vyyt
Deity
I use Hellblazer's NQ map script. In my experience, Communitas makes for maps that are *way* too big relative to the number of players. I don't like it at all.
If this is your only concern, then why don't you increase the number of civs? You can increase it even more with the Really Advanced Setup mod. When I was playing with Communitas, I often played with Huge, 18 civs and 16 CSs, which resulted in each civ having enough space for 3-8 cities, if I remember correctly.