One of my favorite maps in Civ4 (and Rome:TW technically hehe) is the ancient world map, because it presents a more realistic scenario all the way up to Renaissance era--most people back then simply wouldn't bother going further than East Asia, North Africa, and Iceland. In fact, for a thousand years most civilizations thought that the existence of the British Isles was a myth. It also makes sea trade and travel more important, because traveling by boat through island channels would be the easiest way to get around.
With all that said, I'm wondering if there are any map scripts that can make a randomized version of this kind of setting. Inland sea and ring make the two big continents connected by two points instead of three, creation.py has the screwy mountains, and Pangea follows the one continent rule but doesn't have any seas.
I'm just a script kiddie, but I think it wouldn't be difficult to make a script that does this:
- Creates block of land surrounded by mountains on three sides and ice caps along the top or bottom.
- Creates a "fat worm" of sea that wiggles about and changes in thickness, but still doesn't turn more than 90º or cross another map boundary (the Mediterranean sea analogue).
- Paints a thicker line of ocean along 60% of the map's border that connects to the "fat worm"
- Makes a small web of lines, which are in turn made of coast and islands.
- Polishes everything, grows peninsulas, and makes it a playable map.
In total I have four questions, really. Does this map script exist? Would it be easy to make? Does anyone want to make it? Could I do it?
EDIT: Actually, Tectonics.py should work fairly well, but my questions still stand.
With all that said, I'm wondering if there are any map scripts that can make a randomized version of this kind of setting. Inland sea and ring make the two big continents connected by two points instead of three, creation.py has the screwy mountains, and Pangea follows the one continent rule but doesn't have any seas.
I'm just a script kiddie, but I think it wouldn't be difficult to make a script that does this:
- Creates block of land surrounded by mountains on three sides and ice caps along the top or bottom.
- Creates a "fat worm" of sea that wiggles about and changes in thickness, but still doesn't turn more than 90º or cross another map boundary (the Mediterranean sea analogue).
- Paints a thicker line of ocean along 60% of the map's border that connects to the "fat worm"
- Makes a small web of lines, which are in turn made of coast and islands.
- Polishes everything, grows peninsulas, and makes it a playable map.
In total I have four questions, really. Does this map script exist? Would it be easy to make? Does anyone want to make it? Could I do it?
EDIT: Actually, Tectonics.py should work fairly well, but my questions still stand.