Ansar01-the slow-moving idiots

I think I made mistakes , but overall it seemed good. I got to kill plenty of units and next player gets to have even more fun, now that there is 2 armies.:devil: I'm thinking if we get a 3rd leader, we should use it to rush Heroic Epic.

Sorry B, I almost got 10-1, but I couldnt get to kill another unit in that turn.:p

Well, all I have to say is, have fun jb! :)
 
I will play this evening. I also have SGoTM10 (I think) on my plate but this should go more quickly.

For some reason the pics on the post are not visible to me. If you had not mentioned it I wouldn't know that we had a second army. Far out! Two sword armies can be used to not just tear up land but destroy any city guarded by spears.

I would not use a GL to rush HE. Ever. I just don't see it providing that much of a boost producing GL's.

What I would consider rushing is the FP in what would be an otherwise completely corrupt city. Think about it, turning a 1spt city, best used as a future Science Farm, into a nice 20spt out on our frontier. And you can pretty much scout for the best local.
 
oh yea, about the FP, we can build it, I forgot to say that the message appeared the turn after I buildt Beach Party.:) But lets wait to see what the rest of the team thinks about HE.

About the pics, are you at work? cause it seems to some people, the computer at work wont let them view images.:scan:
 
Yep, I'm at work. Some pics are visible and others not.

BTW, very nice set.

I'll load up the armies we do have and then become revolting.
 
The RNG really is random, it just happened that way during your set. Remember the smiley :spear: : it is a quasi-religious icon that means it also takes its toll from time to time.

Don't you be sorry for that count :nono:

Now that we have armies, it is common practice in AW to send one, or both together, to attack. They have enemy ground healing capacities, so they can stand their ground for 1 or 2 turns every other attack and no harm is done. I don't think we need them for either defence or pillage; this early, these armies are totally absurdly game-breaking.
Straight to the core and march forward.

I would go against the Zulus first, Persia second, for the UU bashing.

My bet we won't make it to knights.

Red dot A-OK, light blue SW for the 3 space placement.

Next leader should go into HE, we need all the odds we can get for leaders. FP can wait a bit, before it becomes really beneficial we'll have several more towns.
 
This seems quite nice. So :goodjob:

The only thing for workers that I would advocate is a direct road between Golden Bombardiers and Sandy Bottoms. This means that we will have catapults easily movable (as well as troops) between the two towns, bombarding everything in sight (as well as killing). Also, if either is in trouble, troops can move and FORTIFY/ATTACK/BOMBARD in the SAME turn rather than in the next turn as CXXC would have you do. (I think this is the only advantage of CXC in AW).

There's a settler unescorted; however, it's going NW where all the troops are so just be careful.

Sugarcane Stacks, Amsterdam, and Blooming Idiot are getting huge! Maybe a settler out of each. Sugarcane Stacks can stay. Amsterdam should be making a settler immediately. And Blooming Idiot should switch to either rax or 'pults. But I guess you're making these to fill the armies, right? Oh, and Golden Bombardiers should be making a cat or a worker.

And the mountain spear archer pairs have broken up. I guess they weren't necessary anymore? I'd say a road on each mountain would be extremely effective for bombard range. And AI invasion prevention.

We're safe now. So it's time to revolt and expand!
 
I would go against the Zulus first, Persia second, for the UU bashing.

What about the Incas? They built the SoZ, should they be our 3rd target?:hammer:

Agree that we should revolt, AFTER we get the 2 armies filled.
 
Tribute said:
But shouldn't the Inca go down first? If we get their SoZ city.... We win.

We need the famous Ivory of which we do not posses. Anyways, if we can take on swords, we can take on AC's...i hope.:religion:
 
Lurker:

If you capture the Soz city, you will probably get their ivory soon as well. AC's are very handy and iirc it take Metal tech to obsolete it.
 
:devil:

lurker's comment: Fear not AC's in the hands of AI generals. They send 'em out one at a time from a town that has no barracks. Chinese Riders on the other hand, or Persian Immortals, will make you cringe, though.
 
Wait for them to finish SoZ, it will save us 400 shields.
 
Bede said:
:devil:

lurker's comment: Fear not AC's in the hands of AI generals. They send 'em out one at a time from a town that has no barracks. Chinese Riders on the other hand, or Persian Immortals, will make you cringe, though.

Riders make me cringe, Immortal I do not sweat, as long as I can atack them first. Riders are hard to cover with that extra move. Slow moving Immortals are only a fright when you do not have much on hand to deal with them.
 
No I misread it. Cuzco did indeed finish it, and would be a nice target. Too bad we can't embassy them just to know where it is :evil:
 
Hold the horses troops!

I really don't think we're entitled to AC's. Remember the variant?
 
Lurker: not sure what the rules are, but would they preclude you from using the AC's as shields and disband them?
 
the variant is no fast troops, ever. So we can never contain a troops which originally has over 2 movement points.:cool: This is probably one of the reasons we did pangaea.
 
Back
Top Bottom