4000 BC (0): WoW look at that land! Move the scout to get the lay of the land. See wheat and water to the West move the settler 1 square west and I will have 3 bonus food in one city talk about settler factory.
3950 BC (1): Found Zimbabwe and start a scout. Dial up my science guy and start on Cermemonial Burial only because it is the cheapest and will not pop from a hut if I am researching it.
3900 BC (2): There is a river to the NE and some ice.
3850 BC (3): See my first hut to the east.
3800 BC (4): Pop the hut and get Bronze Working.
3750 BC (5): Build a scout start another. Will not need MPs until after city reaches size 3.
3700 BC (6): Scouts are heading due East and south respectively.
3650 BC (7): More exploring
3600 BC (8): Continue exploring.
3550 BC (9): With no other Civs around decide to forgo the MP and go for granary now.
3500 BC (10): More of the same.
3450 BC (11): Spot another hut and nearby dyes.
3400 BC (12): Hut give Masonry.
3350 BC (13): A third hut give alphabet.
3300 BC (14): 20% lux to keep the peace at home.
3250 BC (15): First contact with Persia they lack Pottery, Aphabet and Warrior code. no trades. And a hut only give maps this time.
3200 BC (16): zzz
3150 BC (17): zzz
3100 BC (18): see another hut.
3050 Bc (19): the hut give my first military unit. found the Persian capital city to the far east.
3000 BC (20): Stop growth and let the granary complete first.
2950 BC (21): Granary completed start settler.
2900 BC (22): CB completes next turn. Growth in 4 settler in 4.
2850 BC (23): Learn CB start on writing at 10%. need 30% lux to keep the peace. Sell Persia CB for 10 gold. Missed an opportunity to get gold for Warrior Code.
2800 BC (24): Hut give another skilled warrior

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2750 BC (25): More exploring.
2710 BC (26): Settler completed lower lux to 20% my treasury is getting killed by conscript warriors my dispand them. Settler is heading NE towar the river.
2670 BC (27): More movement.
2630 BC (28): zzzz
2590 BC (29): Commit hary cary on a conscript warrior and a scout that was no longer needed.
2550 BC (30): Found city number 2 on the river start a barracks. If I must have some units they should at least be vets.
2510 BC (31): zzzz
2470 BC (32): Capital builds settler starts another. Set lux back to 10%.
2430 BC (33): Settler is heading for a new city on the dyes.
2390 BC (34): zzzz
2350 BC (35): Persia is up to 3 cities. see my first barbs.
2310 BC (36): Found Bapedi on the dyes starts warrior.
2270 BC (37): Zimbabwe builds settler starts another. settler is heading south.
2230 BC (38): zzzz
2190 Bc (39): MM capital to go 3,3. Trade persia alphabet and 10 gold for the wheel.
2150 Bc (40): Ulundi builds barracks and starts worker. Settler in postion for my next city.
2110 BC (41): Bapedi builds warrior starts temple. Found Hlobane to the south start temple. Lose a conscript at the hands of barbs.
2070 BC (42): Zimbabwe builds settler starts another. Settler going north.
1990 BC (43): Found Isandhlwana to the north. ulundi builds worker starts warrior.
1950 BC (44): more movement Hlobane builds warrior start temple.
1910 BC (45): Nothing do in.
http://civfanatics.net/uploads4/BlockaHotshadow1910bc.zip