians.

SoD goes next to Persepolis.

Rush walls in both Wider and Narrow Fronts. Narrow Front troops move in. Workers will soon connect both fronts for quick defense.

Ulundi Group rejoins with 1/4 sword who rests.

Kill Scand landed archer for a now 5/5 sword. (3,1) My am I lucky....

Created swords move SW.

Yay! I finally get to use my CXC bombard defense procedure. 'pult moves 2N from Golden Bombardiers to Sandy Bottoms and fires at the Incan spear, missing. So much for that. 5/5 Mountain Archer attacks and wins 3/5. (4,1)

MM Blooming Idiot, Sugarcane Stacks and Amsterdam. Now they have, respectively, 10 spt, 8 spt, and 15 spt. Perfect for our Swords. :)

Byzantines have 2 more towns. 8/13 army destroys Adrianople netting 5 slaves (3 were in the town) to become 5/13. Army will heal in the marshes. Slaves sent out as bait for Zulu impi. (not that they'll get killed, but 5 instead of 6 slaves are unwieldy. When stacked, they really can lay roads.)

Send 1st sword army (in Incan lands) south to scout for the capital. It sees only mountains.

Construction in 8 with +1gpt. 20% lux 30% science.

And from here, I realize that making notes on everything would suck. So I'm just gonna go. And give some pics.

Key Things:
Heroic Epic built in In&Out Burger.
Persepolis is captured with The Colossus. We'll be able to FP here, I guess.
Rotterdam attains 10spt.
Palace expansion.
Tiwanaku (I think) is razed.
Misclick and lose a 'pult. (Our army will probably retake it.)
Zulu ask for peace because they only have Ulundi, which is about to be lost.
Rotterdam riots. Oh dear.
Destroy both Ulundi and the Zulu!
The Front Towns are secure.
Merge SoD's for real ones.
Recapture lost 'pult with army.
Many road crews formed. Irrigation and mining teams are solo workers for now.
Persepolis flips! Sorry, team. :(
Spot another island.
Construction is in.
Settle Vaca Vaca Vaca Vaca.
Greeks go medieval and get Feudalism! (I see Medieval Infantry).
Hilly Silly riots.
Rendevous on the big mountain range. 23 unit SoD.
Curragh starts eastern island exploration.
Capture Cuzco. I must raze it due to SoZ. :( But better than wasting an army's potential and another flip.
Destroy Vilcas. Army is 4/13. Be careful.

Front of Armies

Ansar01250ADArmies.gif


Front of Fronts

Ansar01250ADFronts.gif


Front up North

Ansar01250ADNorth.gif


This was definitely fun, but it took WAY too long to play. I even had to turn off battle animations. (I might have left it off so be aware.) I may have to quit the SG before the finish, but we'll hope against that. After all, what are weekends for?

<<SAVE>>
 
:thumbsup:

Heroic Epic built in In&Out Burger. - GL :cool:
Persepolis is captured with The Colossus. We'll be able to FP here, I guess.
- Very kewl and great idea for the FP w/ a rush.
Destroy both Ulundi and the Zulu! :goodjob:
Merge SoD's for real ones. :ar15:
Many road crews formed. Irrigation and mining teams are solo workers for now. :hammer:
Persepolis flips! Sorry, team. :sad: What units did we lose?
Greeks go medieval and get Feudalism! (I see Medieval Infantry). :eek:
Hilly Silly riots. :spank:
Rendevous on the big mountain range. 23 unit SoD. :evil:
Destroy Vilcas. Army is 4/13. Be careful. :beer:
 
250 AD &#8211; Turn 140
Up entertainment to 30% and put everyone to work.
Lost some slaves/workers.
The enemy, everyone, seems to be triangulating on In&Out Burger.

Turn 141
eSword kills archer, eArch kills archer, vSword kills archer, vSword kills archer
Fort 4/13 army. Will likely be attacked by a Chasqui Scout and maybe a 1/3 archer.
Lose a spear to an archer attack.
2 Chinese archers, horse and 3 swords move right up to In&Out. Two more swords are three turns out. China must die.

Turn 142
vSword kills offending archer
eSword kills warrior, put cats to work on a horse to force retreat
SoD (10 cats, 8 swords, 4 spears) is bending to the NW to close on the Chinese.
5 units fort in In&Out and wait for the attack over the river.
We get growth and finish improvements so much MM&#8217;ing.
1st Sword Army takes off for China.

OK, lets see&#8230;
A forted mountain sword loses to an MI.
Two archers and a sword die at the cost of a sword and the horse does retreat.
A remnant AC shows up w/ 3 Chinese horses. Perfect.
CoL comes in, we enter a new age, and we set sights for Feud.

Turn 143

eSword kills sword and eArch kills archer.
Workers retreat from front
2nd Sword Army kills hoplite and takes a settler, now 6/13. We move down an open road to kill and archer. Still 6/13.
In&Out needs a racks.
MP&#8217;s make it so we can pull back entertainment to 10%.

rSword (2/3) reaches over a river and kills one of our eSwords! That&#8217;s not right.
AC reaches vSword moving through forest and kills it ending w/ a single hp.
Two horses attack, one retreats and the other dies.
Lose an archer in the open to a Chasqui scout from the fog.
Getting a crappy kill ratio.
Chinese galley is trying to backdoor us.

Turn 144
vSword kills horse in woods next to In&Out. That forest needs to come down as it&#8217;s a good defensive position next to in and out. Without the forest it becomes a nice spot to slaughter enemies.
vSword reaches over river to kill 2/3 sword and promotes 4/5.
vSword reaches over river to kill archer, no promotion 3/4
vSword kills 1/3 sword leaving it hung out in the forest but I&#8217;m tired of sitting back.
I managed to get 29s towards a sword after a cut so I redistribute the shield tiles.
No losses or kills in the IBT. Our hung sword is left alone.

Turn 145
eSword (1/5) kills archer and is covered by a vSword.
vSword kills archer.
vSword forces scout retreat.
vArch forces scout retreat.
Two vSwords kill the stinking scouts
Greeks are sending out Hoplites covering LB&#8217;s. That&#8217;s not good.
1st Sword army makes it to Chinese territory. Time to rip up turf.
Hire a geek in Hilly Silly.
With a little effort Rotterdam can be a 15spt city.
Whale city&#8217;s one shield from finishing a settler so we move all efforts to the cost tiles for maximum gold. Bad MM&#8217;ing job there.
Nice, wounded AC dies to sword and vArcher dies to another vSword that promotes (2/5). A little payback is welcome.
Portuguese galley rounds the bend behind the Chinese galley.

Turn 146
Hit the Chinese galley twice w/ cats to see if it&#8217;ll turn about.
2nd Sword Army is healed and runs over an archer that pings us twice, (11/13). Not right.
SoD starts getting some action by picking off an LB in their path.
1st Sword Army pillages silks and then continues to the Chinese core.
We&#8217;re up to 99 units. Despite losses we&#8217;re growing.

Ha! Galley turns about and we record zero attacks.

Turn 147
Portuguese galley takes two rocks. Run away!
Found &#8220;Dust Town&#8221;.
vSword and cat storm over a hill to whack an archer in a nice K-Zone.
SoD kills Incan city w/o taking a scratch. We love cats.
2nd Army kills an spear in an Incan city and goes to 8/13.
1st Army pillages and moves

Wounded Portuguese galley keeps coming. Bad idea.
No attacks. I fear this is the calm before the storm.

Turn 148
This is cool. Our mighty curragh sails from the harbors of Hamsterdam and sends the stinking Portuguese galley to Davy Jones&#8217; Locker.
Had to attack an rSpear w/ a vArch and we win flawlessly. PRNG is treating me a bit better.
2nd Army heals and 1st Army pillages and moves again towards the Chinese core.

eSword is attacked over a river and on a mountain. If he had died I&#8217;d have sought out his father and castrated him.

Turn 149
1st Sword moves to Chinese mountain to cut gems next turn then wreck the flooded grasses.
2nd Sword kills two spears in Tiwanakuku and is sitting in the city healing up, 5/13.
Hmmm, wounded Chinese junk turns into an easterly wind and decides to come on back. They&#8217;ll never make it ashore. We have a nice galley to intercept.
Interestingly three different AI archers pull back into the fog. Consolidation? Spooky.

Turn 150 &#8211; 350 AD
My luck turns south. Two cats bomb a hoplite to 1/3, which is good but then a vSword goes 0 for 4 and dies. Crap! The cats are toast if the hoplite decides to step up and forego the healing process. The only upside is that an approaching sword should kill it.
The SoD has diverged and the two columns have now turned south to start beating up on hoplites before they ever get to the roads.
1st Army blows diamond mine then proceeds w/ the destruction of rice fields. On his way through the fields General JB spies the source of the Chinese iron in the hills and begins the march the Big Red 1 to stop the flow of Chinese MI&#8217;s.

Status
Feudalism in 1 turn. That&#8217;s at &#8211;40gpt, w/ 50g in the till and 4 scientists.
Enjoy the golden age. :king:
The AI&#8217;s are all up Feud, Mono, & Engineering. I have seen Greek LB&#8217;s but no Knights.
Hamsterdam is at 21spt and will be nice for 2 turn MI&#8217;s.
Blooming, Sugar and Rotterdam all at 10spt. I think we can get Rotterdam to 15spt but it&#8217;ll need a third MP and growth.
I sent a settler w/ moderate, OK light, defence to try and scarf up some silks. One of the swords that joined the stack basically ran his butt off from west to east with a LB and MI breathing down his neck. After passing the mountains just to the west they failed to follow.

Many elite wins but no GL&#8217;s. Lost one elite sword on an improbable attack.

We have 110 units w/ 23 workers, 23 spears, 39 swords (w/ 2 sword armies), and 19 cats.

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I will need a skip. Computer needs to go into repair, dont know how long it will take. so, I'll be watching from the sidelines until then. no civ, but internet access. :badcomp:
 
So it IS me up :p

I'm in SG feast mode right now, and there's a big holiday coming and my father is repairing his roof. If anyone wants to take it feel free, I won't get to this within 48H.
 
Whoever wants it.

But I suspect that it will be here for you when you're ready BeF.

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