Any other games even close to Civ4 for you?

I've never actually heard anyone talk about games in terms of "gauges" before. Usually when I here "gauges" I think of railroad gauges, like standard gauge, various narrow gauges, etc. I see you're referring to gauges more as "things that give measurements".

But in my experience, it is possible to at least dabble in nearly all parts of the game each playthrough. There are a few mapmodes that I don't use or rarely use - shipbuilding mapmode, for instance. But I'm still building ships in most games - I just haven't found a per-province view of it necessary.
I should have written "gauge bars", sorry. Would have been clearer. Those are things that give measurement, right, and, most importantly, that can be filled! What can be filled needs be filled is the basic psychologic compulsion that the article I linked describes.
Maybe a ladder analogy would work better, I dunno.
Spoiler :
F3BarGauge.png


I'm sure my vision of EU3 is flawed in many ways, don't worry about my provocative criticism. As Lymond rightfully guessed, mostly I'm shocked EU3 isn't Civ4.
The mapmodes are a great feature.
 
None of you enjoyed the delights that are the Anno Series? The latest one is particularly fun.

For me its a combination of:

* TF2
* Leffy Dead
* Dota 2 / LOL
* Starcraft 2
* X-Com (although I preferred the older ones, aside from the bugs, Terror from the Deep is still the best IMO)
* Settlers (any of the ones that remain true to the classic and I am a KING at Settlers 2 TNG)
* Anno
* Homm. 3 was the classic for me but I personally think that 6 is actually quite good.

I'm currently playing through Tropico 4 as well as it was on a Steam Sale due to Sim City being lol. It's quite good fun. A classic strategy game that I'd love a remake of is Merchant of Venice or maybe even Hammer of the gods.

Civ IV of course is still somewhat open ended which always brings me back. Especially since I discovered HOF, its got my mind racing about strategies for most efficient wins.
 
Other games are just as good, but don't have the replay-ability civ4 has. Specifically I played these games exclusively for 30-50 hours once I got them:

Dragon Age Origins (I also played DA2 exclusively, but finished it in about 20 hrs, like 2 weeks tops)
Mass Effect 2
Batman Arkham Asylum (game was probably only 20 or so hours but I spent extra time on challenges)
Skyrim (played exclusively for a couple months, got to about 90 hours total, haven't touched it since, not sure why)

and two you can make fun of but I loved them:

S.P.A.Z (Space Pirates and Zombies)
Dark Spore

Civ4 is probably the only game I come back to with consistancy because you never really beat it. Once you've done the main stories of those other games and/or beaten all the challenges there's nothing left. Even Skyrim gets kinda boring after a while, it's a lot of exploring but all the places and lore is eventually similar feeling.
 
-Planescape Torment - I played this about a year ago for the first time, and it's genuinely one of my favourite games ever. Please support the kickstarter for the spiritual successor if you are interested :)

Thanks for posting, I had no idea there was another "Torment" game in the works! I loved the atmosphere of the original, only problem - which it shares with the Baldur's Gate series - is being limited to 6 characters in the party at a time, hopefully it won't be an issue in "Tides of Numenera".
- :)
 
No. In fact, after the first title you mentioned most of us stopped reading... :p

Kind of half my point to show that people can like BtS and G&K at the same time....
Though, I think that BtS is far overrated by C2C and RFC.
 
Lately I've been playing Team Fortress 2 to get out my Shooter urges. For strategy, I've been playing Firaxis' latest turn-based game, XCOM: Enemy Unknown. It's really challenging for me, XCOM does not forgive you for mistakes . . .
 
The little time for gaming I have is now largely split between Paradox games like Victoria II and Crusader Kings II (both of which I like more than EU III, but EU has its classic charm; Hearts of Iron 3 is fun but can be a little too frustrating at times) and AGEOD games (usually Russia under Siege, American Civil War, or Rise of Prussia, but right now I'm playing Wars in America). Recently, largely because of all the SimCity release talk, I've booted up my old copy of SimCity 4 for a few hours. I guess I fool around with a little Portal and Kerbal Space Program too, but I haven't done either of those in a long while.
 
For strategy?

Age of Wonders 1 and SM (and now a third one on the way!)
GalCiv 2
Heroes of Might and Magic 3 (and 5, to a lesser extent)
Master of Orion 2 (funny, I got it after GalCiv 2, but IMHO it's superior)
Master of Magic
Disciples 2
Warlords 2
Lords of the Realm 2 (been recently getting into Lords of Magic as well)
Rome: Total War
Battle for Wesnoth
Dominions 2

And, of course, the big one:

Sid Meier's Alpha Centauri.

I've also just recently added Eador: Genesis to the list, and man is it ever a worthy addition.


I also really enjoy RPGs, mostly:

Baldur's Gate 1+2
Icewind Dale
Planescape: Torment
Fallout, all four of them (blasphemy, I know! But I do much prefer the first two)
Arcanum (If you've never played it... Play it. Incredible game)
Various Might and Magic games (VII, mostly)
Elder Scrolls (Mostly Daggerfall and Morrowind, but Oblivion and Skyrim are, while IMHO largely inferior, damn fine games in their own right as well. Okay, actually, Oblivion is a terrible game that can be easily modded into an amazing game.Arena is just a crappy Daggerfall)


Third on my list are city-builders, which features the usual suspects:

SimCity (the first four, though I haven't played the first one in forever, and 2k rarely sees rotation these days)
Caesar/Zeus/Pharaoh (mostly Caesar)
Tropico (only played the first two, and only including the first one. 3 and 4 look amazing, but I just haven't gotten around to them for whatever reason)


And finally, adventure games:

King's Quest (especially VI)
The Longest Journey and Dreamfall
Sam and Max (both the original and Telltale's new ones, though the original is far, far better)
Monkey Island
Grim Fandango



This list was like an eighth of the size it is now before I discovered GOG.com LOL
 
@MilesBeyond - I see we have very similar taste in games :D From the games You've listed I only didn't played (yet :) ) Warlords 2 , Rome :TW, GalCiv, King Quest and Grim Fandago (if You're into adventuring I recommend Discworld - it's amazing ^^ )

@Antilogic - Wow ... can You really understand Victoria 2 from Paradox ? :D I've only managed to finish it once as Japan (not that hard as other countries) but I didn't understood half of the game mechanics - what made factories tick for example was like "black magic node stuck in endless black hole of eternal not-understanding-this-thing" for me :D ;) I didnt got the patience for that game so I admire Your resolve enduring the learning curve for this game ;)
 
strategy:

Civ 4
HOMM-3
Master of Orion2 (thought its getting too easy for me now) ;)
Medieval Total War

I used to play a lot Warlords 3 and Lord of the Realm II, but more modern games like HOMM and Medieval outclassed them.

By the way - anyone tried Fallen Enchantress?


RTS:
occasionally warcraft 3, startcraft

RPGs/Others:

Diablo 2
Etherlords 2
EverQuest (emulated servers)

occasionally I like to replay Wing Commander series 3 to 5 + Privateer.
 
I've realized I haven't played a Total War game (of any version) or Master of Orion in years. While TW could be frustrating with its dogpile-the-human-to-cover-up-the-deficient-AI mechanics, I used to love the original MoO.

@Antilogic - Wow ... can You really understand Victoria 2 from Paradox ? :D I've only managed to finish it once as Japan (not that hard as other countries) but I didn't understood half of the game mechanics - what made factories tick for example was like "black magic node stuck in endless black hole of eternal not-understanding-this-thing" for me :D ;) I didnt got the patience for that game so I admire Your resolve enduring the learning curve for this game ;)

It took some start-quit abortions and a couple full games before I grasped everything I needed to know. What I really like about that development studio (and also AGEOD) that it gets away from binary "game" values and really simulates a nation.

The factories, for example, can only be built with money owned by capitalists, and only craftsmen and clerks work in them. They convert stuff collected from RGOs (resource gathering operations, basically farms and mines) into other stuff that is sold for profit (hopefully, or they go bankrupt). And each group of people can have a unique mix of political outlooks, so your aristocrats might be 10% liberal, 50% conservative and 40% reactionary when voting, but your capitalists are 50% liberal and 50% conservative, or something like that. Same holds for religion, ethnic makeup, etc.

I've posted a few screenshots from AGEOD in the All Other Games - Screenshots thread. Last one is spoilered below (hopefully not going too OT):
Spoiler :
Also, I've been playing the American War of Independence as the USA in Wars in America. I withdrew Benedict Arnold from Quebec and held the line at Montreal until he was finally displaced by John Burgoyne's Canadian Army. In a series of battles over the summer, I lost around 820 men and the British around 650. The Southern front is opening up, probably because the British warships sailing past Charleston are tired of taking potshots from my forts. Lots of small 100-casualty battles, but they add up. Only big battle was between General Greene's Army of Virginia and Lord Dunmore to take Norfolk.

The real divergence in this game was the decision the British made in New England; instead of evacuating Boston and attacking New York, the British holed up in Boston and dropped off loads of German reinforcements. However, since my fortifications on the heights are interrupting their resupply route, they have consumed their reserves and are now starting to starve. Sir William Howe lead a breakout attempt and assaulted General Washington's positions:

Spoiler :
attachment.php


I lost a lot of good men, including some well-trained Continentals alongside the militias (which frankly, are easy to replace). In total, Americans lost in total about 3,600 men, and the British lost about 2,900 in battle and an extra 200 in the retreat. Despite the losses, I held the field, though, so we are celebrating a major victory!

The lightning bolt in the upper left is my foreign intervention meter--if it hits 100, the French and Spanish will recognize the US and enter the war. It jumped from the low-20s to 40 following the battle.
 
I see the battle screen in AGEOD looks a lot like the one in Victoria 2 ;) As for the factories I think I got the basics down but when I turned them over to Liberals (who won some elections) them capitalists started to open a lot of unprofitable factories soon to be bankrupt due to lack of "fuel" resources in my sphere of influence (or so I think :D ) so basically supporting liberal development was not a good idea for me and my industrialization factor (I dont remember what it was called exactly) went drastically down, a lot of folks lost their jobs, had no money and basic needs covered and I soon got an armed communist rebels breathing down my neck. In Victoria 2 AI who decide what factory and where to build it is kind of broken imho :D Even with it's unpredictable AI I agree that this game generates unique feeling and You can really get the experience to see what's it really like to be a head of state (practically You hold direct control only over Your army and diplomacy and the rest You can only "influence"). That actual reason is why I prefer Civ 4 - I can control everything directly ;)
 
I see the battle screen in AGEOD looks a lot like the one in Victoria 2 ;) As for the factories I think I got the basics down but when I turned them over to Liberals (who won some elections) them capitalists started to open a lot of unprofitable factories soon to be bankrupt due to lack of "fuel" resources in my sphere of influence (or so I think :D ) so basically supporting liberal development was not a good idea for me and my industrialization factor (I dont remember what it was called exactly) went drastically down, a lot of folks lost their jobs, had no money and basic needs covered and I soon got an armed communist rebels breathing down my neck. In Victoria 2 AI who decide what factory and where to build it is kind of broken imho :D Even with it's unpredictable AI I agree that this game generates unique feeling and You can really get the experience to see what's it really like to be a head of state (practically You hold direct control only over Your army and diplomacy and the rest You can only "influence"). That actual reason is why I prefer Civ 4 - I can control everything directly ;)

The AGEOD system is a lot more detailed, but given they use it to produce exclusively wargames it's to be expected. Each one of those little colored indicators is a type of troop (could be dragoons, artillery, grenadiers, trained infantry, regular infantry, militia, etc.) and along the mid-bottom all those green, yellow, red, and blue symbols indicate the abilities your generals have. Washington, for example, is a fast mover, excellent at withdrawing quickly from battle, and charismatic so his troops regain cohesion more quickly after a long march. Every general is unique and picking the right guys to lead out of the ones you have available is important. Also, the generals have their base traits (seen under their portraits, and are strategic-offensive-defensive). Washington excels at strategic operations like marching, maneuvering, etc. and is decent on defense, but cannot attack as effectively. The British generals I were facing were best on the defense, but due to their supply situation I forced them to take the offense against my fortified lines. Which was a good thing--the British had numbers on their side and only 4 militia companies. A large portion of my infantry (31 companies!) were militia.

The most recent Victoria II expansion, A House Divided, seriously fixes up the capitalist AI for factory-building. I also recommend APD, which is a massive fan-made mod, which further re-balances the goods and fixes the economic problems that tend to crop up at the end of the game.

Heh, and if you like to control everything directly (and who doesn't!), I suggest letting the communist or fascist rebels take over your country (or any faction with a planned economy or state capitalist policy). Then you have a spiffy new flag and much greater control over your economy. Unlike other games, you sometimes want the rebels to take over your country.
 
Wow, hardly any mention of Paradox games! I've been playing a ton of Crusader Kings 2 recently - the historical-ish setting and roleplaying are really refreshing.

I see the battle screen in AGEOD looks a lot like the one in Victoria 2 ;) As for the factories I think I got the basics down but when I turned them over to Liberals (who won some elections) them capitalists started to open a lot of unprofitable factories soon to be bankrupt due to lack of "fuel" resources in my sphere of influence (or so I think :D ) so basically supporting liberal development was not a good idea for me and my industrialization factor (I dont remember what it was called exactly) went drastically down, a lot of folks lost their jobs, had no money and basic needs covered and I soon got an armed communist rebels breathing down my neck. In Victoria 2 AI who decide what factory and where to build it is kind of broken imho :D Even with it's unpredictable AI I agree that this game generates unique feeling and You can really get the experience to see what's it really like to be a head of state (practically You hold direct control only over Your army and diplomacy and the rest You can only "influence"). That actual reason is why I prefer Civ 4 - I can control everything directly ;)

I really hope Vicky II gets a little TLC from the developers, which could make it one of the best strategy games ever. The upcoming expansion is a good start, at least.
 
What is AGEOD? It it the same company as Paradox games?
 
Wow, hardly any mention of Paradox games! I've been playing a ton of Crusader Kings 2 recently - the historical-ish setting and roleplaying are really refreshing.

...

I really hope Vicky II gets a little TLC from the developers, which could make it one of the best strategy games ever. The upcoming expansion is a good start, at least.

Welcome to the forums!

Are you referring to A House Divided? Good news--it's out! If they are working on another one, I will probably cream wet my pants with excitement.

What is AGEOD? It it the same company as Paradox games?

They are a French development studio that shares distribution with Paradox--not sure if they were formally bought out or are in a partnership of some kind.

AGEOD focuses on historical wargames with a turn-based simultaneous-execution mechanic; you and your opponent give your generals their orders, then over the course of either a 2-week or month period (depending on the scale) the generals try to carry out those orders. Unlike the Total War series, which is heavily focused on the tactical gameplay, the AGEOD games focus on strategic and operational warfare. You need to build orders-of-battle where generals in neighboring regions will automatically march to the sound of the gunfire and organize your troops for maximum effectiveness. You have to make sure you keep supply lines open otherwise your men starve in the field and desert your army. Instead of having battlemaps where you fight it out, you just see a battle indicator on the screen and then 30 seconds later a popup like the one in my screenshot appears and tells you the outcome of the battle.

I know it sounds lame when I describe it that way, but trust me, the suspense mounts during the battle while you watch the troop numbers in combat and see updates on whether your supporting corps arrive in time to save the day. The games have periods of cat v. also-cat maneuvering broken up by moments of sheer terror or relief when your learn what happened on the field.
 
Pro Evolution Soccer is my favorite game and that probably steals the most time from Civ 4 (since it's the game I play the most), but that's a completely different genre so not sure if that counts. lol
 
(....)
I know it sounds lame when I describe it that way, but trust me, the suspense mounts during the battle while you watch the troop numbers in combat and see updates on whether your supporting corps arrive in time to save the day. The games have periods of cat v. also-cat maneuvering broken up by moments of sheer terror or relief when your learn what happened on the field.

Also what I previously forgot to mention is the realistic graphical description of real military unit formations (dots and diagonal crosses) Which signifies the numbers of military troops on Your/enemy side of the battle ;)
 
I've also just recently added Eador: Genesis to the list, and man is it ever a worthy addition.

This game is awesome! I could not do anything else for half a year! Its hard to describe, but everything fits well together, and theres unbeliable amounts of content. This is definitely the pinnacle of fantasy 4x. I think it went straight to my top 3 games of all time, along with civ4 and Imperialism.
Really a surprise hit out of nowhere, and its made by one guy!
 
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