Ansar01-the slow-moving idiots

SimpleMonkey said:
lurker's comment:
Anyway, I'm reporting for lurking duty. Permission to come aboard and offer painfully obvious advice, Ansar sir? :salute:

Welcome aboard, take a seat next to AK,and Bede. :wavey:

So is everyone agreed on the settings?
 
Tribute said:
However, I assume ships are okay? Armies obviously are not.

Armies of ground pounders is just fine with me. Does anyone else want to preclude armies? They are very powerful but as we proved in the last go-around they're not immortal. Only corporations are immortal.
 
Bill's Gate :lol:

Yes it was a sign-up, ansar, and I like the idea of AW with the dutch. Sooooo counter-intuitive.

I'll refrain from commenting the initial conditions further and will focus on babblings about the saves :ar15:
 
lots of lurkers around these bushes :D
hope you wont feel too crowded.
it is a desert after all :D
Desert%20bush.jpg
 
lurker's comment: Just pulling up a seat with the rest of the lurking Peanut Gallery. :D
 
Armies of slow-moving units is a yes.:bounce: Well, I got 2 saves, the rest had a cow on grassland and river.:vomit: I do not like cows...:scan:

Dutch01.JPG


and...

Dutch02.JPG


Glad to have you on board, B.:)
I personally like numero dos, because of the desert, and I love flood plains.:food:
Take a seat, gma and Cody and watch the slow-moving idiots triumph.:D
 
lurker's comment: where's the beer and popcorn? Just a thought, but you might want to consider the first to get your initial cities out fast...
 
I'm for #1, mainly because of the production capacity. This is war, we can't afford to have super food pumps, they just don't work with the war effort...
#1 is a neat, easy, micro-less 6t sword/settler factory, for what it's worth.

I'm up for starting the ballgame, but really put me anywhere you want me, on whichever start.
 
But in number two, we have mountains and hills to help save ourselves! We are probably going to want to have minimal D and focus on the killing, so we need every advantage we can get. Also, you can't say no to an early settler pump, with a nearby lux.

Also, hills mean iron.

Number two. A few months ago, I would have said 1, but I think that I have definitely changed.
 
:devil:

lurker's comment: In AW you kill many more on defense than you do attacking until you can field your first real army. The only kind of game where I will build spears in great numbers. It is all about securing five or so productive towns then pushing out in all directions with troops. The important word is secure.....

I like #1 for the BG and sugar cane and the curving river. Good shield counts with minmal worker turns. And you have the sea at your back....
 
I like start 1. Mostly because of the chain hills and the quick lux. Is the start coastal? It probably is, so we can settle in place. The fish, furs, and sugar, should help a lot with our self-research. Additionally, I wouldn't say no to the Colossus (by Scientific Great Leader and not by self-build).
 
If we get a SGL, ever, it goes into Pyramids, Sun Tzu or Leo - whichever is available. The only buildworthy wonder is GLB, although I would only build it if this is emperor, not monarch.
 
I can't see either of the starts. For some reason the attached pics are not showing up through the company filters.

Anyway, since I have no clue I'll be glad to offer up my sage advice.

Sage is used in Greek, Italian, and European cuisines. It is used to season sausages, poultry, and fish. However the Dutch like tulips. I showered with my cat last night. It's easier on my tounge to get him clean that way.

jb off.
 
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